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<title>raylib/examples/oculus_glfw_sample, branch develop</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
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<entry>
<title>Removed oculus glfw sample (already on raylib)</title>
<updated>2016-07-16T17:52:32+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-07-16T17:52:32+00:00</published>
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Replaced by example rlgl_oculus_rift
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Replaced by example rlgl_oculus_rift
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</entry>
<entry>
<title>Updated to new rlgl</title>
<updated>2016-06-25T21:29:03+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-25T21:29:03+00:00</published>
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</entry>
<entry>
<title>Code tweak</title>
<updated>2016-06-21T11:44:56+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-21T11:44:56+00:00</published>
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<entry>
<title>Update Oculus sample (will be moved soon)</title>
<updated>2016-06-14T16:37:06+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-14T16:37:06+00:00</published>
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</entry>
<entry>
<title>Update distortion.fs</title>
<updated>2016-06-08T16:48:25+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-08T16:48:25+00:00</published>
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<entry>
<title>Rename raylib_rlgl_standalone.c to rlgl_standalone.c</title>
<updated>2016-06-08T16:27:43+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-08T16:27:43+00:00</published>
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<entry>
<title>Added distortion shader to render</title>
<updated>2016-06-08T11:29:56+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-08T11:29:56+00:00</published>
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<entry>
<title>Stereo rendering test</title>
<updated>2016-06-07T22:32:34+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-07T22:32:34+00:00</published>
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<content type='text'>
Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
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Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
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</entry>
<entry>
<title>Update screenshot</title>
<updated>2016-06-07T22:31:00+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-07T22:31:00+00:00</published>
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</entry>
<entry>
<title>Updated some code</title>
<updated>2016-06-07T21:44:53+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-07T21:44:53+00:00</published>
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