<feed xmlns='http://www.w3.org/2005/Atom'>
<title>prism/src, branch master</title>
<subtitle>Prism Scatters The Light Into A Spectrum Of Hell Gates</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/prism/'/>
<entry>
<title>Level walls</title>
<updated>2012-12-10T21:50:10+00:00</updated>
<author>
<name>Samu Laaksonen</name>
<email>laaksonen.sj@gmail.com</email>
</author>
<published>2012-12-10T21:50:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/prism/commit/?id=ad0b2bfa6a685cb768d33d2b15562931dc31e2a3'/>
<id>ad0b2bfa6a685cb768d33d2b15562931dc31e2a3</id>
<content type='text'>
Level walls now follow width of the level instead of scene width
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Level walls now follow width of the level instead of scene width
</pre>
</div>
</content>
</entry>
<entry>
<title>Box2d integration</title>
<updated>2012-12-10T21:47:03+00:00</updated>
<author>
<name>Samu Laaksonen</name>
<email>laaksonen.sj@gmail.com</email>
</author>
<published>2012-12-10T21:47:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/prism/commit/?id=ad19e537066742e1a5f9bbb8c3549a47480a33c1'/>
<id>ad19e537066742e1a5f9bbb8c3549a47480a33c1</id>
<content type='text'>
Very crude and buggy
Needs to be much better
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Very crude and buggy
Needs to be much better
</pre>
</div>
</content>
</entry>
<entry>
<title>HUD demo</title>
<updated>2012-10-21T12:46:32+00:00</updated>
<author>
<name>Samu Laaksonen</name>
<email>laaksonen.sj@gmail.com</email>
</author>
<published>2012-10-21T12:46:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/prism/commit/?id=9674c5ea91912d07f4726140ca2c88669c03f874'/>
<id>9674c5ea91912d07f4726140ca2c88669c03f874</id>
<content type='text'>
Added:
- some ideas to test display of hud elements
Fixed:
- HUD now follows the scene when it moves
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Added:
- some ideas to test display of hud elements
Fixed:
- HUD now follows the scene when it moves
</pre>
</div>
</content>
</entry>
<entry>
<title>HUD improvement</title>
<updated>2012-10-19T18:36:44+00:00</updated>
<author>
<name>Samu Laaksonen</name>
<email>laaksonen.sj@gmail.com</email>
</author>
<published>2012-10-19T18:36:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/prism/commit/?id=fe15901cad4ccc90b5702cf5061849c1ab1fd40d'/>
<id>fe15901cad4ccc90b5702cf5061849c1ab1fd40d</id>
<content type='text'>
Added
- some placeholder graphics for HUD elements
- just to demonstrate how HUD may be implemented with drawForeground of
ActionScene
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Added
- some placeholder graphics for HUD elements
- just to demonstrate how HUD may be implemented with drawForeground of
ActionScene
</pre>
</div>
</content>
</entry>
<entry>
<title>Box2d precommit</title>
<updated>2012-10-18T20:58:18+00:00</updated>
<author>
<name>Samu Laaksonen</name>
<email>laaksonen.sj@gmail.com</email>
</author>
<published>2012-10-18T20:58:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/prism/commit/?id=a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25'/>
<id>a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25</id>
<content type='text'>
Added
- box2d source codes to be added in project when there is no longer cba
- some base ideas to display classes
Improved
- level loading : layer with property "solid" is now loaded tile by
tile, this allows adding static rigid bodies to these items for
collision detection
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Added
- box2d source codes to be added in project when there is no longer cba
- some base ideas to display classes
Improved
- level loading : layer with property "solid" is now loaded tile by
tile, this allows adding static rigid bodies to these items for
collision detection
</pre>
</div>
</content>
</entry>
<entry>
<title>ActionScene changes</title>
<updated>2012-09-30T10:33:24+00:00</updated>
<author>
<name>Samu Laaksonen</name>
<email>laaksonen.sj@gmail.com</email>
</author>
<published>2012-09-30T10:33:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/prism/commit/?id=2049e08432907f645f5a3786ea4f50a6456b77c4'/>
<id>2049e08432907f645f5a3786ea4f50a6456b77c4</id>
<content type='text'>
Added drawBackground and drawForeground
- background for handling parallax scrolling during levels
- foreground for HUD implementation
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Added drawBackground and drawForeground
- background for handling parallax scrolling during levels
- foreground for HUD implementation
</pre>
</div>
</content>
</entry>
<entry>
<title>MenuScene changes</title>
<updated>2012-09-29T19:21:14+00:00</updated>
<author>
<name>Samu Laaksonen</name>
<email>laaksonen.sj@gmail.com</email>
</author>
<published>2012-09-29T19:21:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/prism/commit/?id=a8934f323fd7e48014addb55ff25ef0486aebbd1'/>
<id>a8934f323fd7e48014addb55ff25ef0486aebbd1</id>
<content type='text'>
Changed MenuScene to use buttons based on new AnimatingUiElement
- buttons now have scale animation allowing them to be a bit more
"lively"
Added hero_concept as png ":D"
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Changed MenuScene to use buttons based on new AnimatingUiElement
- buttons now have scale animation allowing them to be a bit more
"lively"
Added hero_concept as png ":D"
</pre>
</div>
</content>
</entry>
<entry>
<title>Level loading update</title>
<updated>2012-09-29T14:02:52+00:00</updated>
<author>
<name>Samu Laaksonen</name>
<email>laaksonen.sj@gmail.com</email>
</author>
<published>2012-09-29T14:02:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/prism/commit/?id=87618947d1de7cdd1ff9a8047acec3279ef253b4'/>
<id>87618947d1de7cdd1ff9a8047acec3279ef253b4</id>
<content type='text'>
Improved level loading
- added better first test level
- mapLoader now loads all data layers from level files
- TODO: further improve loader so it can read layer depths too
- added unloadMap() to release resources used by levels
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Improved level loading
- added better first test level
- mapLoader now loads all data layers from level files
- TODO: further improve loader so it can read layer depths too
- added unloadMap() to release resources used by levels
</pre>
</div>
</content>
</entry>
<entry>
<title>Rename commit</title>
<updated>2012-09-28T19:36:58+00:00</updated>
<author>
<name>Samu Laaksonen</name>
<email>laaksonen.sj@gmail.com</email>
</author>
<published>2012-09-28T19:36:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/prism/commit/?id=1cf5a427a829b22abea7027b18a130a01da3ed6a'/>
<id>1cf5a427a829b22abea7027b18a130a01da3ed6a</id>
<content type='text'>
Renamed some files according the project name
Added base directory structure for resources
Changed more fitting parallax scrolled background to menus
- added 3 new layers as resources
Changed more cheerful buttons to menus
Added base classes to build HUD later on
Added one new test level that is size of 800*480 with tilesize of 32*32
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Renamed some files according the project name
Added base directory structure for resources
Changed more fitting parallax scrolled background to menus
- added 3 new layers as resources
Changed more cheerful buttons to menus
Added base classes to build HUD later on
Added one new test level that is size of 800*480 with tilesize of 32*32
</pre>
</div>
</content>
</entry>
<entry>
<title>Initial code commit</title>
<updated>2012-09-25T17:00:41+00:00</updated>
<author>
<name>Samu Laaksonen</name>
<email>laaksonen.sj@gmail.com</email>
</author>
<published>2012-09-25T17:00:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/prism/commit/?id=685fe05def77b039221edf06c74af74915d536c5'/>
<id>685fe05def77b039221edf06c74af74915d536c5</id>
<content type='text'>
Added some stuff for project base
- tiled sources
- few Qt based classes for gfx
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Added some stuff for project base
- tiled sources
- few Qt based classes for gfx
</pre>
</div>
</content>
</entry>
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