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<title>raylib/examples/shaders, branch fix-mouse-released</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/'/>
<entry>
<title>updated RayMarching Demo (#997)</title>
<updated>2019-10-26T07:45:15+00:00</updated>
<author>
<name>Industrious Nomad</name>
<email>44799276+IndustriousNomad@users.noreply.github.com</email>
</author>
<published>2019-10-26T07:45:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=a6db31c01e57ba9b0370190b11222dfaf4023b73'/>
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* Removed Unused Uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Removed Unused uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Updated Source

  Added   - #define PLATFORM_DESKTOP line for desktop users.
            This now will correctly find the proper glsl version for the raymarching.fs file.
  Removed - Uniforms --&gt; deltaTime and viewUp. Including the code that was setting them.
            They were never used and they were triggering a log warning.
  Removed - The const from both screenWidth and screenHeight.
            Now they can be used to update the shader resolution when screen is resized.
            NOTE : This is a quick fix and probably not the best idea.
  Added   - IsWindowResized() to check if screen is resized.
            If window is resized then width, height and shader resolution are updated.
  Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.

* Closer Match to original code

* Removed the PLATFORM_DESKTOP Define
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<pre>
* Removed Unused Uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Removed Unused uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Updated Source

  Added   - #define PLATFORM_DESKTOP line for desktop users.
            This now will correctly find the proper glsl version for the raymarching.fs file.
  Removed - Uniforms --&gt; deltaTime and viewUp. Including the code that was setting them.
            They were never used and they were triggering a log warning.
  Removed - The const from both screenWidth and screenHeight.
            Now they can be used to update the shader resolution when screen is resized.
            NOTE : This is a quick fix and probably not the best idea.
  Added   - IsWindowResized() to check if screen is resized.
            If window is resized then width, height and shader resolution are updated.
  Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.

* Closer Match to original code

* Removed the PLATFORM_DESKTOP Define
</pre>
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</content>
</entry>
<entry>
<title>Example renamed</title>
<updated>2019-09-22T20:13:22+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-09-22T20:13:22+00:00</published>
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<entry>
<title>Review PR and comments</title>
<updated>2019-09-22T19:47:19+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-09-22T19:47:19+00:00</published>
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</entry>
<entry>
<title>contributed simple shader example (#973)</title>
<updated>2019-09-22T19:28:50+00:00</updated>
<author>
<name>chriscamacho</name>
<email>chriscamacho@users.noreply.github.com</email>
</author>
<published>2019-09-22T19:28:50+00:00</published>
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Contributed simple shader example
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Contributed simple shader example
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</entry>
<entry>
<title>new example: shaders_fog</title>
<updated>2019-08-19T10:08:45+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-08-19T10:08:45+00:00</published>
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<entry>
<title>Replace tabs with spaces and update year of copyright notices (#927)</title>
<updated>2019-08-03T09:07:41+00:00</updated>
<author>
<name>Leandro Gabriel</name>
<email>45115495+VelocityIsNotSpeed@users.noreply.github.com</email>
</author>
<published>2019-08-03T09:07:41+00:00</published>
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* Update year of copyright notices

* Fix mistake in comment

* Fix typo ("algorythms")

* Replace tabs with spaces

* Remove trailing whitespace and fix mistake in comment

* Fix ExportImageAsCode missing comment rectangle corner

* Replace tab with spaces

* Replace tabs with spaces
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* Update year of copyright notices

* Fix mistake in comment

* Fix typo ("algorythms")

* Replace tabs with spaces

* Remove trailing whitespace and fix mistake in comment

* Fix ExportImageAsCode missing comment rectangle corner

* Replace tab with spaces

* Replace tabs with spaces
</pre>
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</entry>
<entry>
<title>ADDED: shaders_basic_lighting</title>
<updated>2019-06-14T10:59:40+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-06-14T10:59:40+00:00</published>
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</entry>
<entry>
<title>Review variables initialization</title>
<updated>2019-05-26T22:18:15+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-05-26T22:18:15+00:00</published>
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</entry>
<entry>
<title>Review ALL examples</title>
<updated>2019-05-20T14:36:42+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-05-20T14:36:42+00:00</published>
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</entry>
<entry>
<title>Tweaks</title>
<updated>2019-05-17T23:31:48+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-05-17T23:31:48+00:00</published>
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