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<title>raylib/examples/oculus_glfw_sample/distortion.fs, branch develop</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/'/>
<entry>
<title>Removed oculus glfw sample (already on raylib)</title>
<updated>2016-07-16T17:52:32+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-07-16T17:52:32+00:00</published>
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Replaced by example rlgl_oculus_rift
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Replaced by example rlgl_oculus_rift
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</entry>
<entry>
<title>Update distortion.fs</title>
<updated>2016-06-08T16:48:25+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-08T16:48:25+00:00</published>
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<entry>
<title>Added distortion shader to render</title>
<updated>2016-06-08T11:29:56+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-08T11:29:56+00:00</published>
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