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<title>raylib/examples/shaders_custom_uniform.c, branch fix-mouse-released</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
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<entry>
<title>Reorganize examples folder</title>
<updated>2017-04-03T23:54:49+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2017-04-03T23:54:49+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Update examples to new camera system</title>
<updated>2016-10-10T17:43:27+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-10-10T17:43:27+00:00</published>
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</entry>
<entry>
<title>Removed function SetModelTexture()</title>
<updated>2016-06-24T17:49:36+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-24T17:49:36+00:00</published>
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<content type='text'>
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
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<pre>
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
</pre>
</div>
</content>
</entry>
<entry>
<title>Improved library consistency</title>
<updated>2016-05-31T15:11:02+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-05-31T15:11:02+00:00</published>
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<id>cac2a66debd0f2d3ef8195940f8e2744d539d19a</id>
<content type='text'>
Functions renamed to improve library consistency
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<pre>
Functions renamed to improve library consistency
</pre>
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</content>
</entry>
<entry>
<title>Improved render to texture</title>
<updated>2016-05-29T09:49:13+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-05-29T09:49:13+00:00</published>
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<id>ea5b00528b0cb1e5cc1e7169a195b75915c8607a</id>
<content type='text'>
Support render texture size different than screen size
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Support render texture size different than screen size
</pre>
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</content>
</entry>
<entry>
<title>Simplified texture flip and added comments</title>
<updated>2016-04-07T11:31:53+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-04-07T11:31:53+00:00</published>
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<pre>
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</entry>
<entry>
<title>Reviewed shaders and added comments</title>
<updated>2016-04-07T10:32:32+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-04-07T10:32:32+00:00</published>
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<id>1d545449bb19148b45d2d92f213e1001a8eb527c</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Remove old postprocessing system</title>
<updated>2016-04-01T08:39:33+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-04-01T08:39:33+00:00</published>
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</entry>
<entry>
<title>Updated example to new render to texture system</title>
<updated>2016-03-30T18:19:46+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-03-30T18:19:46+00:00</published>
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</entry>
<entry>
<title>3d Camera: Added support for field-of-view Y</title>
<updated>2016-03-05T12:05:45+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-03-05T12:05:45+00:00</published>
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