#include "raylib.h" #include "imgui.h" #include "imgui_impl_opengl3.h" #include "imgui_impl_raylib.h" int main(int argc, char* argv[]) { int screenWidth = 1024; int screenHeight = 768; InitWindow(screenWidth, screenHeight, "{{cookiecutter.project_name}}"); SetTargetFPS(60); ImGui::CreateContext(); ImGui::StyleColorsDark(); ImGui_ImplOpenGL3_Init(); ImGui_ImplRaylib_Init(); while (!WindowShouldClose()) { ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplRaylib_NewFrame(); ImGui::NewFrame(); BeginDrawing(); { ClearBackground(RAYWHITE); ImGui::ShowDemoWindow(); ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); } EndDrawing(); } ImGui_ImplRaylib_Shutdown(); ImGui_ImplOpenGL3_Shutdown(); CloseWindow(); return 0; }