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<title>raylib/examples/oculus_glfw_sample/rlgl_standalone_stereo.c, branch develop</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/'/>
<entry>
<title>Removed oculus glfw sample (already on raylib)</title>
<updated>2016-07-16T17:52:32+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-07-16T17:52:32+00:00</published>
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<id>0ba349bdf219fb7789ee90b72c5d6b92be6340cf</id>
<content type='text'>
Replaced by example rlgl_oculus_rift
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<pre>
Replaced by example rlgl_oculus_rift
</pre>
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</content>
</entry>
<entry>
<title>Code tweak</title>
<updated>2016-06-21T11:44:56+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-21T11:44:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=c28a5fbd62e82f776f4399a1e561c7c4f4bff898'/>
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</pre>
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</entry>
<entry>
<title>Added distortion shader to render</title>
<updated>2016-06-08T11:29:56+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-08T11:29:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=b79ede4edb522b0cc5e458c49cb45d49ec902758'/>
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</entry>
<entry>
<title>Stereo rendering test</title>
<updated>2016-06-07T22:32:34+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-07T22:32:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=79a6235811de391d8ae9d0b90bf39c2160dc7907'/>
<id>79a6235811de391d8ae9d0b90bf39c2160dc7907</id>
<content type='text'>
Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
</content>
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<pre>
Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
</pre>
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</entry>
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