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authorratalaika <ratalaika@gmail.com>2014-11-22 00:13:59 +0100
committerratalaika <ratalaika@gmail.com>2014-11-22 00:13:59 +0100
commit6bea9d0232525e33685d4fb3cef67ea9a5427dc4 (patch)
tree51a17aeecb4a3bf764b04c47cd589e0fbde63834
parentab05ace3ce8b999ab665194e63b8b5d03a7787ac (diff)
downloadraylib-6bea9d0232525e33685d4fb3cef67ea9a5427dc4.tar.gz
raylib-6bea9d0232525e33685d4fb3cef67ea9a5427dc4.zip
Added first version of OS X compilation support
-rw-r--r--OSX.diff167
1 files changed, 0 insertions, 167 deletions
diff --git a/OSX.diff b/OSX.diff
deleted file mode 100644
index 59b6fa6a..00000000
--- a/OSX.diff
+++ /dev/null
@@ -1,167 +0,0 @@
-diff --git a/examples/makefile b/examples/makefile
-index 076c959..f445321 100644
---- a/examples/makefile
-+++ b/examples/makefile
-@@ -24,8 +24,8 @@
- #**************************************************************************************************
-
- # define raylib platform (by default, compile for RPI)
--# Other possible platforms: PLATFORM_DESKTOP PLATFORM_DESKTOP_LINUX
--PLATFORM ?= PLATFORM_RPI
-+# Other possible platforms: PLATFORM_DESKTOP PLATFORM_DESKTOP_LINUX PLATFORM_DESKTOP_OSX
-+PLATFORM ?= PLATFORM_DESKTOP_OSX
-
- # define compiler: gcc for C program, define as g++ for C++
- CC = gcc
-@@ -55,6 +55,14 @@ else
- LFLAGS = -L. -L../src -L/opt/vc/lib
- endif
-
-+# define library paths containing required libs
-+ifeq ($(PLATFORM),PLATFORM_DESKTOP_OSX)
-+ LFLAGS = -L. -L../src -L../external/glfw3/lib/ -I../external/openal_soft/lib/
-+else
-+ LFLAGS = -L. -L../src
-+endif
-+
-+
- # define any libraries to link into executable
- # if you want to link libraries (libname.so or libname.a), use the -lname
- ifeq ($(PLATFORM),PLATFORM_RPI)
-@@ -68,11 +76,18 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX)
- # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal
- else
-+ifeq ($(PLATFORM),PLATFORM_DESKTOP_OSX)
-+ # libraries for OS X 10.9 desktop compiling
-+ # requires the following packages:
-+ # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
-+ LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
-+else
- # libraries for Windows desktop compiling
- # NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
- endif
- endif
-+endif
-
- # define additional parameters and flags for windows
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-@@ -254,9 +269,13 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX)
- find . -type f -executable -delete
- rm -f *.o
- else
-+ifeq ($(PLATFORM),PLATFORM_DESKTOP_OSX)
-+ rm -f *.o
-+else
- del *.o *.exe
- endif
- endif
-+endif
- @echo Cleaning done
-
- # instead of defining every module one by one, we can define a pattern
-diff --git a/examples/textures_logo_raylib.c b/examples/textures_logo_raylib.c
-index f4aeb73..b56f5f0 100644
---- a/examples/textures_logo_raylib.c
-+++ b/examples/textures_logo_raylib.c
-@@ -21,7 +21,7 @@ int main()
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
-
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-- Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
-+ Texture2D texture = LoadTexture("./resources/raylib_logo.png"); // Texture loading
- //---------------------------------------------------------------------------------------
-
- // Main game loop
-diff --git a/src/makefile b/src/makefile
-index 0c078e8..780aa16 100644
---- a/src/makefile
-+++ b/src/makefile
-@@ -24,8 +24,8 @@
- #**************************************************************************************************
-
- # define raylib platform (by default, compile for RPI)
--# Other possible platforms: PLATFORM_DESKTOP PLATFORM_DESKTOP_LINUX
--PLATFORM ?= PLATFORM_RPI
-+# Other possible platforms: PLATFORM_DESKTOP PLATFORM_DESKTOP_LINUX PLATFORM_DESKTOP_OSX
-+PLATFORM ?= PLATFORM_DESKTOP_OSX
-
- # define raylib graphics api depending on selected platform
- ifeq ($(PLATFORM),PLATFORM_RPI)
-@@ -57,7 +57,7 @@ endif
- ifeq ($(PLATFORM),PLATFORM_RPI)
- INCLUDES = -I. -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
- else
-- INCLUDES = -I.
-+ INCLUDES = -I. -I../external/glfw3/include/ -I../external/openal_soft/include/
- endif
-
- # define all object files required
-@@ -124,9 +124,13 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX)
- find . -type f -executable -delete
- rm -f *.o libraylib.a
- else
-+ifeq ($(PLATFORM),PLATFORM_DESKTOP_OSX)
-+ rm -f *.o libraylib.a
-+else
- del *.o libraylib.a
- endif
- endif
-+endif
- @echo Cleaning done
-
- # instead of defining every module one by one, we can define a pattern
-diff --git a/src/rlgl.c b/src/rlgl.c
-index 8f1a66a..865281a 100644
---- a/src/rlgl.c
-+++ b/src/rlgl.c
-@@ -32,13 +32,23 @@
- #include <stdlib.h> // Declares malloc() and free() for memory management, rand()
-
- #if defined(GRAPHICS_API_OPENGL_11)
-- #include <GL/gl.h> // Basic OpenGL include
-+ #ifdef __APPLE__
-+ #include <OpenGL/gl.h>
-+ #include <OpenGL/glu.h>
-+ #include <GLUT/glut.h>
-+ #else
-+ #include <GL/gl.h> // Basic OpenGL include
-+ #endif
- #endif
-
- #if defined(GRAPHICS_API_OPENGL_33)
- #define GLEW_STATIC
-- #include <GL/glew.h> // Extensions loading lib
-- //#include "glad.h" // TODO: Other extensions loading lib? --> REVIEW
-+ #ifdef __APPLE__
-+ #include <OpenGL/gl3.h>
-+ #else
-+ #include <GL/glew.h> // Extensions loading lib
-+ //#include "glad.h" // TODO: Other extensions loading lib? --> REVIEW
-+ #endif
- #endif
-
- #if defined(GRAPHICS_API_OPENGL_ES2)
-diff --git a/src/utils.c b/src/utils.c
-index b511211..26a4406 100644
---- a/src/utils.c
-+++ b/src/utils.c
-@@ -40,7 +40,7 @@
- #include <stdarg.h> // Used for functions with variable number of parameters (TraceLog())
- //#include <string.h> // String management functions: strlen(), strrchr(), strcmp()
-
--#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
-+#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_DESKTOP_OSX)
- #define STB_IMAGE_WRITE_IMPLEMENTATION
- #include "stb_image_write.h" // Create PNG file
- #endif
-@@ -107,7 +107,7 @@ unsigned char *DecompressData(const unsigned char *data, unsigned long compSize,
- return pUncomp;
- }
-
--#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
-+#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_DESKTOP_OSX)
- // Creates a bitmap (BMP) file from an array of pixel data
- // NOTE: This function is not explicitly available to raylib users
- void WriteBitmap(const char *fileName, unsigned char *imgData, int width, int height)