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<title>raylib/examples/models/resources/shaders/brdf.fs, branch fix-mouse-released</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
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<entry>
<title>Review shader examples</title>
<updated>2019-05-17T18:03:04+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-05-17T18:03:04+00:00</published>
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<entry>
<title>Review PBR shaders</title>
<updated>2019-04-05T14:43:09+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-04-05T14:43:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=c600dd07668f301fc1a986326d807f341e6ecb78'/>
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Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
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Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
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</entry>
<entry>
<title>Review BRDF texture generation</title>
<updated>2019-01-06T14:49:29+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-01-06T14:49:29+00:00</published>
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Actually, that function should be redesigned...
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Actually, that function should be redesigned...
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<entry>
<title>Added PBR required resources</title>
<updated>2017-07-17T12:06:27+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2017-07-17T12:06:27+00:00</published>
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