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<title>raylib/examples/physics_rigidbody_force.c, branch develop</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/'/>
<entry>
<title>Redesigned physics module (IN PROGRESS)</title>
<updated>2016-03-05T16:05:02+00:00</updated>
<author>
<name>victorfisac</name>
<email>victorfisac@gmail.com</email>
</author>
<published>2016-03-05T16:05:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=305efcf5ad715305ccb33b0e1d2d9baf4a34976a'/>
<id>305efcf5ad715305ccb33b0e1d2d9baf4a34976a</id>
<content type='text'>
physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.

A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.

To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.

Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.

A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.

To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.

Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
</pre>
</div>
</content>
</entry>
<entry>
<title>Reviewed physics module</title>
<updated>2016-02-13T16:09:53+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-02-13T16:09:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=ed1906440560d5b6b6e2cb1c1927e53b28e302db'/>
<id>ed1906440560d5b6b6e2cb1c1927e53b28e302db</id>
<content type='text'>
A deeper revision required, not clear enough for the user
Key: Create a PhysicObjects pool
</content>
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<pre>
A deeper revision required, not clear enough for the user
Key: Create a PhysicObjects pool
</pre>
</div>
</content>
</entry>
<entry>
<title>Some formatting tweaks</title>
<updated>2016-01-20T18:09:48+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-01-20T18:09:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=c5663ca015e550ab8e2a43c10fa72db0aab7cac8'/>
<id>c5663ca015e550ab8e2a43c10fa72db0aab7cac8</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Added new physics example</title>
<updated>2016-01-03T16:58:16+00:00</updated>
<author>
<name>victorfisac</name>
<email>victorfisac@gmail.com</email>
</author>
<published>2016-01-03T16:58:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=b8b34a1b26df0b9b8c39d21f22f11000044fe5da'/>
<id>b8b34a1b26df0b9b8c39d21f22f11000044fe5da</id>
<content type='text'>
New physics example to see AddForceAtPosition() behaviour applied to 5
rigidbodies.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
New physics example to see AddForceAtPosition() behaviour applied to 5
rigidbodies.
</pre>
</div>
</content>
</entry>
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