<feed xmlns='http://www.w3.org/2005/Atom'>
<title>raylib/shaders, branch 1.5.0</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/'/>
<entry>
<title>Removed old shader</title>
<updated>2016-07-19T09:06:09+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-07-19T09:06:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=c12737ae38b613896a243d2b46b289f10ad30d75'/>
<id>c12737ae38b613896a243d2b46b289f10ad30d75</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Updated shaders pack</title>
<updated>2016-07-19T08:57:35+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-07-19T08:57:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=61558ab83faa52e738b264ea85fe34448651ba87'/>
<id>61558ab83faa52e738b264ea85fe34448651ba87</id>
<content type='text'>
Some deep review of this shaders is required for optimization...
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Some deep review of this shaders is required for optimization...
</pre>
</div>
</content>
</entry>
<entry>
<title>Reorganize shaders to respective folders</title>
<updated>2016-06-27T16:32:56+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-27T16:32:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=c4922c9e8854f9c936b28c3f8b00162b407ae503'/>
<id>c4922c9e8854f9c936b28c3f8b00162b407ae503</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fixed GLSL 100 shaders</title>
<updated>2016-06-09T22:59:48+00:00</updated>
<author>
<name>victorfisac</name>
<email>victorfisac@gmail.com</email>
</author>
<published>2016-06-09T22:59:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=77f599885dade4930fb01baca22db6e2ae0c9f20'/>
<id>77f599885dade4930fb01baca22db6e2ae0c9f20</id>
<content type='text'>
texture() doesn't exist in glsl 100, it must use texture2D().
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
texture() doesn't exist in glsl 100, it must use texture2D().
</pre>
</div>
</content>
</entry>
<entry>
<title>Review uniform name</title>
<updated>2016-06-03T15:30:09+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-06-03T15:30:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=4dfffff19b003172c214a9b185ee29b990fd5b70'/>
<id>4dfffff19b003172c214a9b185ee29b990fd5b70</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Updated shaders with comments</title>
<updated>2016-05-18T10:04:27+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-05-18T10:04:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=bc08271da3e68d2880f4ef712c13e88b99f1021d'/>
<id>bc08271da3e68d2880f4ef712c13e88b99f1021d</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Folders rename for consistency on shaders version</title>
<updated>2016-04-07T09:48:09+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-04-07T09:48:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=78b502b0bf1ee796d86837c611150ed5f8d58fd2'/>
<id>78b502b0bf1ee796d86837c611150ed5f8d58fd2</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Replaced deprecated texture2D() function by texture()</title>
<updated>2016-01-16T11:53:48+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-01-16T11:53:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=03c82605a0b1569f0ea4a5333858002abab1bbe5'/>
<id>03c82605a0b1569f0ea4a5333858002abab1bbe5</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Vertex shaders optimization</title>
<updated>2016-01-13T16:13:28+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-01-13T16:13:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=fb6ef2c2f4fe22552908d339cda541453e43faec'/>
<id>fb6ef2c2f4fe22552908d339cda541453e43faec</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Added lighting engine module</title>
<updated>2015-12-21T16:25:22+00:00</updated>
<author>
<name>victorfisac</name>
<email>victorfisac@gmail.com</email>
</author>
<published>2015-12-21T16:25:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=1bcb5ddd505e5c4bdac6f254e931e9c3145be88d'/>
<id>1bcb5ddd505e5c4bdac6f254e931e9c3145be88d</id>
<content type='text'>
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.

- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).

- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).

Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.

- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).

- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).

Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
</pre>
</div>
</content>
</entry>
</feed>
