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<title>raylib/examples/resources, branch 1.4.0</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/'/>
<entry>
<title>Updated image to POT</title>
<updated>2016-02-20T21:43:10+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-02-20T21:43:10+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Added 6 new examples</title>
<updated>2016-02-11T11:26:45+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-02-11T11:26:45+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Fix shader versions</title>
<updated>2016-01-29T00:47:43+00:00</updated>
<author>
<name>Constantine Tarasenkov</name>
<email>constantine@protonmail.com</email>
</author>
<published>2016-01-29T00:47:43+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Move Light struct to example</title>
<updated>2016-01-25T12:39:23+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-01-25T12:39:23+00:00</published>
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<pre>
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</entry>
<entry>
<title>Review literals type</title>
<updated>2016-01-16T11:52:55+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-01-16T11:52:55+00:00</published>
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</entry>
<entry>
<title>Vertex shaders optimization</title>
<updated>2016-01-13T16:13:28+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-01-13T16:13:28+00:00</published>
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</entry>
<entry>
<title>Added lighting engine module</title>
<updated>2015-12-21T16:25:22+00:00</updated>
<author>
<name>victorfisac</name>
<email>victorfisac@gmail.com</email>
</author>
<published>2015-12-21T16:25:22+00:00</published>
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<id>1bcb5ddd505e5c4bdac6f254e931e9c3145be88d</id>
<content type='text'>
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.

- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).

- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).

Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
</content>
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<pre>
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.

- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).

- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).

Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
</pre>
</div>
</content>
</entry>
<entry>
<title>Added shaders examples resources</title>
<updated>2015-09-01T23:06:55+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2015-09-01T23:06:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=9a578c59624f671418a1f3b046b6b09aa4233909'/>
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<pre>
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</content>
</entry>
<entry>
<title>New textures loading examples</title>
<updated>2015-08-29T15:01:56+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2015-08-29T15:01:56+00:00</published>
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</entry>
<entry>
<title>New examples added</title>
<updated>2015-08-28T16:07:39+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2015-08-28T16:07:39+00:00</published>
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