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<title>raylib/examples/resources/shaders/glsl100/bloom.fs, branch 1.5.0</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/'/>
<entry>
<title>Fixed GLSL 100 shaders</title>
<updated>2016-06-09T22:59:48+00:00</updated>
<author>
<name>victorfisac</name>
<email>victorfisac@gmail.com</email>
</author>
<published>2016-06-09T22:59:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=77f599885dade4930fb01baca22db6e2ae0c9f20'/>
<id>77f599885dade4930fb01baca22db6e2ae0c9f20</id>
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texture() doesn't exist in glsl 100, it must use texture2D().
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<pre>
texture() doesn't exist in glsl 100, it must use texture2D().
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</content>
</entry>
<entry>
<title>Updated shaders with comments</title>
<updated>2016-05-18T10:04:27+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-05-18T10:04:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=bc08271da3e68d2880f4ef712c13e88b99f1021d'/>
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</entry>
<entry>
<title>Reviewed shaders and added comments</title>
<updated>2016-04-07T10:32:32+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-04-07T10:32:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=1d545449bb19148b45d2d92f213e1001a8eb527c'/>
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