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<title>raylib, branch 1.3.0</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
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<entry>
<title>Merge pull request #28 from raysan5/develop</title>
<updated>2015-09-02T23:49:58+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2015-09-02T23:49:58+00:00</published>
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<id>77558eec0caf0736fa36c96b5807d928317d3dd7</id>
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Integrating Develop branch</content>
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Integrating Develop branch</pre>
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</entry>
<entry>
<title>Updated comments</title>
<updated>2015-09-02T23:28:13+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2015-09-02T23:28:13+00:00</published>
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</pre>
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<entry>
<title>Added strdup() function replacement</title>
<updated>2015-09-02T23:27:49+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2015-09-02T23:27:49+00:00</published>
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<content type='text'>
strdup() is not a C99 function (it's POSIX), not available in emscripten
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strdup() is not a C99 function (it's POSIX), not available in emscripten
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</entry>
<entry>
<title>Updated to raylib 1.3</title>
<updated>2015-09-02T20:26:02+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2015-09-02T20:26:02+00:00</published>
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</pre>
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</entry>
<entry>
<title>Updated comments</title>
<updated>2015-09-02T20:25:50+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2015-09-02T20:25:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=075f599abbe6255e00660b82e97ae2ec6db94a2d'/>
<id>075f599abbe6255e00660b82e97ae2ec6db94a2d</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Corrected crazy bug about model textures</title>
<updated>2015-09-02T18:36:05+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2015-09-02T18:36:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=94d0e8320795aeba496dbda639a5430375fcce07'/>
<id>94d0e8320795aeba496dbda639a5430375fcce07</id>
<content type='text'>
On OpenGL ES it was set to use GL_CLAMP_TO_EDGE wrap mode for textures.
On LoadOBJ() texture coordinates were wrongly Y-flipped
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On OpenGL ES it was set to use GL_CLAMP_TO_EDGE wrap mode for textures.
On LoadOBJ() texture coordinates were wrongly Y-flipped
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</content>
</entry>
<entry>
<title>Added some comments</title>
<updated>2015-09-02T18:34:14+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2015-09-02T18:34:14+00:00</published>
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</pre>
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</entry>
<entry>
<title>Corrected model filenames</title>
<updated>2015-09-02T18:33:58+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2015-09-02T18:33:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=35f1ebf9f388542ec4618c22edd91db0e46f7efc'/>
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</pre>
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</entry>
<entry>
<title>Added some useful postprocessing shaders</title>
<updated>2015-09-02T00:44:16+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2015-09-02T00:44:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=b1a90a7f915e7779aad975a70b503788b0a1b228'/>
<id>b1a90a7f915e7779aad975a70b503788b0a1b228</id>
<content type='text'>
Shaders come in two flavours:
- shaders/gl330: OpenGL 3.3+ (Windows, Linux, OSX)
- shaders/gles100:  OpenGL ES 2.0 (Android, RPI, HTML5)
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Shaders come in two flavours:
- shaders/gl330: OpenGL 3.3+ (Windows, Linux, OSX)
- shaders/gles100:  OpenGL ES 2.0 (Android, RPI, HTML5)
</pre>
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</content>
</entry>
<entry>
<title>Added getures module to Android source project</title>
<updated>2015-09-02T00:42:15+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2015-09-02T00:42:15+00:00</published>
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</pre>
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