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<title>raylib/examples, branch fix-mouse-released</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/'/>
<entry>
<title>ADDED: DrawTextCodepoint()</title>
<updated>2019-12-01T12:28:14+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-12-01T12:28:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=3ffe34f9bb6452c021dfff0c2b04411542920c22'/>
<id>3ffe34f9bb6452c021dfff0c2b04411542920c22</id>
<content type='text'>
 - Renamed GetGlyphIndex() parameter
 - Review DrawTextEx() implementation
 - Review DrawTextRecEx() implementation
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
 - Renamed GetGlyphIndex() parameter
 - Review DrawTextEx() implementation
 - Review DrawTextRecEx() implementation
</pre>
</div>
</content>
</entry>
<entry>
<title>Rename and review: core_2d_camera_platformer</title>
<updated>2019-11-25T12:06:56+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-11-25T12:06:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=91faf72ddaaf1f0f90f2addcb881fe71a10ef16e'/>
<id>91faf72ddaaf1f0f90f2addcb881fe71a10ef16e</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Support rlPushMatrix() and rlPopMatrix() on mesh drawing</title>
<updated>2019-11-25T10:29:04+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-11-25T10:29:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=97abaff4c5daad57c50822fb15b790a7241c7775'/>
<id>97abaff4c5daad57c50822fb15b790a7241c7775</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Minor format tweaks</title>
<updated>2019-11-25T10:26:26+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-11-25T10:26:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=5ad65d9291c446eb4c7c54ff17c2bf11cdf6a118'/>
<id>5ad65d9291c446eb4c7c54ff17c2bf11cdf6a118</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Review PR #1022</title>
<updated>2019-11-24T12:43:48+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-11-24T12:43:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=c1a02e9fcaa9c6e059475aad54c3c9158c4412a5'/>
<id>c1a02e9fcaa9c6e059475aad54c3c9158c4412a5</id>
<content type='text'>
Actually OpenAL is not used any more, it should be using CoreAudio
</content>
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<pre>
Actually OpenAL is not used any more, it should be using CoreAudio
</pre>
</div>
</content>
</entry>
<entry>
<title>fix example build on macos (#1022)</title>
<updated>2019-11-24T12:41:23+00:00</updated>
<author>
<name>Richard Smith</name>
<email>electronstudio@users.noreply.github.com</email>
</author>
<published>2019-11-24T12:41:23+00:00</published>
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<id>f987ac9dca345a63ff6356b44e3b456016f0adb6</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Review key input queue PR #1012</title>
<updated>2019-11-24T12:39:45+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-11-24T12:39:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=1d3f230c92f2f8d611fb4372bcc7ea1a454ca4ba'/>
<id>1d3f230c92f2f8d611fb4372bcc7ea1a454ca4ba</id>
<content type='text'>
Keeping original API
</content>
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<pre>
Keeping original API
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix generation of web examples (#1007)</title>
<updated>2019-11-01T18:09:38+00:00</updated>
<author>
<name>Pablo Marcos Oltra</name>
<email>pablo.marcos.oltra@gmail.com</email>
</author>
<published>2019-11-01T18:09:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=5d9df629d79458423faf249b952e595ed68d669b'/>
<id>5d9df629d79458423faf249b952e595ed68d669b</id>
<content type='text'>
At least on Linux, CMake seems to add automatically
the '-rdynamic' flag. As a result, Emscripten
generates a fat HTML file that does not work.
Removing it allows HTML+JS+WASM generation.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
At least on Linux, CMake seems to add automatically
the '-rdynamic' flag. As a result, Emscripten
generates a fat HTML file that does not work.
Removing it allows HTML+JS+WASM generation.</pre>
</div>
</content>
</entry>
<entry>
<title>Corrected issue with function renamed</title>
<updated>2019-10-28T19:39:39+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-10-28T19:39:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=6bf746d5319b94566be9827299f431cca7cca6f4'/>
<id>6bf746d5319b94566be9827299f431cca7cca6f4</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>updated RayMarching Demo (#997)</title>
<updated>2019-10-26T07:45:15+00:00</updated>
<author>
<name>Industrious Nomad</name>
<email>44799276+IndustriousNomad@users.noreply.github.com</email>
</author>
<published>2019-10-26T07:45:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=a6db31c01e57ba9b0370190b11222dfaf4023b73'/>
<id>a6db31c01e57ba9b0370190b11222dfaf4023b73</id>
<content type='text'>
* Removed Unused Uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Removed Unused uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Updated Source

  Added   - #define PLATFORM_DESKTOP line for desktop users.
            This now will correctly find the proper glsl version for the raymarching.fs file.
  Removed - Uniforms --&gt; deltaTime and viewUp. Including the code that was setting them.
            They were never used and they were triggering a log warning.
  Removed - The const from both screenWidth and screenHeight.
            Now they can be used to update the shader resolution when screen is resized.
            NOTE : This is a quick fix and probably not the best idea.
  Added   - IsWindowResized() to check if screen is resized.
            If window is resized then width, height and shader resolution are updated.
  Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.

* Closer Match to original code

* Removed the PLATFORM_DESKTOP Define
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Removed Unused Uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Removed Unused uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Updated Source

  Added   - #define PLATFORM_DESKTOP line for desktop users.
            This now will correctly find the proper glsl version for the raymarching.fs file.
  Removed - Uniforms --&gt; deltaTime and viewUp. Including the code that was setting them.
            They were never used and they were triggering a log warning.
  Removed - The const from both screenWidth and screenHeight.
            Now they can be used to update the shader resolution when screen is resized.
            NOTE : This is a quick fix and probably not the best idea.
  Added   - IsWindowResized() to check if screen is resized.
            If window is resized then width, height and shader resolution are updated.
  Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.

* Closer Match to original code

* Removed the PLATFORM_DESKTOP Define
</pre>
</div>
</content>
</entry>
</feed>
