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<title>raylib/games/wave_collector, branch fix-mouse-released</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
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<entry>
<title>Replace tabs with spaces and update year of copyright notices (#927)</title>
<updated>2019-08-03T09:07:41+00:00</updated>
<author>
<name>Leandro Gabriel</name>
<email>45115495+VelocityIsNotSpeed@users.noreply.github.com</email>
</author>
<published>2019-08-03T09:07:41+00:00</published>
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<content type='text'>
* Update year of copyright notices

* Fix mistake in comment

* Fix typo ("algorythms")

* Replace tabs with spaces

* Remove trailing whitespace and fix mistake in comment

* Fix ExportImageAsCode missing comment rectangle corner

* Replace tab with spaces

* Replace tabs with spaces
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<pre>
* Update year of copyright notices

* Fix mistake in comment

* Fix typo ("algorythms")

* Replace tabs with spaces

* Remove trailing whitespace and fix mistake in comment

* Fix ExportImageAsCode missing comment rectangle corner

* Replace tab with spaces

* Replace tabs with spaces
</pre>
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</content>
</entry>
<entry>
<title>#917 This commit changes the path to 'shell.html' in all Makefiles (#918)</title>
<updated>2019-07-27T09:45:49+00:00</updated>
<author>
<name>Antonio Radovcic</name>
<email>niorad@users.noreply.github.com</email>
</author>
<published>2019-07-27T09:45:49+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Updated games building</title>
<updated>2019-06-06T22:16:08+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-06-06T22:16:08+00:00</published>
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<pre>
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</entry>
<entry>
<title>Move emscripten web shell to src</title>
<updated>2019-05-22T08:40:51+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-05-22T08:40:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=be7e56f51e0f9c1c8bf38cab8d451f148b46458b'/>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Review games</title>
<updated>2019-05-21T20:36:52+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-05-21T20:36:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=477f05db133eaca1d3cb2c3712feb39d3f0b3ac2'/>
<id>477f05db133eaca1d3cb2c3712feb39d3f0b3ac2</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Review Makefiles</title>
<updated>2019-05-21T15:46:52+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-05-21T15:46:52+00:00</published>
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<id>0027868d1f4ba76043e1cdfbb5c172696ad0985b</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Happy new year 2019</title>
<updated>2019-04-07T15:49:12+00:00</updated>
<author>
<name>ChillerDragon</name>
<email>ChillerDragon@gmail.com</email>
</author>
<published>2019-04-07T15:49:12+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Review resources naming</title>
<updated>2018-11-19T14:18:11+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2018-11-19T14:18:11+00:00</published>
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<id>ac23af9bf0215614aed84efec2872d78203ca10a</id>
<content type='text'>
raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data

Also required to work with tcc compiler.
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raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data

Also required to work with tcc compiler.
</pre>
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</content>
</entry>
<entry>
<title>Review RenderTexture drawing usage</title>
<updated>2018-11-19T08:40:01+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2018-11-19T08:40:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=ed269b8d9a96afb2af69a218eb1f2e7fe8fcc8a6'/>
<id>ed269b8d9a96afb2af69a218eb1f2e7fe8fcc8a6</id>
<content type='text'>
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
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<pre>
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
</pre>
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</content>
</entry>
<entry>
<title>PNG image size optimization</title>
<updated>2018-09-25T10:53:31+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2018-09-25T10:53:31+00:00</published>
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