<feed xmlns='http://www.w3.org/2005/Atom'>
<title>raylib/examples/physics_basic_rigidbody.png, branch develop</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/'/>
<entry>
<title>Physac redesign (3/3)</title>
<updated>2016-03-23T14:50:41+00:00</updated>
<author>
<name>victorfisac</name>
<email>victorfisac@gmail.com</email>
</author>
<published>2016-03-23T14:50:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=60223a358b691c2769c362597c49e124b045209c'/>
<id>60223a358b691c2769c362597c49e124b045209c</id>
<content type='text'>
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.

Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.

I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...

No bugs or strange behaviours found during testing.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.

Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.

I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...

No bugs or strange behaviours found during testing.
</pre>
</div>
</content>
</entry>
<entry>
<title>Added physics engine-module and example</title>
<updated>2015-12-21T20:12:35+00:00</updated>
<author>
<name>victorfisac</name>
<email>victorfisac@gmail.com</email>
</author>
<published>2015-12-21T20:12:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=e683fe88b9ab0fde76521a0367cdff4c229ac60c'/>
<id>e683fe88b9ab0fde76521a0367cdff4c229ac60c</id>
<content type='text'>
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.

- Fixed some writing mistakes of lighting module.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.

- Fixed some writing mistakes of lighting module.
</pre>
</div>
</content>
</entry>
</feed>
