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authorraysan5 <raysan5@gmail.com>2015-09-02 01:08:41 +0200
committerraysan5 <raysan5@gmail.com>2015-09-02 01:08:41 +0200
commit4879106096c868e5c8f16ca3796dcb9c85c0dac6 (patch)
tree48bd97f71bef414866151e0dec1a96827005b6ff
parente28fef6ee0a1a35171e27cde6bbfd7bc4025dc4a (diff)
downloadraylib-4879106096c868e5c8f16ca3796dcb9c85c0dac6.tar.gz
raylib-4879106096c868e5c8f16ca3796dcb9c85c0dac6.zip
Reviewed to work on Raspberry Pi
[rlgl] Extensions strings loading was redone to avoid a Segmentation Fault on Raspberry Pi
-rw-r--r--src/core.c4
-rw-r--r--src/makefile2
-rw-r--r--src/models.c30
-rw-r--r--src/rlgl.c159
-rw-r--r--src/text.c4
-rw-r--r--src/textures.c13
6 files changed, 94 insertions, 118 deletions
diff --git a/src/core.c b/src/core.c
index 1ebc8a8f..7f2a1b22 100644
--- a/src/core.c
+++ b/src/core.c
@@ -1627,7 +1627,7 @@ static void PollInputEvents(void)
else if (key == 0x7f) currentKeyState[259] = 1;
else
{
- TraceLog(INFO, "Pressed key (ASCII): 0x%02x", key);
+ TraceLog(DEBUG, "Pressed key (ASCII): 0x%02x", key);
currentKeyState[key] = 1;
}
@@ -1637,7 +1637,7 @@ static void PollInputEvents(void)
}
else if (keyboardMode == 1)
{
- TraceLog(INFO, "Pressed key (keycode): 0x%02x", key);
+ TraceLog(DEBUG, "Pressed key (keycode): 0x%02x", key);
int asciiKey = -1;
diff --git a/src/makefile b/src/makefile
index fea965ee..da57c2d2 100644
--- a/src/makefile
+++ b/src/makefile
@@ -80,7 +80,7 @@ endif
# define any directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
- INCLUDES = -I. -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
+ INCLUDES = -I. -I/opt/vc/include -I/opt/vc/include/interface/vmcs_host/linux -I/opt/vc/include/interface/vcos/pthreads
else
INCLUDES = -I. -I../src
# external libraries headers
diff --git a/src/models.c b/src/models.c
index 054febcf..b4dadbc7 100644
--- a/src/models.c
+++ b/src/models.c
@@ -584,6 +584,7 @@ Model LoadModel(const char *fileName)
free(vData.vertices);
free(vData.texcoords);
free(vData.normals);
+ free(vData.colors);
}
}
@@ -619,10 +620,10 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
vData.vertexCount = numTriangles*3;
- vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
- vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
- vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float));
- vData.colors = (unsigned char *)malloc(vData.vertexCount * 4 * sizeof(unsigned char)); // Not used...
+ vData.vertices = (float *)malloc(vData.vertexCount*3*sizeof(float));
+ vData.normals = (float *)malloc(vData.vertexCount*3*sizeof(float));
+ vData.texcoords = (float *)malloc(vData.vertexCount*2*sizeof(float));
+ vData.colors = (unsigned char *)malloc(vData.vertexCount*4*sizeof(unsigned char)); // Not used...
int vCounter = 0; // Used to count vertices float by float
int tcCounter = 0; // Used to count texcoords float by float
@@ -722,6 +723,7 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
free(vData.vertices);
free(vData.texcoords);
free(vData.normals);
+ free(vData.colors);
}
return model;
@@ -1038,10 +1040,10 @@ Model LoadCubicmap(Image cubicmap)
// Move data from mapVertices temp arays to vertices float array
vData.vertexCount = vCounter;
- vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
- vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
- vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float));
- vData.colors = (unsigned char *)malloc(vData.vertexCount * 4 * sizeof(unsigned char)); // Not used...
+ vData.vertices = (float *)malloc(vData.vertexCount*3*sizeof(float));
+ vData.normals = (float *)malloc(vData.vertexCount*3*sizeof(float));
+ vData.texcoords = (float *)malloc(vData.vertexCount*2*sizeof(float));
+ vData.colors = (unsigned char *)malloc(vData.vertexCount*4*sizeof(unsigned char)); // Not used...
// Fill color data
// NOTE: Not used any more... just one plain color defined at DrawModel()
@@ -1096,6 +1098,7 @@ Model LoadCubicmap(Image cubicmap)
free(vData.vertices);
free(vData.texcoords);
free(vData.normals);
+ free(vData.colors);
}
return model;
@@ -1117,7 +1120,8 @@ void UnloadModel(Model model)
rlDeleteVertexArrays(model.mesh.vaoId);
- TraceLog(INFO, "Unloaded model data");
+ if (model.mesh.vaoId > 0) TraceLog(INFO, "[VAO ID %i] Unloaded model data from VRAM (GPU)", model.mesh.vaoId);
+ else TraceLog(INFO, "[VBO ID %i][VBO ID %i][VBO ID %i] Unloaded model data from VRAM (GPU)", model.mesh.vboId[0], model.mesh.vboId[1], model.mesh.vboId[2]);
}
// Link a texture to a model
@@ -1718,10 +1722,10 @@ static VertexData LoadOBJ(const char *fileName)
vData.vertexCount = numTriangles*3;
// Additional arrays to store vertex data as floats
- vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
- vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float));
- vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
- vData.colors = (unsigned char *)malloc(vData.vertexCount * 4 * sizeof(unsigned char));
+ vData.vertices = (float *)malloc(vData.vertexCount*3*sizeof(float));
+ vData.texcoords = (float *)malloc(vData.vertexCount*2*sizeof(float));
+ vData.normals = (float *)malloc(vData.vertexCount*3*sizeof(float));
+ vData.colors = (unsigned char *)malloc(vData.vertexCount*4*sizeof(unsigned char));
int vCounter = 0; // Used to count vertices float by float
int tcCounter = 0; // Used to count texcoords float by float
diff --git a/src/rlgl.c b/src/rlgl.c
index d9d28ea1..0d2eb647 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -283,10 +283,6 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight);
#endif
-#if defined(GRAPHICS_API_OPENGL_ES2)
-static char** StringSplit(char *baseString, const char delimiter, int *numExt);
-#endif
-
#if defined(RLGL_STANDALONE)
static void TraceLog(int msgType, const char *text, ...);
#endif
@@ -863,7 +859,7 @@ void rlglInit(void)
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// Get supported extensions list
- GLint numExt;
+ GLint numExt = 0;
#if defined(GRAPHICS_API_OPENGL_33)
@@ -923,21 +919,39 @@ void rlglInit(void)
// NOTE: We don't need to check again supported extensions but we do (in case GLEW is replaced sometime)
// We get a list of available extensions and we check for some of them (compressed textures)
glGetIntegerv(GL_NUM_EXTENSIONS, &numExt);
- const char *ext[numExt];
+ const char *extList[numExt];
- for (int i = 0; i < numExt; i++) ext[i] = (char *)glGetStringi(GL_EXTENSIONS, i);
+ for (int i = 0; i < numExt; i++) extList[i] = (char *)glGetStringi(GL_EXTENSIONS, i);
#elif defined(GRAPHICS_API_OPENGL_ES2)
- char *extensions = (char *)glGetString(GL_EXTENSIONS); // One big string
+ char *extensions = (char *)glGetString(GL_EXTENSIONS); // One big const string
+
+ // NOTE: We have to duplicate string because glGetString() returns a const value
+ // If not duplicated, it fails in some systems (Raspberry Pi)
+ char *extensionsDup = strdup(extensions);
// NOTE: String could be splitted using strtok() function (string.h)
- char **ext = StringSplit(extensions, ' ', &numExt);
+ // NOTE: strtok() modifies the received string, it can not be const
+
+ char *extList[512]; // Allocate 512 strings pointers (2 KB)
+
+ extList[numExt] = strtok(extensionsDup, " ");
+
+ while (extList[numExt] != NULL)
+ {
+ numExt++;
+ extList[numExt] = strtok(NULL, " ");
+ }
+
+ free(extensionsDup); // Duplicated string must be deallocated
+
+ numExt -= 1;
#endif
TraceLog(INFO, "Number of supported extensions: %i", numExt);
// Show supported extensions
- //for (int i = 0; i < numExt; i++) TraceLog(INFO, "Supported extension: %s", ext[i]);
+ //for (int i = 0; i < numExt; i++) TraceLog(INFO, "Supported extension: %s", extList[i]);
// Check required extensions
for (int i = 0; i < numExt; i++)
@@ -945,7 +959,7 @@ void rlglInit(void)
#if defined(GRAPHICS_API_OPENGL_ES2)
// Check VAO support
// NOTE: Only check on OpenGL ES, OpenGL 3.3 has VAO support as core feature
- if (strcmp(ext[i], (const char *)"GL_OES_vertex_array_object") == 0)
+ if (strcmp(extList[i], (const char *)"GL_OES_vertex_array_object") == 0)
{
vaoSupported = true;
@@ -959,23 +973,23 @@ void rlglInit(void)
// Check NPOT textures support
// NOTE: Only check on OpenGL ES, OpenGL 3.3 has NPOT textures full support as core feature
- if (strcmp(ext[i], (const char *)"GL_OES_texture_npot") == 0) npotSupported = true;
+ if (strcmp(extList[i], (const char *)"GL_OES_texture_npot") == 0) npotSupported = true;
#endif
// DDS texture compression support
- if (strcmp(ext[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) texCompDXTSupported = true;
+ if (strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) texCompDXTSupported = true;
// ETC1 texture compression support
- if (strcmp(ext[i], (const char *)"GL_OES_compressed_ETC1_RGB8_texture") == 0) texCompETC1Supported = true;
+ if (strcmp(extList[i], (const char *)"GL_OES_compressed_ETC1_RGB8_texture") == 0) texCompETC1Supported = true;
// ETC2/EAC texture compression support
- if (strcmp(ext[i], (const char *)"GL_ARB_ES3_compatibility") == 0) texCompETC2Supported = true;
+ if (strcmp(extList[i], (const char *)"GL_ARB_ES3_compatibility") == 0) texCompETC2Supported = true;
// PVR texture compression support
- if (strcmp(ext[i], (const char *)"GL_IMG_texture_compression_pvrtc") == 0) texCompPVRTSupported = true;
+ if (strcmp(extList[i], (const char *)"GL_IMG_texture_compression_pvrtc") == 0) texCompPVRTSupported = true;
// ASTC texture compression support
- if (strcmp(ext[i], (const char *)"GL_KHR_texture_compression_astc_hdr") == 0) texCompASTCSupported = true;
+ if (strcmp(extList[i], (const char *)"GL_KHR_texture_compression_astc_hdr") == 0) texCompASTCSupported = true;
}
#if defined(GRAPHICS_API_OPENGL_ES2)
@@ -984,9 +998,6 @@ void rlglInit(void)
if (npotSupported) TraceLog(INFO, "[EXTENSION] NPOT textures extension detected, full NPOT textures supported");
else TraceLog(WARNING, "[EXTENSION] NPOT textures extension not found, NPOT textures not supported");
-
- // Once supported extensions have been checked, we should free strings memory
- free(ext);
#endif
if (texCompDXTSupported) TraceLog(INFO, "[EXTENSION] DXT compressed textures supported");
@@ -1008,8 +1019,16 @@ void rlglInit(void)
// Initialize matrix stack
for (int i = 0; i < MATRIX_STACK_SIZE; i++) stack[i] = MatrixIdentity();
+
+ // Create default white texture for plain colors (required by shader)
+ unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
- // Init default Shader (GLSL 110) -> Common for GL 3.3+ and ES2
+ whiteTexture = rlglLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1);
+
+ if (whiteTexture != 0) TraceLog(INFO, "[TEX ID %i] Base white texture loaded successfully", whiteTexture);
+ else TraceLog(WARNING, "Base white texture could not be loaded");
+
+ // Init default Shader (Custom for GL 3.3 and ES2)
defaultShader = LoadDefaultShader();
simpleShader = LoadSimpleShader();
//customShader = LoadShader("custom.vs", "custom.fs"); // Works ok
@@ -1024,14 +1043,6 @@ void rlglInit(void)
for (int i = 0; i < TEMP_VERTEX_BUFFER_SIZE; i++) tempBuffer[i] = VectorZero();
- // Create default white texture for plain colors (required by shader)
- unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
-
- whiteTexture = rlglLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1);
-
- if (whiteTexture != 0) TraceLog(INFO, "[TEX ID %i] Base white texture loaded successfully", whiteTexture);
- else TraceLog(WARNING, "Base white texture could not be loaded");
-
// Init draw calls tracking system
draws = (DrawCall *)malloc(sizeof(DrawCall)*MAX_DRAWS_BY_TEXTURE);
@@ -1189,6 +1200,7 @@ void rlglClose(void)
// Free GPU texture
glDeleteTextures(1, &whiteTexture);
+ TraceLog(INFO, "[TEX ID %i] Unloaded texture data (base white texture) from VRAM", whiteTexture);
if (fbo != 0)
{
@@ -1207,7 +1219,7 @@ void rlglClose(void)
rlDeleteVertexArrays(postproQuad.mesh.vaoId);
- TraceLog(INFO, "Unloaded postpro quad data");
+ TraceLog(INFO, "[FBO %i] Unloaded postpro quad data", fbo);
}
free(draws);
@@ -1869,12 +1881,12 @@ Model rlglLoadModel(VertexData mesh)
model.mesh = mesh;
model.transform = MatrixIdentity();
-
-#if defined(GRAPHICS_API_OPENGL_11)
model.mesh.vaoId = 0; // Vertex Array Object
model.mesh.vboId[0] = 0; // Vertex position VBO
model.mesh.vboId[1] = 0; // Texcoords VBO
model.mesh.vboId[2] = 0; // Normals VBO
+
+#if defined(GRAPHICS_API_OPENGL_11)
model.texture.id = 0; // No texture required
model.shader.id = 0; // No shader used
@@ -1882,8 +1894,9 @@ Model rlglLoadModel(VertexData mesh)
model.texture.id = whiteTexture; // Default whiteTexture
model.texture.width = 1; // Default whiteTexture width
model.texture.height = 1; // Default whiteTexture height
+ model.texture.format = UNCOMPRESSED_R8G8B8A8; // Default whiteTexture format
model.shader = simpleShader; // Default model shader
-
+
GLuint vaoModel = 0; // Vertex Array Objects (VAO)
GLuint vertexBuffer[3]; // Vertex Buffer Objects (VBO)
@@ -2533,14 +2546,14 @@ static Shader LoadDefaultShader(void)
// Vertex shader directly defined, no external file required
#if defined(GRAPHICS_API_OPENGL_33)
- char vShaderStr[] = " #version 330 \n"
+ char vShaderStr[] = "#version 330 \n"
"in vec3 vertexPosition; \n"
"in vec2 vertexTexCoord; \n"
"in vec4 vertexColor; \n"
"out vec2 fragTexCoord; \n"
"out vec4 tintColor; \n"
#elif defined(GRAPHICS_API_OPENGL_ES2)
- char vShaderStr[] = " #version 100 \n"
+ char vShaderStr[] = "#version 100 \n"
"attribute vec3 vertexPosition; \n"
"attribute vec2 vertexTexCoord; \n"
"attribute vec4 vertexColor; \n"
@@ -2558,11 +2571,11 @@ static Shader LoadDefaultShader(void)
// Fragment shader directly defined, no external file required
#if defined(GRAPHICS_API_OPENGL_33)
- char fShaderStr[] = " #version 330 \n"
+ char fShaderStr[] = "#version 330 \n"
"in vec2 fragTexCoord; \n"
"in vec4 tintColor; \n"
#elif defined(GRAPHICS_API_OPENGL_ES2)
- char fShaderStr[] = " #version 100 \n"
+ char fShaderStr[] = "#version 100 \n"
"precision mediump float; \n" // precision required for OpenGL ES2 (WebGL)
"varying vec2 fragTexCoord; \n"
"varying vec4 tintColor; \n"
@@ -2596,6 +2609,10 @@ static Shader LoadDefaultShader(void)
shader.mapDiffuseLoc = glGetUniformLocation(shader.id, "texture0");
shader.mapNormalLoc = -1; // It can be set later
shader.mapSpecularLoc = -1; // It can be set later
+
+ shader.texDiffuseId = whiteTexture; // Default white texture
+ shader.texNormalId = 0;
+ shader.texSpecularId = 0;
//--------------------------------------------------------------------
return shader;
@@ -2613,13 +2630,13 @@ static Shader LoadSimpleShader(void)
// Vertex shader directly defined, no external file required
#if defined(GRAPHICS_API_OPENGL_33)
- char vShaderStr[] = " #version 330 \n"
+ char vShaderStr[] = "#version 330 \n"
"in vec3 vertexPosition; \n"
"in vec2 vertexTexCoord; \n"
"in vec3 vertexNormal; \n"
"out vec2 fragTexCoord; \n"
#elif defined(GRAPHICS_API_OPENGL_ES2)
- char vShaderStr[] = " #version 100 \n"
+ char vShaderStr[] = "#version 100 \n"
"attribute vec3 vertexPosition; \n"
"attribute vec2 vertexTexCoord; \n"
"attribute vec3 vertexNormal; \n"
@@ -2635,10 +2652,10 @@ static Shader LoadSimpleShader(void)
// Fragment shader directly defined, no external file required
#if defined(GRAPHICS_API_OPENGL_33)
- char fShaderStr[] = " #version 330 \n"
- "in vec2 fragTexCoord; \n"
+ char fShaderStr[] = "#version 330 \n"
+ "in vec2 fragTexCoord; \n"
#elif defined(GRAPHICS_API_OPENGL_ES2)
- char fShaderStr[] = " #version 100 \n"
+ char fShaderStr[] = "#version 100 \n"
"precision mediump float; \n" // precision required for OpenGL ES2 (WebGL)
"varying vec2 fragTexCoord; \n"
#endif
@@ -2672,6 +2689,10 @@ static Shader LoadSimpleShader(void)
shader.mapDiffuseLoc = glGetUniformLocation(shader.id, "texture0");
shader.mapNormalLoc = -1; // It can be set later
shader.mapSpecularLoc = -1; // It can be set later
+
+ shader.texDiffuseId = whiteTexture; // Default white texture
+ shader.texNormalId = 0;
+ shader.texSpecularId = 0;
//--------------------------------------------------------------------
return shader;
@@ -2698,7 +2719,7 @@ static char *TextFileRead(char *fileName)
if (count > 0)
{
- text = (char *)malloc(sizeof(char) * (count + 1));
+ text = (char *)malloc(sizeof(char)*(count + 1));
count = fread(text, sizeof(char), count, textFile);
text[count] = '\0';
}
@@ -3091,55 +3112,3 @@ static void TraceLog(int msgType, const char *text, ...)
if (msgType == ERROR) exit(1);
}
#endif
-
-#if defined(GRAPHICS_API_OPENGL_ES2)
-static char **StringSplit(char *baseString, const char delimiter, int *numExt)
-{
- char **result = 0;
- int count = 0;
- char *tmp = baseString;
- char *lastComma = 0;
- char delim[2];
-
- delim[0] = delimiter;
- delim[1] = 0;
-
- // Count how many elements will be extracted
- while (*tmp)
- {
- if (delimiter == *tmp)
- {
- count++;
- lastComma = tmp;
- }
-
- tmp++;
- }
-
- // Add space for trailing token
- count += lastComma < (baseString + strlen(baseString) - 1);
-
- // Add space for terminating null string
- count++;
-
- result = malloc(sizeof(char *)*count);
-
- if (result)
- {
- int idx = 0;
- char *token = strtok(baseString, delim);
-
- while (token)
- {
- *(result + idx++) = token;
- token = strtok(0, delim);
- }
-
- *(result + idx) = 0;
- }
-
- *numExt = (count - 1);
-
- return result;
-}
-#endif \ No newline at end of file
diff --git a/src/text.c b/src/text.c
index 3364a9bf..35a5f049 100644
--- a/src/text.c
+++ b/src/text.c
@@ -221,8 +221,6 @@ extern void UnloadDefaultFont(void)
UnloadTexture(defaultFont.texture);
free(defaultFont.charValues);
free(defaultFont.charRecs);
-
- TraceLog(INFO, "Unloaded default font data");
}
// Get the default font, useful to be used with extended parameters
@@ -243,7 +241,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
{
Image image = LoadImage(fileName);
-#if defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
+#if defined(PLATFORM_WEB)
ImageConvertToPOT(&image, MAGENTA);
#endif
// Process bitmap font pixel data to get characters measures
diff --git a/src/textures.c b/src/textures.c
index e2eb8b2f..165d9358 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -321,7 +321,7 @@ Texture2D LoadTexture(const char *fileName)
Image image = LoadImage(fileName);
-#if defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
+#if defined(PLATFORM_WEB)
ImageConvertToPOT(&image, BLANK);
#endif
@@ -404,7 +404,7 @@ void UnloadTexture(Texture2D texture)
{
rlDeleteTextures(texture.id);
- TraceLog(INFO, "[TEX ID %i] Unloaded texture data", texture.id);
+ TraceLog(INFO, "[TEX ID %i] Unloaded texture data from VRAM (GPU)", texture.id);
}
}
@@ -501,7 +501,10 @@ Image GetTextureData(Texture2D texture)
{
Image image;
image.data = NULL;
-
+
+#if defined(GRAPHICS_API_OPENGL_ES2)
+ TraceLog(WARNING, "Texture data retrieval not supported on OpenGL ES 2.0");
+#else
if (texture.format < 8)
{
image.data = rlglReadTexturePixels(texture.id, texture.format);
@@ -518,7 +521,7 @@ Image GetTextureData(Texture2D texture)
else TraceLog(WARNING, "Texture pixel data could not be obtained");
}
else TraceLog(WARNING, "Compressed texture data could not be obtained");
-
+#endif
return image;
}
@@ -695,6 +698,8 @@ void ImageConvertToPOT(Image *image, Color fillColor)
int format = image->format; // Store image data format to reconvert later
+ // TODO: Image width and height changes... do we want to store new values or keep the old ones?
+ // NOTE: Issues when using image.width and image.height for sprite animations...
*image = LoadImageEx(pixelsPOT, potWidth, potHeight);
free(pixelsPOT); // Free POT pixels data