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<title>raylib/examples/text_bmfont_unordered.c, branch fix-mouse-released</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/'/>
<entry>
<title>Reorganize examples folder</title>
<updated>2017-04-03T23:54:49+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2017-04-03T23:54:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8'/>
<id>dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Refactor SpriteFont struct</title>
<updated>2017-02-05T01:59:39+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2017-02-05T01:59:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=1a879ba08efe1877c26a76bfabd43f282d2b2a97'/>
<id>1a879ba08efe1877c26a76bfabd43f282d2b2a97</id>
<content type='text'>
Now it uses CharInfo data, this way, it's better aligned with the future
RRES file format data layout for sprite font characters.
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<pre>
Now it uses CharInfo data, this way, it's better aligned with the future
RRES file format data layout for sprite font characters.
</pre>
</div>
</content>
</entry>
<entry>
<title>Added new text sample: text_bmfont_unordered</title>
<updated>2016-11-21T18:49:54+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-11-21T18:49:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=bdbb1eb90133c882ee84421b1b024b286a76d5ce'/>
<id>bdbb1eb90133c882ee84421b1b024b286a76d5ce</id>
<content type='text'>
BMFont loading has been improved to support unordered chars and extended
characters (up to 255)
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<pre>
BMFont loading has been improved to support unordered chars and extended
characters (up to 255)
</pre>
</div>
</content>
</entry>
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