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authorraysan5 <raysan5@gmail.com>2014-12-31 19:17:41 +0100
committerraysan5 <raysan5@gmail.com>2014-12-31 19:17:41 +0100
commitd51d6a46502429a1cec82d2137257942fff34fc4 (patch)
tree4cf705cbb88cc10c8efe6f38ef14151c6078771e
parent3c57c6afc51487a660020783777c945d9d8158fb (diff)
downloadraylib-d51d6a46502429a1cec82d2137257942fff34fc4.tar.gz
raylib-d51d6a46502429a1cec82d2137257942fff34fc4.zip
Prepare examples makefile to support emscripten
-rw-r--r--examples/makefile107
1 files changed, 65 insertions, 42 deletions
diff --git a/examples/makefile b/examples/makefile
index 076c9594..b9cdd15d 100644
--- a/examples/makefile
+++ b/examples/makefile
@@ -1,8 +1,6 @@
#**************************************************************************************************
#
-# raylib for Raspberry Pi and Windows desktop
-#
-# makefile to compile raylib examples
+# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
#
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
#
@@ -23,12 +21,19 @@
#
#**************************************************************************************************
-# define raylib platform (by default, compile for RPI)
-# Other possible platforms: PLATFORM_DESKTOP PLATFORM_DESKTOP_LINUX
-PLATFORM ?= PLATFORM_RPI
+# define raylib platform to compile for
+# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
+# WARNING: To compile examples to HTML5, they must be redesigned to use emscripten.h and emscripten_set_main_loop()
+PLATFORM ?= PLATFORM_DESKTOP
# define compiler: gcc for C program, define as g++ for C++
-CC = gcc
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ # define emscripten compiler
+ CC = emcc
+else
+ # define default gcc compiler
+ CC = gcc
+endif
# define compiler flags:
# -O2 defines optimization level
@@ -41,6 +46,12 @@ else
endif
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
+ #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
+ #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
+endif
+
# define any directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
@@ -49,10 +60,10 @@ else
endif
# define library paths containing required libs
-ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX)
- LFLAGS = -L. -L../src
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ LFLAGS = -L. -L../src -L/opt/vc/lib
else
- LFLAGS = -L. -L../src -L/opt/vc/lib
+ LFLAGS = -L. -L../src
endif
# define any libraries to link into executable
@@ -74,6 +85,10 @@ else
endif
endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ LIBS = ../src/libraylib.bc
+endif
+
# define additional parameters and flags for windows
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# resources file contains windows exe icon
@@ -81,6 +96,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
WINFLAGS = ../src/resources -Wl,--subsystem,windows
endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ EXT = .html
+endif
+
# define all object files required
EXAMPLES = \
core_basic_window \
@@ -109,7 +128,7 @@ EXAMPLES = \
models_billboard \
models_obj_loading \
models_heightmap \
- models_cubesmap \
+ models_cubicmap \
audio_sound_loading \
audio_music_stream \
#core_input_gamepad \
@@ -124,125 +143,125 @@ examples: $(EXAMPLES)
# compile [core] example - basic window
core_basic_window: core_basic_window.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - keyboard input
core_input_keys: core_input_keys.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - mouse input
core_input_mouse: core_input_mouse.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# compile [core] example - gamepad input
core_input_gamepad: core_input_gamepad.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
endif
# compile [core] example - mouse wheel
core_mouse_wheel: core_mouse_wheel.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - generate random values
core_random_values: core_random_values.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - color selection (collision detection)
core_color_select: core_color_select.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - 3d mode
core_3d_mode: core_3d_mode.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shapes] example - raylib logo (with basic shapes)
shapes_logo_raylib: shapes_logo_raylib.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shapes] example - basic shapes usage (rectangle, circle, ...)
shapes_basic_shapes: shapes_basic_shapes.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shapes] example - raylib color palette
shapes_colors_palette: shapes_colors_palette.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shapes] example - raylib logo animation
shapes_logo_raylib_anim: shapes_logo_raylib_anim.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - raylib logo texture loading
textures_logo_raylib: textures_logo_raylib.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - image loading and conversion to texture
textures_image_loading: textures_image_loading.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture rectangle drawing
textures_rectangle: textures_rectangle.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - compressed texture loading (DDS)
textures_compressed_dds: textures_compressed_dds.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture mipmaps generation
textures_mipmaps: textures_mipmaps.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture source and destination rectangles
textures_srcrec_dstrec: textures_srcrec_dstrec.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - sprite fonts loading
text_sprite_fonts: text_sprite_fonts.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - raylib bitmap fonts (rBMF)
text_rbmf_fonts: text_rbmf_fonts.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - text formatting
text_format_text: text_format_text.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - font selection program
text_font_select: text_font_select.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - basic geometric 3d shapes
models_geometric_shapes: models_geometric_shapes.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - basic window
models_planes: models_planes.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - billboard usage
models_billboard: models_billboard.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - OBJ model loading
models_obj_loading: models_obj_loading.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - heightmap loading
models_heightmap: models_heightmap.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - cubesmap loading
-models_cubesmap: models_cubesmap.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+models_cubicmap: models_cubicmap.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [audio] example - sound loading and playing (WAV and OGG)
audio_sound_loading: audio_sound_loading.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [audio] example - music stream playing (OGG)
audio_music_stream: audio_music_stream.c
- $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# clean everything
clean:
@@ -254,9 +273,13 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX)
find . -type f -executable -delete
rm -f *.o
else
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ del *.o *.html *.js
+else
del *.o *.exe
endif
endif
+endif
@echo Cleaning done
# instead of defining every module one by one, we can define a pattern