###################################################################### # Automatically generated by qmake (2.01a) Thu Mar 24 21:28:35 2011 ###################################################################### include(../prism.pri) QT += core gui opengl TEMPLATE = app TARGET = prism DEPENDPATH += . INCLUDEPATH += . ../libtiled INCLUDEPATH += $${PWD}/../Box2D $${PWD}/.. INSTALLS += target target.path = $${BINDIR} unix:DESTDIR = ../bin unix:LIBS += -L../lib -L/usr/local/lib -L/usr/lib -ltiled win32:LIBS += I:\Projects\Qt\prism\prism-build-desktop\release\lib\tiled.lib OBJECTS_DIR = .obj HEADERS += MainWindow.h \ GameScene.h \ CreditsScene.h \ MenuScene.h \ LevelSelectionScene.h \ GraphicsPixmapObject.h \ GraphicsButtonObject.h \ ActionScene.h \ ParallaxScrollerStatic.h \ ParallaxScrollerItem.h \ SceneChanger.h \ GameView.h \ Character.h \ Sprite.h \ Collectible.h \ Hero.h \ BasicEnemy.h \ BarDisplay.h \ CircularDisplay.h \ HeadsUpDisplay.h \ AnimatingUiElement.h \ ../Box2D/Box2D.h \ ../Box2D/Collision/Shapes/b2Shape.h \ ../Box2D/Collision/Shapes/b2PolygonShape.h \ ../Box2D/Collision/Shapes/b2EdgeShape.h \ ../Box2D/Collision/Shapes/b2CircleShape.h \ ../Box2D/Collision/Shapes/b2ChainShape.h \ ../Box2D/Collision/b2TimeOfImpact.h \ ../Box2D/Collision/b2DynamicTree.h \ ../Box2D/Collision/b2Distance.h \ ../Box2D/Collision/b2Collision.h \ ../Box2D/Collision/b2BroadPhase.h \ ../Box2D/Common/b2Timer.h \ ../Box2D/Common/b2StackAllocator.h \ ../Box2D/Common/b2Settings.h \ ../Box2D/Common/b2Math.h \ ../Box2D/Common/b2GrowableStack.h \ ../Box2D/Common/b2Draw.h \ ../Box2D/Common/b2BlockAllocator.h \ ../Box2D/Dynamics/Contacts/b2PolygonContact.h \ ../Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h \ ../Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h \ ../Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h \ ../Box2D/Dynamics/Contacts/b2ContactSolver.h \ ../Box2D/Dynamics/Contacts/b2Contact.h \ ../Box2D/Dynamics/Contacts/b2CircleContact.h \ ../Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h \ ../Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h \ ../Box2D/Dynamics/Joints/b2WheelJoint.h \ ../Box2D/Dynamics/Joints/b2WeldJoint.h \ ../Box2D/Dynamics/Joints/b2RopeJoint.h \ ../Box2D/Dynamics/Joints/b2RevoluteJoint.h \ ../Box2D/Dynamics/Joints/b2PulleyJoint.h \ ../Box2D/Dynamics/Joints/b2PrismaticJoint.h \ ../Box2D/Dynamics/Joints/b2MouseJoint.h \ ../Box2D/Dynamics/Joints/b2Joint.h \ ../Box2D/Dynamics/Joints/b2GearJoint.h \ ../Box2D/Dynamics/Joints/b2FrictionJoint.h \ ../Box2D/Dynamics/Joints/b2DistanceJoint.h \ ../Box2D/Dynamics/b2WorldCallbacks.h \ ../Box2D/Dynamics/b2World.h \ ../Box2D/Dynamics/b2TimeStep.h \ ../Box2D/Dynamics/b2Island.h \ ../Box2D/Dynamics/b2Fixture.h \ ../Box2D/Dynamics/b2ContactManager.h \ ../Box2D/Dynamics/b2Body.h \ ../Box2D/Rope/b2Rope.h \ common.h SOURCES += main.cpp \ MainWindow.cpp \ GameScene.cpp \ CreditsScene.cpp \ MenuScene.cpp \ LevelSelectionScene.cpp \ GraphicsPixmapObject.cpp \ GraphicsButtonObject.cpp \ ActionScene.cpp \ ParallaxScrollerStatic.cpp \ ParallaxScrollerItem.cpp \ SceneChanger.cpp \ GameView.cpp \ Character.cpp \ Sprite.cpp \ Collectible.cpp \ Hero.cpp \ BasicEnemy.cpp \ BarDisplay.cpp \ CircularDisplay.cpp \ HeadsUpDisplay.cpp \ AnimatingUiElement.cpp \ ../Box2D/Collision/Shapes/b2PolygonShape.cpp \ ../Box2D/Collision/Shapes/b2EdgeShape.cpp \ ../Box2D/Collision/Shapes/b2CircleShape.cpp \ ../Box2D/Collision/Shapes/b2ChainShape.cpp \ ../Box2D/Collision/b2TimeOfImpact.cpp \ ../Box2D/Collision/b2DynamicTree.cpp \ ../Box2D/Collision/b2Distance.cpp \ ../Box2D/Collision/b2Collision.cpp \ ../Box2D/Collision/b2CollidePolygon.cpp \ ../Box2D/Collision/b2CollideEdge.cpp \ ../Box2D/Collision/b2CollideCircle.cpp \ ../Box2D/Collision/b2BroadPhase.cpp \ ../Box2D/Common/b2Timer.cpp \ ../Box2D/Common/b2StackAllocator.cpp \ ../Box2D/Common/b2Settings.cpp \ ../Box2D/Common/b2Math.cpp \ ../Box2D/Common/b2Draw.cpp \ ../Box2D/Common/b2BlockAllocator.cpp \ ../Box2D/Dynamics/Contacts/b2PolygonContact.cpp \ ../Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp \ ../Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp \ ../Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp \ ../Box2D/Dynamics/Contacts/b2ContactSolver.cpp \ ../Box2D/Dynamics/Contacts/b2Contact.cpp \ ../Box2D/Dynamics/Contacts/b2CircleContact.cpp \ ../Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp \ ../Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp \ ../Box2D/Dynamics/Joints/b2WheelJoint.cpp \ ../Box2D/Dynamics/Joints/b2WeldJoint.cpp \ ../Box2D/Dynamics/Joints/b2RopeJoint.cpp \ ../Box2D/Dynamics/Joints/b2RevoluteJoint.cpp \ ../Box2D/Dynamics/Joints/b2PulleyJoint.cpp \ ../Box2D/Dynamics/Joints/b2PrismaticJoint.cpp \ ../Box2D/Dynamics/Joints/b2MouseJoint.cpp \ ../Box2D/Dynamics/Joints/b2Joint.cpp \ ../Box2D/Dynamics/Joints/b2GearJoint.cpp \ ../Box2D/Dynamics/Joints/b2FrictionJoint.cpp \ ../Box2D/Dynamics/Joints/b2DistanceJoint.cpp \ ../Box2D/Dynamics/b2WorldCallbacks.cpp \ ../Box2D/Dynamics/b2World.cpp \ ../Box2D/Dynamics/b2Island.cpp \ ../Box2D/Dynamics/b2Fixture.cpp \ ../Box2D/Dynamics/b2ContactManager.cpp \ ../Box2D/Dynamics/b2Body.cpp \ ../Box2D/Rope/b2Rope.cpp