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<title>raylib/shaders/glsl100, branch develop</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
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<entry>
<title>Redesigned bloom shader to work on RPI</title>
<updated>2016-07-25T17:44:21+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-07-25T17:44:21+00:00</published>
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</entry>
<entry>
<title>Updated shaders pack</title>
<updated>2016-07-19T08:57:35+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-07-19T08:57:35+00:00</published>
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Some deep review of this shaders is required for optimization...
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Some deep review of this shaders is required for optimization...
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</entry>
<entry>
<title>Reorganize shaders to respective folders</title>
<updated>2016-06-27T16:32:56+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-27T16:32:56+00:00</published>
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<entry>
<title>Fixed GLSL 100 shaders</title>
<updated>2016-06-09T22:59:48+00:00</updated>
<author>
<name>victorfisac</name>
<email>victorfisac@gmail.com</email>
</author>
<published>2016-06-09T22:59:48+00:00</published>
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<content type='text'>
texture() doesn't exist in glsl 100, it must use texture2D().
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texture() doesn't exist in glsl 100, it must use texture2D().
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</entry>
<entry>
<title>Review uniform name</title>
<updated>2016-06-03T15:30:09+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-03T15:30:09+00:00</published>
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<entry>
<title>Updated shaders with comments</title>
<updated>2016-05-18T10:04:27+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-05-18T10:04:27+00:00</published>
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<entry>
<title>Folders rename for consistency on shaders version</title>
<updated>2016-04-07T09:48:09+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-04-07T09:48:09+00:00</published>
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