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<title>raylib/src/external/glfw/include, branch fix-mouse-released</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/'/>
<entry>
<title>Update GLFW to version 3.4</title>
<updated>2019-12-01T12:30:02+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-12-01T12:30:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=ea5cd42e6ccc3c0e520b98a2eb9ebc2c6ce62431'/>
<id>ea5cd42e6ccc3c0e520b98a2eb9ebc2c6ce62431</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Update GLFW to 3.3.1</title>
<updated>2019-04-22T17:00:43+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2019-04-22T17:00:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=cd934c9f669f22dc49304a722c8acd36b94b9321'/>
<id>cd934c9f669f22dc49304a722c8acd36b94b9321</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>glfw: Update GLFW to current master</title>
<updated>2019-01-08T08:03:22+00:00</updated>
<author>
<name>Ahmad Fatoum</name>
<email>ahmad@a3f.at</email>
</author>
<published>2018-10-27T09:02:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=c3d2b1b18451d66e247450fe06d2d95e6a9a8674'/>
<id>c3d2b1b18451d66e247450fe06d2d95e6a9a8674</id>
<content type='text'>
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave
problem of OpenGL windows not being rendered until moved or manually
updated.

Pull in the current master and rebase the three patches we have on top:
- two commits we have for reuse of the GLFW CMake build system for Wayland
It hasn't yet to be acknowledged upstream.
- one commit removing #include &lt;windows.h&gt; in glfw3native.h to avoid
duplicate declarations.

Fixes #655 and #665.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave
problem of OpenGL windows not being rendered until moved or manually
updated.

Pull in the current master and rebase the three patches we have on top:
- two commits we have for reuse of the GLFW CMake build system for Wayland
It hasn't yet to be acknowledged upstream.
- one commit removing #include &lt;windows.h&gt; in glfw3native.h to avoid
duplicate declarations.

Fixes #655 and #665.
</pre>
</div>
</content>
</entry>
<entry>
<title>Corrected issue with dirent.h inclusion...</title>
<updated>2018-10-08T16:38:39+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2018-10-08T16:38:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=717cf77129bd30099e489a29ae19dc053923264d'/>
<id>717cf77129bd30099e489a29ae19dc053923264d</id>
<content type='text'>
...and MacOSX OBJC types definition...
</content>
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<pre>
...and MacOSX OBJC types definition...
</pre>
</div>
</content>
</entry>
<entry>
<title>Avoid multiple gl.h inclusions</title>
<updated>2018-10-08T16:08:39+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2018-10-08T16:08:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=2652e7d1c1051852e7f2ebf0e71396ac645c6713'/>
<id>2652e7d1c1051852e7f2ebf0e71396ac645c6713</id>
<content type='text'>
Expose native Cocoa Window again...
</content>
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<pre>
Expose native Cocoa Window again...
</pre>
</div>
</content>
</entry>
<entry>
<title>Multiple changes, check description</title>
<updated>2018-10-08T10:29:02+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2018-10-08T10:29:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=2feea87b616292b5bce4454a42c2d048f1cce7d8'/>
<id>2feea87b616292b5bce4454a42c2d048f1cce7d8</id>
<content type='text'>
REVIEW: Reorganized global variables for consistency
ADDED: GetWindowHandle() to get native window handle
ADDED: GetDirectoryFiles() to get files list for a DIR
</content>
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<pre>
REVIEW: Reorganized global variables for consistency
ADDED: GetWindowHandle() to get native window handle
ADDED: GetDirectoryFiles() to get files list for a DIR
</pre>
</div>
</content>
</entry>
<entry>
<title>Update GLFW to latest dev version (master branch)</title>
<updated>2018-06-02T16:26:29+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2018-06-02T16:26:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=c7d6a44e33b6cbebdce1c3121aa163317f85098a'/>
<id>c7d6a44e33b6cbebdce1c3121aa163317f85098a</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add GLFW source tree to src/external</title>
<updated>2018-05-10T21:07:26+00:00</updated>
<author>
<name>Ahmad Fatoum</name>
<email>ahmad@a3f.at</email>
</author>
<published>2018-05-10T20:40:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=0df501be91a09af6b4b06bf44df86d8d06cdcada'/>
<id>0df501be91a09af6b4b06bf44df86d8d06cdcada</id>
<content type='text'>
We need the CMake stuff for wayland configuration.
Otherwise, we would have to replicate that ourselves.
This is the full 7ef34eb06de54dd9186d3d21a401b2ef819b59e7 tree except
for tests/ examples/ and docs/
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
We need the CMake stuff for wayland configuration.
Otherwise, we would have to replicate that ourselves.
This is the full 7ef34eb06de54dd9186d3d21a401b2ef819b59e7 tree except
for tests/ examples/ and docs/
</pre>
</div>
</content>
</entry>
<entry>
<title>Updated GLFW library to latest version</title>
<updated>2018-03-03T14:58:44+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2018-03-03T14:58:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=3b4a64f2d612c4ed6e04c8d18bd0f2dcf2a24ec1'/>
<id>3b4a64f2d612c4ed6e04c8d18bd0f2dcf2a24ec1</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Added Wayland support</title>
<updated>2017-12-09T18:05:42+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2017-12-09T18:05:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=5ae2c0d15b349ce59425c319165505bda8298a6c'/>
<id>5ae2c0d15b349ce59425c319165505bda8298a6c</id>
<content type='text'>
Updated to latest GLFW library and working on Wayland support, still
looking how to implement it on raylib because it just exposes
PLATFORM_DESKTOP and defaults to X11 windowing system on Linux...
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Updated to latest GLFW library and working on Wayland support, still
looking how to implement it on raylib because it just exposes
PLATFORM_DESKTOP and defaults to X11 windowing system on Linux...
</pre>
</div>
</content>
</entry>
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