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<title>raylib/examples/resources/shaders, branch fix-mouse-released</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
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<entry>
<title>Reorganize examples folder</title>
<updated>2017-04-03T23:54:49+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2017-04-03T23:54:49+00:00</published>
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</pre>
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</entry>
<entry>
<title>Updated standard shader</title>
<updated>2016-10-10T22:39:07+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-10-10T22:39:07+00:00</published>
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<content type='text'>
Corrects weird artifacts on web
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Corrects weird artifacts on web
</pre>
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</content>
</entry>
<entry>
<title>Added standard shader for testing</title>
<updated>2016-09-21T10:28:49+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-09-21T10:28:49+00:00</published>
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</entry>
<entry>
<title>Redesigned bloom shader to work on RPI</title>
<updated>2016-07-25T17:44:21+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-07-25T17:44:21+00:00</published>
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</content>
</entry>
<entry>
<title>Corrected some issues on OpenGL ES</title>
<updated>2016-07-11T23:54:47+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-07-11T23:54:47+00:00</published>
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<pre>
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</entry>
<entry>
<title>Setup values for Oculus Rift DK2</title>
<updated>2016-07-10T18:07:54+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-07-10T18:07:54+00:00</published>
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<id>d587cc0e36a45798bad7ff1c01d7ba84723d011e</id>
<content type='text'>
Oculus Rift CV1 default values seem not to be available...
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Oculus Rift CV1 default values seem not to be available...
</pre>
</div>
</content>
</entry>
<entry>
<title>Updated VR support -IN PROGRESS-</title>
<updated>2016-07-08T18:32:06+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-07-08T18:32:06+00:00</published>
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<id>884e13ac2faea7ea91af1fa5a4c1cfaf44dfb4af</id>
<content type='text'>
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
</content>
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- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
</pre>
</div>
</content>
</entry>
<entry>
<title>Redesigned stereo rendering mechanism</title>
<updated>2016-07-03T23:29:23+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-07-03T23:29:23+00:00</published>
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<content type='text'>
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
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Now it's easier for the user! Just init Oculus device and get stereo
rendering!
</pre>
</div>
</content>
</entry>
<entry>
<title>Added missing parameter</title>
<updated>2016-06-27T18:09:10+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-27T18:09:10+00:00</published>
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</entry>
<entry>
<title>Redesigned distortion shader, added chromatic aberration</title>
<updated>2016-06-27T17:18:53+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-27T17:18:53+00:00</published>
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