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<title>PROJ/src, branch 8.2.0</title>
<subtitle>Forked from https://github.com/OSGeo/PROJ</subtitle>
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<title>Update ABI numbers for 8.2.0 release</title>
<updated>2021-10-26T19:00:19+00:00</updated>
<author>
<name>Kristian Evers</name>
<email>kristianevers@gmail.com</email>
</author>
<published>2021-10-26T19:00:19+00:00</published>
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<title>Merge pull request #2913 from rouault/fix_2905</title>
<updated>2021-10-25T17:17:53+00:00</updated>
<author>
<name>Even Rouault</name>
<email>even.rouault@spatialys.com</email>
</author>
<published>2021-10-25T17:17:53+00:00</published>
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lib_proj.cmake: add a PROJ::proj alias and add BUILD_INTERFACE include directories...</content>
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lib_proj.cmake: add a PROJ::proj alias and add BUILD_INTERFACE include directories...</pre>
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<title>lib_proj.cmake: add a PROJ::proj alias and add BUILD_INTERFACE include directories, so that proj can be used as a subdirectory of a larger project (fixes #2905)</title>
<updated>2021-10-25T16:20:06+00:00</updated>
<author>
<name>Even Rouault</name>
<email>even.rouault@spatialys.com</email>
</author>
<published>2021-10-24T21:17:59+00:00</published>
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<title>CMake: revise how we deal with symbol export and static builds</title>
<updated>2021-10-23T14:27:30+00:00</updated>
<author>
<name>Even Rouault</name>
<email>even.rouault@spatialys.com</email>
</author>
<published>2021-10-23T14:17:36+00:00</published>
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- Remove the explicit PROJ_MSVC_DLL_IMPORT symbol used for importing
  symbols from a MSVC .dll: by default on MSVC, we use
  now __declspec(dllimport), unless PROJ_MSVC_DLL_EXPORT is defined
  by PROJ at build time. This makes it easier for users: they
  don't have to define anything special. This simplifies in particular
  the build of our binaries
- For static builds, export -DPROJ_DLL= as public, so that users
  that import PROJ through CMake mechanism don't have to do it
  manually.
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- Remove the explicit PROJ_MSVC_DLL_IMPORT symbol used for importing
  symbols from a MSVC .dll: by default on MSVC, we use
  now __declspec(dllimport), unless PROJ_MSVC_DLL_EXPORT is defined
  by PROJ at build time. This makes it easier for users: they
  don't have to define anything special. This simplifies in particular
  the build of our binaries
- For static builds, export -DPROJ_DLL= as public, so that users
  that import PROJ through CMake mechanism don't have to do it
  manually.
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<entry>
<title>Merge pull request #2907 from josch/tinshiftfallback</title>
<updated>2021-10-22T17:30:00+00:00</updated>
<author>
<name>Even Rouault</name>
<email>even.rouault@spatialys.com</email>
</author>
<published>2021-10-22T17:30:00+00:00</published>
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add fallback strategy for tinshift transform to use closest triangle for points not in any</content>
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add fallback strategy for tinshift transform to use closest triangle for points not in any</pre>
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<entry>
<title>Add fallback_strategy to tinshift transform</title>
<updated>2021-10-21T20:18:29+00:00</updated>
<author>
<name>Johannes Schauer Marin Rodrigues</name>
<email>josch@mister-muffin.de</email>
</author>
<published>2021-10-16T13:38:17+00:00</published>
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 - this bumps format_version of tinshift JSON to 1.1 for the new field
   fallback_strategy
 - the default behaviour without that field is retained
 - if fallback_strategy is set to "nearest_side", then points that do not fall
   into any of the triangles will be transformed according to the nearest
   triangle
 - if fallback_centroid is set to "nearest_side", then points that do not fall
   into any of the triangles will be transformed according to the triangle
   with the nearest centroid
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 - this bumps format_version of tinshift JSON to 1.1 for the new field
   fallback_strategy
 - the default behaviour without that field is retained
 - if fallback_strategy is set to "nearest_side", then points that do not fall
   into any of the triangles will be transformed according to the nearest
   triangle
 - if fallback_centroid is set to "nearest_side", then points that do not fall
   into any of the triangles will be transformed according to the triangle
   with the nearest centroid
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<entry>
<title>TYPE: Update const declarations in proj_trans_bounds</title>
<updated>2021-10-19T12:55:55+00:00</updated>
<author>
<name>snowman2</name>
<email>alansnow21@gmail.com</email>
</author>
<published>2021-10-19T00:15:05+00:00</published>
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<entry>
<title>exportToPROJStringGeneric(): avoid harmless floating-point division by zero if conversion factor is 0. Fixes https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=40050</title>
<updated>2021-10-17T19:04:29+00:00</updated>
<author>
<name>Even Rouault</name>
<email>even.rouault@spatialys.com</email>
</author>
<published>2021-10-17T19:04:29+00:00</published>
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<entry>
<title>createOperations(): avoid harmless floating-point division by zero if conversion factor of target unit is 0. Fixes https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=39969</title>
<updated>2021-10-16T14:54:31+00:00</updated>
<author>
<name>Even Rouault</name>
<email>even.rouault@spatialys.com</email>
</author>
<published>2021-10-16T14:54:31+00:00</published>
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<entry>
<title>Fix previous commit</title>
<updated>2021-10-16T13:48:02+00:00</updated>
<author>
<name>Even Rouault</name>
<email>even.rouault@spatialys.com</email>
</author>
<published>2021-10-16T13:48:02+00:00</published>
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