#include "CircularDisplay.h" CircularDisplay::CircularDisplay(QGraphicsItem* parent) : QGraphicsItem(parent) { m_partCount = 5; m_maxValue = 50; m_consumeSpeed = 5; m_value = 10; m_activated = false; /* TODO: initialize this item with some kind of rounds graphics that supports partitioning */ } CircularDisplay::~CircularDisplay() { } void CircularDisplay::advance(int phase) { if (phase == 0) return; // TODO: consuming logic if color is activated if (phase == 1) { if (m_activated) ; else return; } } void CircularDisplay::setDisplayColor(QColor col) { m_displayColor = col; } void CircularDisplay::collected(int amount) { m_value += amount; if (m_value > m_maxValue) m_value = m_maxValue; updateDisplay(); } void CircularDisplay::activate() { m_activated = true; } void CircularDisplay::unactivate() { m_activated = false; } void CircularDisplay::updateDisplay() { // TODO: update graphics so user knows collecting stuff does help } QRectF CircularDisplay::boundingRect() const { return QRectF(); } void CircularDisplay::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { }