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authorraysan5 <raysan5@gmail.com>2016-02-20 23:49:21 +0100
committerraysan5 <raysan5@gmail.com>2016-02-20 23:49:21 +0100
commit182054b6620302ba7a3ce857cf6bd403408d01db (patch)
tree2ccf1c1d3e07e38c31e273591e010a2a8ce6fa64
parenta8bb9b6b19424b9499765996e8aa40904ffd41ce (diff)
downloadraylib-182054b6620302ba7a3ce857cf6bd403408d01db.tar.gz
raylib-182054b6620302ba7a3ce857cf6bd403408d01db.zip
Updated for web
-rw-r--r--games/drturtle/04_drturtle_gui.c18
-rw-r--r--games/drturtle/05_drturtle_audio.c18
-rw-r--r--games/drturtle/06_drturtle_final.c22
-rw-r--r--games/drturtle/drturtle_final_web.c541
-rw-r--r--games/drturtle/makefile186
-rw-r--r--games/light_my_ritual/makefile8
6 files changed, 761 insertions, 32 deletions
diff --git a/games/drturtle/04_drturtle_gui.c b/games/drturtle/04_drturtle_gui.c
index 0e648b5d..bbfd3492 100644
--- a/games/drturtle/04_drturtle_gui.c
+++ b/games/drturtle/04_drturtle_gui.c
@@ -338,7 +338,7 @@ int main()
DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
// Draw blinking text
- if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, GetFontBaseSize(font), 0, WHITE);
+ if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE);
} break;
case GAMEPLAY:
@@ -388,8 +388,8 @@ int main()
DrawRectangle(20, 20, foodBar, 40, ORANGE);
DrawRectangleLines(20, 20, 400, 40, BLACK);
- DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, GetFontBaseSize(font), -2, ORANGE);
- DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, GetFontBaseSize(font), -2, ORANGE);
+ DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
+ DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
if (gameraMode)
{
@@ -403,15 +403,15 @@ int main()
// Draw a transparent black rectangle that covers all screen
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
- DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, GetFontBaseSize(font)*3, -2, MAROON);
+ DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
- DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, GetFontBaseSize(font), -2, GOLD);
- DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, GetFontBaseSize(font), -2, GOLD);
- DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, GetFontBaseSize(font), -2, ORANGE);
- DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, GetFontBaseSize(font), -2, ORANGE);
+ DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
+ DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
+ DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
+ DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
// Draw blinking text
- if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, GetFontBaseSize(font), -2, LIGHTGRAY);
+ if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
} break;
default: break;
diff --git a/games/drturtle/05_drturtle_audio.c b/games/drturtle/05_drturtle_audio.c
index 7e8cac70..4a36d015 100644
--- a/games/drturtle/05_drturtle_audio.c
+++ b/games/drturtle/05_drturtle_audio.c
@@ -351,7 +351,7 @@ int main()
DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
// Draw blinking text
- if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, GetFontBaseSize(font), 0, WHITE);
+ if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE);
} break;
case GAMEPLAY:
@@ -401,8 +401,8 @@ int main()
DrawRectangle(20, 20, foodBar, 40, ORANGE);
DrawRectangleLines(20, 20, 400, 40, BLACK);
- DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, GetFontBaseSize(font), -2, ORANGE);
- DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, GetFontBaseSize(font), -2, ORANGE);
+ DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
+ DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
if (gameraMode)
{
@@ -416,15 +416,15 @@ int main()
// Draw a transparent black rectangle that covers all screen
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
- DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, GetFontBaseSize(font)*3, -2, MAROON);
+ DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
- DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, GetFontBaseSize(font), -2, GOLD);
- DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, GetFontBaseSize(font), -2, GOLD);
- DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, GetFontBaseSize(font), -2, ORANGE);
- DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, GetFontBaseSize(font), -2, ORANGE);
+ DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
+ DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
+ DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
+ DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
// Draw blinking text
- if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, GetFontBaseSize(font), -2, LIGHTGRAY);
+ if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
} break;
default: break;
diff --git a/games/drturtle/06_drturtle_final.c b/games/drturtle/06_drturtle_final.c
index a3475de4..128b23a5 100644
--- a/games/drturtle/06_drturtle_final.c
+++ b/games/drturtle/06_drturtle_final.c
@@ -21,6 +21,8 @@
#include "raylib.h"
+#include <math.h> // Used for sinf()
+
#define MAX_ENEMIES 10
typedef enum { TITLE, GAMEPLAY, ENDING } GameScreen;
@@ -128,7 +130,7 @@ int main()
framesCounter++;
// Sea color tint effect
- blue = 210 + 25 * sin(timeCounter);
+ blue = 210 + 25 * sinf(timeCounter);
timeCounter += 0.01;
// Game screens management
@@ -374,7 +376,7 @@ int main()
DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
// Draw blinking text
- if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, GetFontBaseSize(font), 0, WHITE);
+ if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE);
} break;
case GAMEPLAY:
@@ -424,8 +426,8 @@ int main()
DrawRectangle(20, 20, foodBar, 40, ORANGE);
DrawRectangleLines(20, 20, 400, 40, BLACK);
- DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, GetFontBaseSize(font), -2, ORANGE);
- DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, GetFontBaseSize(font), -2, ORANGE);
+ DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
+ DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
if (gameraMode)
{
@@ -439,15 +441,15 @@ int main()
// Draw a transparent black rectangle that covers all screen
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
- DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, GetFontBaseSize(font)*3, -2, MAROON);
+ DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
- DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, GetFontBaseSize(font), -2, GOLD);
- DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, GetFontBaseSize(font), -2, GOLD);
- DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, GetFontBaseSize(font), -2, ORANGE);
- DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, GetFontBaseSize(font), -2, ORANGE);
+ DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
+ DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
+ DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
+ DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
// Draw blinking text
- if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, GetFontBaseSize(font), -2, LIGHTGRAY);
+ if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
} break;
default: break;
diff --git a/games/drturtle/drturtle_final_web.c b/games/drturtle/drturtle_final_web.c
new file mode 100644
index 00000000..25f4074b
--- /dev/null
+++ b/games/drturtle/drturtle_final_web.c
@@ -0,0 +1,541 @@
+/*******************************************************************************************
+*
+* raylib game - Dr. Turtle & Mr. Gamera
+*
+* Welcome to raylib!
+*
+* To test examples, just press F6 and execute raylib_compile_execute script
+* Note that compiled executable is placed in the same folder as .c file
+*
+* You can find all basic examples on C:\raylib\raylib\examples folder or
+* raylib official webpage: www.raylib.com
+*
+* Enjoy using raylib. :)
+*
+* This game has been created using raylib 1.1 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+#include <math.h> // Used for sinf()
+
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+
+#define MAX_ENEMIES 10
+
+typedef enum { TITLE = 0, GAMEPLAY, ENDING } GameScreen;
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+const int screenWidth = 1280;
+const int screenHeight = 720;
+
+Texture2D sky;
+Texture2D mountains;
+Texture2D sea;
+Texture2D title;
+Texture2D turtle;
+Texture2D gamera;
+Texture2D shark;
+Texture2D orca;
+Texture2D swhale;
+Texture2D fish;
+Texture2D gframe;
+
+SpriteFont font;
+
+Sound eat;
+Sound die;
+Sound growl;
+
+// Define scrolling variables
+int backScrolling = 0;
+int seaScrolling = 0;
+
+// Define current screen
+GameScreen currentScreen = 0;
+
+// Define player variables
+int playerRail = 1;
+Rectangle playerBounds;
+bool gameraMode = false;
+
+// Define enemies variables
+Rectangle enemyBounds[MAX_ENEMIES];
+int enemyRail[MAX_ENEMIES];
+int enemyType[MAX_ENEMIES];
+bool enemyActive[MAX_ENEMIES];
+float enemySpeed = 10;
+
+// Define additional game variables
+int score = 0;
+float distance = 0.0f;
+int hiscore = 0;
+float hidistance = 0.0f;
+int foodBar = 0;
+int framesCounter = 0;
+
+unsigned char blue = 200;
+float timeCounter = 0;
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void); // Update and Draw one frame
+
+//----------------------------------------------------------------------------------
+// Main Enry Point
+//----------------------------------------------------------------------------------
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+
+ // Init window
+ InitWindow(screenWidth, screenHeight, "Dr. Turtle & Mr. GAMERA");
+
+ // Initialize audio device
+ InitAudioDevice();
+
+ // Load game resources: textures
+ sky = LoadTexture("resources/sky.png");
+ mountains = LoadTexture("resources/mountains.png");
+ sea = LoadTexture("resources/sea.png");
+ title = LoadTexture("resources/title.png");
+ turtle = LoadTexture("resources/turtle.png");
+ gamera = LoadTexture("resources/gamera.png");
+ shark = LoadTexture("resources/shark.png");
+ orca = LoadTexture("resources/orca.png");
+ swhale = LoadTexture("resources/swhale.png");
+ fish = LoadTexture("resources/fish.png");
+ gframe = LoadTexture("resources/gframe.png");
+
+ // Load game resources: fonts
+ font = LoadSpriteFont("resources/komika.png");
+
+ // Load game resources: sounds
+ eat = LoadSound("resources/eat.wav");
+ die = LoadSound("resources/die.wav");
+ growl = LoadSound("resources/gamera.wav");
+
+ // Start playing streaming music
+ PlayMusicStream("resources/speeding.ogg");
+
+ playerBounds = (Rectangle){ 30 + 14, playerRail*120 + 90 + 14, 100, 100 };
+
+ // Init enemies variables
+ for (int i = 0; i < MAX_ENEMIES; i++)
+ {
+ // Define enemy type (all same probability)
+ //enemyType[i] = GetRandomValue(0, 3);
+
+ // Probability system for enemies type
+ int enemyProb = GetRandomValue(0, 100);
+
+ if (enemyProb < 30) enemyType[i] = 0;
+ else if (enemyProb < 60) enemyType[i] = 1;
+ else if (enemyProb < 90) enemyType[i] = 2;
+ else enemyType[i] = 3;
+
+ // define enemy rail
+ enemyRail[i] = GetRandomValue(0, 4);
+
+ // Make sure not two consecutive enemies in the same row
+ if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
+
+ enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
+ enemyActive[i] = false;
+ }
+
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ UpdateDrawFrame();
+ }
+#endif
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+
+ // Unload textures
+ UnloadTexture(sky);
+ UnloadTexture(mountains);
+ UnloadTexture(sea);
+ UnloadTexture(gframe);
+ UnloadTexture(title);
+ UnloadTexture(turtle);
+ UnloadTexture(shark);
+ UnloadTexture(orca);
+ UnloadTexture(swhale);
+ UnloadTexture(fish);
+ UnloadTexture(gamera);
+
+ // Unload font texture
+ UnloadSpriteFont(font);
+
+ // Unload sounds
+ UnloadSound(eat);
+ UnloadSound(die);
+ UnloadSound(growl);
+
+ StopMusicStream(); // Stop music
+ CloseAudioDevice(); // Close audio device
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void)
+{
+ // Update
+ //----------------------------------------------------------------------------------
+ UpdateMusicStream();
+
+ framesCounter++;
+
+ // Sea color tint effect
+ blue = 210 + 25 * sinf(timeCounter);
+ timeCounter += 0.01;
+
+ // Game screens management
+ switch (currentScreen)
+ {
+ case TITLE:
+ {
+ // Sea scrolling
+ seaScrolling -= 2;
+ if (seaScrolling <= -screenWidth) seaScrolling = 0;
+
+ // Press enter to change to gameplay screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ currentScreen = GAMEPLAY;
+ framesCounter = 0;
+ }
+
+ } break;
+ case GAMEPLAY:
+ {
+ // Background scrolling logic
+ backScrolling--;
+ if (backScrolling <= -screenWidth) backScrolling = 0;
+
+ // Sea scrolling logic
+ seaScrolling -= (enemySpeed - 2);
+ if (seaScrolling <= -screenWidth) seaScrolling = 0;
+
+ // Player movement logic
+ if (IsKeyPressed(KEY_DOWN)) playerRail++;
+ else if (IsKeyPressed(KEY_UP)) playerRail--;
+
+ // Check player not out of rails
+ if (playerRail > 4) playerRail = 4;
+ else if (playerRail < 0) playerRail = 0;
+
+ // Update player bounds
+ playerBounds = (Rectangle){ 30 + 14, playerRail*120 + 90 + 14, 100, 100 };
+
+ // Enemies activation logic (every 40 frames)
+ if (framesCounter > 40)
+ {
+ for (int i = 0; i < MAX_ENEMIES; i++)
+ {
+ if (enemyActive[i] == false)
+ {
+ enemyActive[i] = true;
+ i = MAX_ENEMIES;
+ }
+ }
+
+ framesCounter = 0;
+ }
+
+ // Enemies logic
+ for (int i = 0; i < MAX_ENEMIES; i++)
+ {
+ if (enemyActive[i])
+ {
+ enemyBounds[i].x -= enemySpeed;
+ }
+
+ // Check enemies out of screen
+ if (enemyBounds[i].x <= 0 - 128)
+ {
+ enemyActive[i] = false;
+ enemyType[i] = GetRandomValue(0, 3);
+ enemyRail[i] = GetRandomValue(0, 4);
+
+ // Make sure not two consecutive enemies in the same row
+ if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
+
+ enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
+ }
+ }
+
+ if (!gameraMode) enemySpeed += 0.005;
+
+ // Check collision player vs enemies
+ for (int i = 0; i < MAX_ENEMIES; i++)
+ {
+ if (enemyActive[i])
+ {
+ if (CheckCollisionRecs(playerBounds, enemyBounds[i]))
+ {
+ if (enemyType[i] < 3) // Bad enemies
+ {
+ if (gameraMode)
+ {
+ if (enemyType[i] == 0) score += 50;
+ else if (enemyType[i] == 1) score += 150;
+ else if (enemyType[i] == 2) score += 300;
+
+ foodBar += 15;
+
+ enemyActive[i] = false;
+
+ // After enemy deactivation, reset enemy parameters to be reused
+ enemyType[i] = GetRandomValue(0, 3);
+ enemyRail[i] = GetRandomValue(0, 4);
+
+ // Make sure not two consecutive enemies in the same row
+ if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
+
+ enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
+
+ PlaySound(eat);
+ }
+ else
+ {
+ // Player die logic
+ PlaySound(die);
+
+ currentScreen = ENDING;
+ framesCounter = 0;
+
+ // Save hiscore and hidistance for next game
+ if (score > hiscore) hiscore = score;
+ if (distance > hidistance) hidistance = distance;
+ }
+ }
+ else // Sweet fish
+ {
+ enemyActive[i] = false;
+ enemyType[i] = GetRandomValue(0, 3);
+ enemyRail[i] = GetRandomValue(0, 4);
+
+ // Make sure not two consecutive enemies in the same row
+ if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
+
+ enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
+
+ if (!gameraMode) foodBar += 80;
+ else foodBar += 25;
+
+ score += 10;
+
+ if (foodBar == 400)
+ {
+ gameraMode = true;
+
+ PlaySound(growl);
+ }
+
+ PlaySound(eat);
+ }
+ }
+ }
+ }
+
+ // Gamera mode logic
+ if (gameraMode)
+ {
+ foodBar--;
+
+ if (foodBar <= 0)
+ {
+ gameraMode = false;
+ enemySpeed -= 2;
+ if (enemySpeed < 10) enemySpeed = 10;
+ }
+ }
+
+ // Update distance counter
+ distance += 0.5f;
+
+ } break;
+ case ENDING:
+ {
+ // Press enter to play again
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ currentScreen = GAMEPLAY;
+
+ // Reset player
+ playerRail = 1;
+ playerBounds = (Rectangle){ 30 + 14, playerRail*120 + 90 + 14, 100, 100 };
+ gameraMode = false;
+
+ // Reset enemies data
+ for (int i = 0; i < MAX_ENEMIES; i++)
+ {
+ int enemyProb = GetRandomValue(0, 100);
+
+ if (enemyProb < 30) enemyType[i] = 0;
+ else if (enemyProb < 60) enemyType[i] = 1;
+ else if (enemyProb < 90) enemyType[i] = 2;
+ else enemyType[i] = 3;
+
+ //enemyType[i] = GetRandomValue(0, 3);
+ enemyRail[i] = GetRandomValue(0, 4);
+
+ // Make sure not two consecutive enemies in the same row
+ if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
+
+ enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
+ enemyActive[i] = false;
+ }
+
+ enemySpeed = 10;
+
+ // Reset game variables
+ score = 0;
+ distance = 0.0;
+ foodBar = 0;
+ framesCounter = 0;
+ }
+
+ } break;
+ default: break;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ // Draw background (common to all screens)
+ DrawTexture(sky, 0, 0, WHITE);
+
+ DrawTexture(mountains, backScrolling, 0, WHITE);
+ DrawTexture(mountains, screenWidth + backScrolling, 0, WHITE);
+
+ if (!gameraMode)
+ {
+ DrawTexture(sea, seaScrolling, 0, (Color){ 16, 189, blue, 255});
+ DrawTexture(sea, screenWidth + seaScrolling, 0, (Color){ 16, 189, blue, 255});
+ }
+ else
+ {
+ DrawTexture(sea, seaScrolling, 0, (Color){ 255, 113, 66, 255});
+ DrawTexture(sea, screenWidth + seaScrolling, 0, (Color){ 255, 113, 66, 255});
+ }
+
+ switch (currentScreen)
+ {
+ case TITLE:
+ {
+ // Draw title
+ DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
+
+ // Draw blinking text
+ if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 1, WHITE);
+
+ } break;
+ case GAMEPLAY:
+ {
+ // Draw water lines
+ for (int i = 0; i < 5; i++) DrawRectangle(0, i*120 + 120, screenWidth, 110, Fade(SKYBLUE, 0.1f));
+
+ // Draw player
+ if (!gameraMode) DrawTexture(turtle, playerBounds.x - 14, playerBounds.y - 14, WHITE);
+ else DrawTexture(gamera, playerBounds.x - 64, playerBounds.y - 64, WHITE);
+
+ // Draw player bounding box
+ //if (!gameraMode) DrawRectangleRec(playerBounds, Fade(GREEN, 0.4f));
+ //else DrawRectangleRec(playerBounds, Fade(ORANGE, 0.4f));
+
+ // Draw enemies
+ for (int i = 0; i < MAX_ENEMIES; i++)
+ {
+ if (enemyActive[i])
+ {
+ // Draw enemies
+ switch(enemyType[i])
+ {
+ case 0: DrawTexture(shark, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break;
+ case 1: DrawTexture(orca, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break;
+ case 2: DrawTexture(swhale, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break;
+ case 3: DrawTexture(fish, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break;
+ default: break;
+ }
+
+ // Draw enemies bounding boxes
+ /*
+ switch(enemyType[i])
+ {
+ case 0: DrawRectangleRec(enemyBounds[i], Fade(RED, 0.5f)); break;
+ case 1: DrawRectangleRec(enemyBounds[i], Fade(RED, 0.5f)); break;
+ case 2: DrawRectangleRec(enemyBounds[i], Fade(RED, 0.5f)); break;
+ case 3: DrawRectangleRec(enemyBounds[i], Fade(GREEN, 0.5f)); break;
+ default: break;
+ }
+ */
+ }
+ }
+
+ // Draw gameplay interface
+ DrawRectangle(20, 20, 400, 40, Fade(GRAY, 0.4f));
+ DrawRectangle(20, 20, foodBar, 40, ORANGE);
+ DrawRectangleLines(20, 20, 400, 40, BLACK);
+
+ DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
+ DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
+
+ if (gameraMode)
+ {
+ DrawText("GAMERA MODE", 60, 22, 40, GRAY);
+ DrawTexture(gframe, 0, 0, Fade(WHITE, 0.5f));
+ }
+
+ } break;
+ case ENDING:
+ {
+ // Draw a transparent black rectangle that covers all screen
+ DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
+
+ DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
+
+ DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
+ DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
+ DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
+ DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
+
+ // Draw blinking text
+ if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
+
+ } break;
+ default: break;
+ }
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+} \ No newline at end of file
diff --git a/games/drturtle/makefile b/games/drturtle/makefile
new file mode 100644
index 00000000..6641a5fd
--- /dev/null
+++ b/games/drturtle/makefile
@@ -0,0 +1,186 @@
+#**************************************************************************************************
+#
+# raylib - makefile to compile Dr.Turtle game
+#
+# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
+# will the authors be held liable for any damages arising from the use of this software.
+#
+# Permission is granted to anyone to use this software for any purpose, including commercial
+# applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
+# in the product documentation would be appreciated but is not required.
+#
+# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+# as being the original software.
+#
+# 3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+# define raylib platform if not defined (by default, compile for RPI)
+# Other possible platform: PLATFORM_DESKTOP
+PLATFORM ?= PLATFORM_DESKTOP
+
+# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
+ ifeq ($(OS),Windows_NT)
+ PLATFORM_OS=WINDOWS
+ LIBPATH=win32
+ else
+ UNAMEOS:=$(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS=LINUX
+ LIBPATH=linux
+ else
+ ifeq ($(UNAMEOS),Darwin)
+ PLATFORM_OS=OSX
+ LIBPATH=osx
+ endif
+ endif
+ endif
+endif
+
+# define compiler: gcc for C program, define as g++ for C++
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ # define emscripten compiler
+ CC = emcc
+else
+ifeq ($(PLATFORM_OS),OSX)
+ # define llvm compiler for mac
+ CC = clang
+else
+ # define default gcc compiler
+ CC = gcc
+endif
+endif
+
+# define compiler flags:
+# -O2 defines optimization level
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 use standard C from 1999 revision
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
+else
+ CFLAGS = -O2 -Wall -std=c99
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1
+ #-s ASSERTIONS=1 --preload-file resources
+ #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
+ #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
+endif
+
+# define any directories containing required header files
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
+else
+ INCLUDES = -I. -IC:/raylib/raylib/src -IC:/raylib/raylib/src
+# external libraries headers
+# GLFW3
+ INCLUDES += -I../../external/glfw3/include
+# GLEW
+ INCLUDES += -I../../external/glew/include
+# OpenAL Soft
+ INCLUDES += -I../../external/openal_soft/include
+endif
+
+# define library paths containing required libs
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ LFLAGS = -L. -L../../src -L/opt/vc/lib
+else
+ LFLAGS = -L. -LC:/raylib/raylib/src -L../../../src
+ # external libraries to link with
+ # GLFW3
+ LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
+ ifneq ($(PLATFORM_OS),OSX)
+ # OpenAL Soft
+ LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
+ # GLEW
+ LFLAGS += -L../../external/glew/lib/$(LIBPATH)
+ endif
+endif
+
+# define any libraries to link into executable
+# if you want to link libraries (libname.so or libname.a), use the -lname
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),LINUX)
+ # libraries for Debian GNU/Linux desktop compiling
+ # requires the following packages:
+ # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
+ LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ # libraries for OS X 10.9 desktop compiling
+ # requires the following packages:
+ # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
+ LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
+ else
+ # libraries for Windows desktop compiling
+ # NOTE: GLFW3 and OpenAL Soft libraries should be installed
+ LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ # libraries for Raspberry Pi compiling
+ # NOTE: OpenAL Soft library should be installed (libopenal1 package)
+ LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ LIBS = ../../src/libraylib.bc
+endif
+
+# define additional parameters and flags for windows
+ifeq ($(PLATFORM_OS),WINDOWS)
+ # resources file contains windows exe icon
+ # -Wl,--subsystem,windows hides the console window
+ WINFLAGS = ../../src/resources -Wl,--subsystem,windows
+endif
+
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ EXT = .html
+endif
+
+# define all screen object files required
+SCREENS = \
+
+# typing 'make' will invoke the first target entry in the file,
+# in this case, the 'default' target entry is advance_game
+default: drturtle
+
+# compile template - advance_game
+drturtle: drturtle_final_web.c $(SCREENS)
+ $(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# clean everything
+clean:
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),OSX)
+ find . -type f -perm +ugo+x -delete
+ rm -f *.o
+ else
+ ifeq ($(PLATFORM_OS),LINUX)
+ find . -type f -executable -delete
+ rm -f *.o
+ else
+ del *.o *.exe
+ endif
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ find . -type f -executable -delete
+ rm -f *.o
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ del *.o *.html *.js
+endif
+ @echo Cleaning done
+
+# instead of defining every module one by one, we can define a pattern
+# this pattern below will automatically compile every module defined on $(OBJS)
+#%.exe : %.c
+# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
diff --git a/games/light_my_ritual/makefile b/games/light_my_ritual/makefile
index b7e1bb58..90a02278 100644
--- a/games/light_my_ritual/makefile
+++ b/games/light_my_ritual/makefile
@@ -81,7 +81,7 @@ endif
ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
else
- INCLUDES = -I. -IC:/raylib/raylib/src -IC:/raylib/raylib/src
+ INCLUDES = -I. -I../../src
# external libraries headers
# GLFW3
INCLUDES += -I../../external/glfw3/include
@@ -95,7 +95,7 @@ endif
ifeq ($(PLATFORM),PLATFORM_RPI)
LFLAGS = -L. -L../../src -L/opt/vc/lib
else
- LFLAGS = -L. -LC:/raylib/raylib/src -L../../../src
+ LFLAGS = -L. -L../../src
# external libraries to link with
# GLFW3
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
@@ -133,14 +133,14 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- LIBS = C:/raylib/raylib/src/libraylib.bc
+ LIBS = ../../src/libraylib.bc
endif
# define additional parameters and flags for windows
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
- WINFLAGS = C:/raylib/raylib/src/resources -Wl,--subsystem,windows
+ WINFLAGS = ../../src/resources -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM),PLATFORM_WEB)