/* * mapobject.h * Copyright 2008-2010, Thorbjørn Lindeijer * Copyright 2008, Roderic Morris * Copyright 2009, Jeff Bland * * This file is part of libtiled. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef MAPOBJECT_H #define MAPOBJECT_H #include "object.h" #include #include #include #include namespace Tiled { class ObjectGroup; class Tile; /** * An object on a map. Objects are positioned and scaled using floating point * values, ensuring they are not limited to the tile grid. They are suitable * for adding any kind of annotation to your maps, as well as free placement of * images. * * Common usages of objects include defining portals, monsters spawn areas, * ambient effects, scripted areas, etc. */ class TILEDSHARED_EXPORT MapObject : public Object { public: /** * Enumerates the different object shapes. Rectangle is the default shape. * When a polygon is set, the shape determines whether it should be * interpreted as a filled polygon or a line. */ enum Shape { Rectangle, Polygon, Polyline }; /** * Default constructor. */ MapObject(); /** * Constructor. */ MapObject(const QString &name, const QString &type, const QPointF &pos, const QSizeF &size); /** * Destructor. */ ~MapObject() {} /** * Returns the name of this object. The name is usually just used for * identification of the object in the editor. */ const QString &name() const { return mName; } /** * Sets the name of this object. */ void setName(const QString &name) { mName = name; } /** * Returns the type of this object. The type usually says something about * how the object is meant to be interpreted by the engine. */ const QString &type() const { return mType; } /** * Sets the type of this object. */ void setType(const QString &type) { mType = type; } /** * Returns the position of this object. */ const QPointF &position() const { return mPos; } /** * Sets the position of this object. */ void setPosition(const QPointF &pos) { mPos = pos; } /** * Returns the x position of this object. */ qreal x() const { return mPos.x(); } /** * Sets the x position of this object. */ void setX(qreal x) { mPos.setX(x); } /** * Returns the y position of this object. */ qreal y() const { return mPos.y(); } /** * Sets the x position of this object. */ void setY(qreal y) { mPos.setY(y); } /** * Returns the size of this object. */ const QSizeF &size() const { return mSize; } /** * Sets the size of this object. */ void setSize(const QSizeF &size) { mSize = size; } void setSize(qreal width, qreal height) { setSize(QSizeF(width, height)); } /** * Returns the width of this object. */ qreal width() const { return mSize.width(); } /** * Sets the width of this object. */ void setWidth(qreal width) { mSize.setWidth(width); } /** * Returns the height of this object. */ qreal height() const { return mSize.height(); } /** * Sets the height of this object. */ void setHeight(qreal height) { mSize.setHeight(height); } /** * Sets the polygon associated with this object. The polygon is only used * when the object shape is set to either Polygon or Polyline. * * \sa setShape() */ void setPolygon(const QPolygonF &polygon) { mPolygon = polygon; } /** * Returns the polygon associated with this object. Returns an empty * polygon when no polygon is associated with this object. */ const QPolygonF &polygon() const { return mPolygon; } /** * Sets the shape of the object. */ void setShape(Shape shape) { mShape = shape; } /** * Returns the shape of the object. */ Shape shape() const { return mShape; } /** * Shortcut to getting a QRectF from position() and size(). */ QRectF bounds() const { return QRectF(mPos, mSize); } /** * Sets the tile that is associated with this object. The object will * display as the tile image. * * \warning The object shape is ignored for tile objects! */ void setTile(Tile *tile) { mTile = tile; } /** * Returns the tile associated with this object. */ Tile *tile() const { return mTile; } /** * Returns the object group this object belongs to. */ ObjectGroup *objectGroup() const { return mObjectGroup; } /** * Sets the object group this object belongs to. Should only be called * from the ObjectGroup class. */ void setObjectGroup(ObjectGroup *objectGroup) { mObjectGroup = objectGroup; } /** * Returns a duplicate of this object. The caller is responsible for the * ownership of this newly created object. */ MapObject *clone() const; private: QString mName; QString mType; QPointF mPos; QSizeF mSize; QPolygonF mPolygon; Shape mShape; Tile *mTile; ObjectGroup *mObjectGroup; }; } // namespace Tiled #endif // MAPOBJECT_H