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<title>raylib/examples/resources/shaders/bloom.fs, branch develop</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/'/>
<entry>
<title>Reviewed shaders and added comments</title>
<updated>2016-04-07T10:32:32+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-04-07T10:32:32+00:00</published>
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<id>1d545449bb19148b45d2d92f213e1001a8eb527c</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Added support for render to texture (use RenderTexture2D)</title>
<updated>2016-03-30T18:09:16+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-03-30T18:09:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=66b096d97848eb096a043781f1f305e7189f2a00'/>
<id>66b096d97848eb096a043781f1f305e7189f2a00</id>
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Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
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<pre>
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
</pre>
</div>
</content>
</entry>
<entry>
<title>Vertex shaders optimization</title>
<updated>2016-01-13T16:13:28+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-01-13T16:13:28+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Added shaders examples resources</title>
<updated>2015-09-01T23:06:55+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2015-09-01T23:06:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=9a578c59624f671418a1f3b046b6b09aa4233909'/>
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