/* * object.h * Copyright 2010, Thorbjørn Lindeijer * * This file is part of libtiled. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef OBJECT_H #define OBJECT_H #include "properties.h" namespace Tiled { /** * The base class for anything that can hold properties. */ class TILEDSHARED_EXPORT Object { public: /** * Virtual destructor. */ virtual ~Object() {} /** * Returns the properties of this object. */ const Properties &properties() const { return mProperties; } /** * Replaces all existing properties with a new set of properties. */ void setProperties(const Properties &properties) { mProperties = properties; } /** * Merges \a properties with the existing properties. Properties with the * same name will be overridden. * * \sa Properties::merge */ void mergeProperties(const Properties &properties) { mProperties.merge(properties); } /** * Returns the value of the object's \a name property. */ QString property(const QString &name) const { return mProperties.value(name); } /** * Sets the value of the object's \a name property to \a value. */ void setProperty(const QString &name, const QString &value) { mProperties.insert(name, value); } private: Properties mProperties; }; } // namespace Tiled #endif // OBJECT_H