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<title>raylib/games/wave_collector/screens, branch fix-mouse-released</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
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<entry>
<title>Review RenderTexture drawing usage</title>
<updated>2018-11-19T08:40:01+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2018-11-19T08:40:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=ed269b8d9a96afb2af69a218eb1f2e7fe8fcc8a6'/>
<id>ed269b8d9a96afb2af69a218eb1f2e7fe8fcc8a6</id>
<content type='text'>
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
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Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
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</entry>
<entry>
<title>BREAKING CHANGE: Renamed SpriteFont type to Font</title>
<updated>2018-05-04T14:59:48+00:00</updated>
<author>
<name>Ray San</name>
<email>raysan5@gmail.com</email>
</author>
<published>2018-05-04T14:59:48+00:00</published>
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- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
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- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
</pre>
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</content>
</entry>
<entry>
<title>Corrected game to run on OpenGL 1.1</title>
<updated>2017-08-04T16:56:36+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2017-08-04T16:56:36+00:00</published>
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</pre>
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</entry>
<entry>
<title>Corrected some issues</title>
<updated>2017-05-10T17:39:52+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2017-05-10T17:39:52+00:00</published>
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Now works in WEB!
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Now works in WEB!
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</entry>
<entry>
<title>Working in random crash...</title>
<updated>2017-04-03T22:21:52+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2017-04-03T22:21:52+00:00</published>
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<id>5a230659ef39c6eb3bdb5412ca6e1bfc9eeda98e</id>
<content type='text'>
Related to UpdateMusicStream(), in stb_vorbis
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Related to UpdateMusicStream(), in stb_vorbis
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</entry>
<entry>
<title>Review contact information</title>
<updated>2017-03-19T11:52:13+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2017-03-19T11:52:13+00:00</published>
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</entry>
<entry>
<title>Updated game to raylib v1.7</title>
<updated>2017-03-12T11:37:43+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2017-03-12T11:37:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=63c65f8cc5d3173fedb74164ed2b89b9e2b776ea'/>
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</entry>
<entry>
<title>Some code improvements</title>
<updated>2017-01-22T16:23:04+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2017-01-22T16:23:04+00:00</published>
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<id>762d2580cdb361dedc80ee5520d905b5de7ecc8a</id>
<content type='text'>
Render wave in a render target
Implemented combo system
Removed big useless audio (fxWave)
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Render wave in a render target
Implemented combo system
Removed big useless audio (fxWave)
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</content>
</entry>
<entry>
<title>Upload wave collector - GGJ17 game</title>
<updated>2017-01-22T14:31:56+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2017-01-22T14:31:56+00:00</published>
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