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<title>raylib/examples/resources/shaders/glsl330/bloom.fs, branch 1.5.0</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/'/>
<entry>
<title>Updated shaders with comments</title>
<updated>2016-05-18T10:04:27+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-05-18T10:04:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=bc08271da3e68d2880f4ef712c13e88b99f1021d'/>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Corrected function name</title>
<updated>2016-05-16T22:39:56+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-05-16T22:39:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=0e29aa2951fe11e9d0fabec2182ed6309fce37bb'/>
<id>0e29aa2951fe11e9d0fabec2182ed6309fce37bb</id>
<content type='text'>
texture2D() is deprecated on GLSL 330
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texture2D() is deprecated on GLSL 330
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</entry>
<entry>
<title>Reviewed shaders and added comments</title>
<updated>2016-04-07T10:32:32+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-04-07T10:32:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=1d545449bb19148b45d2d92f213e1001a8eb527c'/>
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