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<title>raylib/examples/resources/model, branch fix-mouse-released</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/'/>
<entry>
<title>Reorganize examples folder</title>
<updated>2017-04-03T23:54:49+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2017-04-03T23:54:49+00:00</published>
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</pre>
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</entry>
<entry>
<title>Added RaycastMesh function and example test case</title>
<updated>2017-01-03T05:56:25+00:00</updated>
<author>
<name>Joel Davis</name>
<email>joeld42@gmail.com</email>
</author>
<published>2017-01-03T05:56:25+00:00</published>
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<entry>
<title>Add 'dwarf' model normal and specular maps to resources folder</title>
<updated>2016-05-30T17:19:15+00:00</updated>
<author>
<name>victorfisac</name>
<email>victorfisac@gmail.com</email>
</author>
<published>2016-05-30T17:19:15+00:00</published>
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<entry>
<title>Delete old example mesh resource file</title>
<updated>2016-05-29T20:41:23+00:00</updated>
<author>
<name>victorfisac</name>
<email>victorfisac@gmail.com</email>
</author>
<published>2016-05-29T20:41:23+00:00</published>
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<entry>
<title>Added lighting engine module</title>
<updated>2015-12-21T16:25:22+00:00</updated>
<author>
<name>victorfisac</name>
<email>victorfisac@gmail.com</email>
</author>
<published>2015-12-21T16:25:22+00:00</published>
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<id>1bcb5ddd505e5c4bdac6f254e931e9c3145be88d</id>
<content type='text'>
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.

- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).

- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).

Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
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<pre>
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.

- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).

- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).

Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
</pre>
</div>
</content>
</entry>
<entry>
<title>Replaced 3d model example resources</title>
<updated>2015-08-27T14:13:49+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2015-08-27T14:13:13+00:00</published>
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Cat replaced by dwarf
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Cat replaced by dwarf
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