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<title>raylib/src/shader_distortion.h, branch fix-mouse-released</title>
<subtitle>Forked from https://github.com/raysan5/raylib</subtitle>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/'/>
<entry>
<title>Converted rlgl module in header-only</title>
<updated>2018-07-16T15:53:47+00:00</updated>
<author>
<name>Ray</name>
<email>raysan5@gmail.com</email>
</author>
<published>2018-07-16T15:53:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=096fd6f2c3d56214fecf17c4f60df79801dfbffe'/>
<id>096fd6f2c3d56214fecf17c4f60df79801dfbffe</id>
<content type='text'>
This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded!

Also removed shader_distortion.h, embedded in rlgl.h
</content>
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<pre>
This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded!

Also removed shader_distortion.h, embedded in rlgl.h
</pre>
</div>
</content>
</entry>
<entry>
<title>Review default shaders usage on loading</title>
<updated>2017-11-12T09:33:44+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2017-11-12T09:33:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=09228752ce2695baf79cbc2edccc60fabb38f783'/>
<id>09228752ce2695baf79cbc2edccc60fabb38f783</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Review VR simulator</title>
<updated>2017-10-04T10:11:40+00:00</updated>
<author>
<name>Ray San</name>
<email>raysan5@gmail.com</email>
</author>
<published>2017-10-04T10:11:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=ddea9d68bfa7c75fd71997ef93f633ed0769cc1a'/>
<id>ddea9d68bfa7c75fd71997ef93f633ed0769cc1a</id>
<content type='text'>
Requires some work, distortion shader could be move out of raylib to
example code...
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<pre>
Requires some work, distortion shader could be move out of raylib to
example code...
</pre>
</div>
</content>
</entry>
<entry>
<title>Updated for GLSL 100</title>
<updated>2016-07-12T15:10:44+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-07-12T15:10:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=31b64d46898e536a963b1c891cb7e0d9cd3881f7'/>
<id>31b64d46898e536a963b1c891cb7e0d9cd3881f7</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Updated VR support -IN PROGRESS-</title>
<updated>2016-07-08T18:32:06+00:00</updated>
<author>
<name>raysan5</name>
<email>raysan5@gmail.com</email>
</author>
<published>2016-07-08T18:32:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.otimperi.dev/raylib/commit/?id=884e13ac2faea7ea91af1fa5a4c1cfaf44dfb4af'/>
<id>884e13ac2faea7ea91af1fa5a4c1cfaf44dfb4af</id>
<content type='text'>
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
</content>
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- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
</pre>
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</content>
</entry>
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