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<title>raylib/examples/resources/shaders/glsl100, branch 1.5.0</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/'/>
<entry>
<title>Corrected some issues on OpenGL ES</title>
<updated>2016-07-11T23:54:47+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-07-11T23:54:47+00:00</published>
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<entry>
<title>Setup values for Oculus Rift DK2</title>
<updated>2016-07-10T18:07:54+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-07-10T18:07:54+00:00</published>
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Oculus Rift CV1 default values seem not to be available...
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Oculus Rift CV1 default values seem not to be available...
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</entry>
<entry>
<title>Updated VR support -IN PROGRESS-</title>
<updated>2016-07-08T18:32:06+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-07-08T18:32:06+00:00</published>
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<id>884e13ac2faea7ea91af1fa5a4c1cfaf44dfb4af</id>
<content type='text'>
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
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- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
</pre>
</div>
</content>
</entry>
<entry>
<title>Added missing parameter</title>
<updated>2016-06-27T18:09:10+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-27T18:09:10+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Redesigned distortion shader, added chromatic aberration</title>
<updated>2016-06-27T17:18:53+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-27T17:18:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=6fbf6a1c234ab7db9b975109c3c2138f83684442'/>
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<pre>
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</entry>
<entry>
<title>Corrected issue on distortion shader</title>
<updated>2016-06-27T16:59:03+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-27T16:59:03+00:00</published>
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<pre>
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</entry>
<entry>
<title>Reorganize shaders to respective folders</title>
<updated>2016-06-27T16:32:56+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-27T16:32:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=c4922c9e8854f9c936b28c3f8b00162b407ae503'/>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Fixed GLSL 100 shaders</title>
<updated>2016-06-09T22:59:48+00:00</updated>
<author>
<name>victorfisac</name>
<email>victorfisac@gmail.com</email>
</author>
<published>2016-06-09T22:59:48+00:00</published>
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<id>77f599885dade4930fb01baca22db6e2ae0c9f20</id>
<content type='text'>
texture() doesn't exist in glsl 100, it must use texture2D().
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<pre>
texture() doesn't exist in glsl 100, it must use texture2D().
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</content>
</entry>
<entry>
<title>Updated shaders with comments</title>
<updated>2016-05-18T10:04:27+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-05-18T10:04:27+00:00</published>
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</entry>
<entry>
<title>Reviewed shaders and added comments</title>
<updated>2016-04-07T10:32:32+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-04-07T10:32:32+00:00</published>
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