<feed xmlns='http://www.w3.org/2005/Atom'>
<title>raylib/shaders, branch 1.3.0</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/'/>
<entry>
<title>Added some useful postprocessing shaders</title>
<updated>2015-09-02T00:44:16+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2015-09-02T00:44:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=b1a90a7f915e7779aad975a70b503788b0a1b228'/>
<id>b1a90a7f915e7779aad975a70b503788b0a1b228</id>
<content type='text'>
Shaders come in two flavours:
- shaders/gl330: OpenGL 3.3+ (Windows, Linux, OSX)
- shaders/gles100:  OpenGL ES 2.0 (Android, RPI, HTML5)
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Shaders come in two flavours:
- shaders/gl330: OpenGL 3.3+ (Windows, Linux, OSX)
- shaders/gles100:  OpenGL ES 2.0 (Android, RPI, HTML5)
</pre>
</div>
</content>
</entry>
</feed>
