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<title>raylib/examples/resources/shaders/phong.vs, branch develop</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/'/>
<entry>
<title>Reviewed shaders and added comments</title>
<updated>2016-04-07T10:32:32+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-04-07T10:32:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=1d545449bb19148b45d2d92f213e1001a8eb527c'/>
<id>1d545449bb19148b45d2d92f213e1001a8eb527c</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Move Light struct to example</title>
<updated>2016-01-25T12:39:23+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-01-25T12:39:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=d0ff78e7f41be9884e786026ddd22ed53fc0943f'/>
<id>d0ff78e7f41be9884e786026ddd22ed53fc0943f</id>
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</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Review literals type</title>
<updated>2016-01-16T11:52:55+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-01-16T11:52:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=183795b8aa78fdf0b8064d72d77eaea8e7b6397b'/>
<id>183795b8aa78fdf0b8064d72d77eaea8e7b6397b</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Vertex shaders optimization</title>
<updated>2016-01-13T16:13:28+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-01-13T16:13:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=fb6ef2c2f4fe22552908d339cda541453e43faec'/>
<id>fb6ef2c2f4fe22552908d339cda541453e43faec</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Added lighting engine module</title>
<updated>2015-12-21T16:25:22+00:00</updated>
<author>
<name>victorfisac</name>
<email>victorfisac@gmail.com</email>
</author>
<published>2015-12-21T16:25:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=1bcb5ddd505e5c4bdac6f254e931e9c3145be88d'/>
<id>1bcb5ddd505e5c4bdac6f254e931e9c3145be88d</id>
<content type='text'>
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.

- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).

- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).

Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.

- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).

- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).

Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
</pre>
</div>
</content>
</entry>
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