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| author | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-12-10 23:50:10 +0200 |
|---|---|---|
| committer | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-12-10 23:50:10 +0200 |
| commit | ad0b2bfa6a685cb768d33d2b15562931dc31e2a3 (patch) | |
| tree | 7a8d9c8a61a26f1e4133a634c37baf2885f7fdfb | |
| parent | ad19e537066742e1a5f9bbb8c3549a47480a33c1 (diff) | |
| download | prism-master.tar.gz prism-master.zip | |
Level walls now follow width of the level instead of scene width
| -rw-r--r-- | src/ActionScene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ActionScene.cpp b/src/ActionScene.cpp index 436d2a8..36104d3 100644 --- a/src/ActionScene.cpp +++ b/src/ActionScene.cpp @@ -326,7 +326,7 @@ void ActionScene::loadMap(QString target) }
}
- const int w = sceneRect().width() / 8;
+ const int w = m_map->width() * m_map->tileWidth();
const int h = sceneRect().height();
// top, bottom, left, right walls
addEdge(b2Vec2(0, 0), b2Vec2(P2M(w), 0));
|
