<feed xmlns='http://www.w3.org/2005/Atom'>
<title>prism/Box2D/Dynamics, branch master</title>
<subtitle>Prism Scatters The Light Into A Spectrum Of Hell Gates</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/prism/'/>
<entry>
<title>Box2d precommit</title>
<updated>2012-10-18T20:58:18+00:00</updated>
<author>
<name>Samu Laaksonen</name>
<email>laaksonen.sj@gmail.com</email>
</author>
<published>2012-10-18T20:58:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/prism/commit/?id=a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25'/>
<id>a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25</id>
<content type='text'>
Added
- box2d source codes to be added in project when there is no longer cba
- some base ideas to display classes
Improved
- level loading : layer with property "solid" is now loaded tile by
tile, this allows adding static rigid bodies to these items for
collision detection
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Added
- box2d source codes to be added in project when there is no longer cba
- some base ideas to display classes
Improved
- level loading : layer with property "solid" is now loaded tile by
tile, this allows adding static rigid bodies to these items for
collision detection
</pre>
</div>
</content>
</entry>
</feed>
