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authorraysan5 <raysan5@gmail.com>2016-02-11 15:51:04 +0100
committerraysan5 <raysan5@gmail.com>2016-02-11 15:51:04 +0100
commit685273675bc9247e215c213939c017e506296a70 (patch)
tree6aff46315f74491d58e5252c2b94fff9409009d9
parent15cd4dce4ed19bb80a765eb8eeeca0c6583d7b2a (diff)
downloadraylib-685273675bc9247e215c213939c017e506296a70.tar.gz
raylib-685273675bc9247e215c213939c017e506296a70.zip
Improved LoadHeightmap()
-rw-r--r--examples/models_heightmap.c16
-rw-r--r--examples/models_heightmap.pngbin123602 -> 96976 bytes
-rw-r--r--src/models.c60
-rw-r--r--src/raylib.h2
4 files changed, 37 insertions, 41 deletions
diff --git a/examples/models_heightmap.c b/examples/models_heightmap.c
index ac578c61..f1da3301 100644
--- a/examples/models_heightmap.c
+++ b/examples/models_heightmap.c
@@ -21,13 +21,13 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
// Define our custom camera to look into our 3d world
- Camera camera = {{ 24.0f, 18.0f, 24.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
+ Camera camera = {{ 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
- Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
- Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
- Model map = LoadHeightmap(image, 32); // Load heightmap model
- SetModelTexture(&map, texture); // Bind texture to model
- Vector3 mapPosition = { -16.0f, 0.0f, -16.0f }; // Set model position (depends on model scaling!)
+ Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
+ Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
+ Model map = LoadHeightmap(image, (Vector3){ 16, 8, 16 }); // Load heightmap model with defined size
+ SetModelTexture(&map, texture); // Bind texture to model
+ Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Set model position (depends on model scaling!)
UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
@@ -54,7 +54,9 @@ int main()
Begin3dMode(camera);
// NOTE: Model is scaled to 1/4 of its original size (128x128 units)
- DrawModel(map, mapPosition, 1/4.0f, RED);
+ DrawModel(map, mapPosition, 1.0f, RED);
+
+ DrawGrid(20, 1.0f);
End3dMode();
diff --git a/examples/models_heightmap.png b/examples/models_heightmap.png
index 9ed04586..6dcf01f0 100644
--- a/examples/models_heightmap.png
+++ b/examples/models_heightmap.png
Binary files differ
diff --git a/src/models.c b/src/models.c
index 91cb5813..94e61d84 100644
--- a/src/models.c
+++ b/src/models.c
@@ -55,7 +55,6 @@ extern unsigned int whiteTexture;
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
-static float GetHeightValue(Color pixel);
static Mesh LoadOBJ(const char *fileName);
//----------------------------------------------------------------------------------
@@ -608,17 +607,19 @@ Model LoadModelEx(Mesh data)
}
// Load a heightmap image as a 3d model
-Model LoadHeightmap(Image heightmap, float maxHeight)
+// NOTE: model map size is defined in generic units
+Model LoadHeightmap(Image heightmap, Vector3 size)
{
+ #define GRAY_VALUE(c) ((c.r+c.g+c.b)/3)
+
Mesh mesh;
int mapX = heightmap.width;
int mapZ = heightmap.height;
- Color *heightmapPixels = GetImageData(heightmap);
+ Color *pixels = GetImageData(heightmap);
// NOTE: One vertex per pixel
- // TODO: Consider resolution when generating model data?
int numTriangles = (mapX-1)*(mapZ-1)*2; // One quad every four pixels
mesh.vertexCount = numTriangles*3;
@@ -634,7 +635,7 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
int trisCounter = 0;
- float scaleFactor = maxHeight/255; // TODO: Review scaleFactor calculation
+ Vector3 scaleFactor = { size.x/mapX, size.y/255.0f, size.z/mapZ };
for(int z = 0; z < mapZ-1; z++)
{
@@ -644,17 +645,17 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
//----------------------------------------------------------
// one triangle - 3 vertex
- mesh.vertices[vCounter] = x;
- mesh.vertices[vCounter + 1] = GetHeightValue(heightmapPixels[x + z*mapX])*scaleFactor;
- mesh.vertices[vCounter + 2] = z;
+ mesh.vertices[vCounter] = (float)x*scaleFactor.x;
+ mesh.vertices[vCounter + 1] = (float)GRAY_VALUE(pixels[x + z*mapX])*scaleFactor.y;
+ mesh.vertices[vCounter + 2] = (float)z*scaleFactor.z;
- mesh.vertices[vCounter + 3] = x;
- mesh.vertices[vCounter + 4] = GetHeightValue(heightmapPixels[x + (z+1)*mapX])*scaleFactor;
- mesh.vertices[vCounter + 5] = z+1;
+ mesh.vertices[vCounter + 3] = (float)x*scaleFactor.x;
+ mesh.vertices[vCounter + 4] = (float)GRAY_VALUE(pixels[x + (z + 1)*mapX])*scaleFactor.y;
+ mesh.vertices[vCounter + 5] = (float)(z + 1)*scaleFactor.z;
- mesh.vertices[vCounter + 6] = x+1;
- mesh.vertices[vCounter + 7] = GetHeightValue(heightmapPixels[(x+1) + z*mapX])*scaleFactor;
- mesh.vertices[vCounter + 8] = z;
+ mesh.vertices[vCounter + 6] = (float)(x + 1)*scaleFactor.x;
+ mesh.vertices[vCounter + 7] = (float)GRAY_VALUE(pixels[(x + 1) + z*mapX])*scaleFactor.y;
+ mesh.vertices[vCounter + 8] = (float)z*scaleFactor.z;
// another triangle - 3 vertex
mesh.vertices[vCounter + 9] = mesh.vertices[vCounter + 6];
@@ -665,21 +666,21 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
mesh.vertices[vCounter + 13] = mesh.vertices[vCounter + 4];
mesh.vertices[vCounter + 14] = mesh.vertices[vCounter + 5];
- mesh.vertices[vCounter + 15] = x+1;
- mesh.vertices[vCounter + 16] = GetHeightValue(heightmapPixels[(x+1) + (z+1)*mapX])*scaleFactor;
- mesh.vertices[vCounter + 17] = z+1;
+ mesh.vertices[vCounter + 15] = (float)(x + 1)*scaleFactor.x;
+ mesh.vertices[vCounter + 16] = (float)GRAY_VALUE(pixels[(x + 1) + (z + 1)*mapX])*scaleFactor.y;
+ mesh.vertices[vCounter + 17] = (float)(z + 1)*scaleFactor.z;
vCounter += 18; // 6 vertex, 18 floats
// Fill texcoords array with data
//--------------------------------------------------------------
- mesh.texcoords[tcCounter] = (float)x / (mapX-1);
- mesh.texcoords[tcCounter + 1] = (float)z / (mapZ-1);
+ mesh.texcoords[tcCounter] = (float)x/(mapX - 1);
+ mesh.texcoords[tcCounter + 1] = (float)z/(mapZ - 1);
- mesh.texcoords[tcCounter + 2] = (float)x / (mapX-1);
- mesh.texcoords[tcCounter + 3] = (float)(z+1) / (mapZ-1);
+ mesh.texcoords[tcCounter + 2] = (float)x/(mapX - 1);
+ mesh.texcoords[tcCounter + 3] = (float)(z + 1)/(mapZ - 1);
- mesh.texcoords[tcCounter + 4] = (float)(x+1) / (mapX-1);
- mesh.texcoords[tcCounter + 5] = (float)z / (mapZ-1);
+ mesh.texcoords[tcCounter + 4] = (float)(x + 1)/(mapX - 1);
+ mesh.texcoords[tcCounter + 5] = (float)z/(mapZ - 1);
mesh.texcoords[tcCounter + 6] = mesh.texcoords[tcCounter + 4];
mesh.texcoords[tcCounter + 7] = mesh.texcoords[tcCounter + 5];
@@ -687,13 +688,12 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
mesh.texcoords[tcCounter + 8] = mesh.texcoords[tcCounter + 2];
mesh.texcoords[tcCounter + 9] = mesh.texcoords[tcCounter + 3];
- mesh.texcoords[tcCounter + 10] = (float)(x+1) / (mapX-1);
- mesh.texcoords[tcCounter + 11] = (float)(z+1) / (mapZ-1);
+ mesh.texcoords[tcCounter + 10] = (float)(x + 1)/(mapX - 1);
+ mesh.texcoords[tcCounter + 11] = (float)(z + 1)/(mapZ - 1);
tcCounter += 12; // 6 texcoords, 12 floats
// Fill normals array with data
//--------------------------------------------------------------
- // NOTE: Current Model implementation doe not use normals!
for (int i = 0; i < 18; i += 3)
{
mesh.normals[nCounter + i] = 0.0f;
@@ -709,7 +709,7 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
}
}
- free(heightmapPixels);
+ free(pixels);
// Fill color data
// NOTE: Not used any more... just one plain color defined at DrawModel()
@@ -1688,12 +1688,6 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
// Module specific Functions Definition
//----------------------------------------------------------------------------------
-// Get current vertex y altitude (proportional to pixel colors in grayscale)
-static float GetHeightValue(Color pixel)
-{
- return (((float)pixel.r + (float)pixel.g + (float)pixel.b)/3);
-}
-
// Load OBJ mesh data
static Mesh LoadOBJ(const char *fileName)
{
diff --git a/src/raylib.h b/src/raylib.h
index a5dd6ad2..f9241533 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -759,7 +759,7 @@ void DrawGizmo(Vector3 position);
Model LoadModel(const char *fileName); // Load a 3d model (.OBJ)
Model LoadModelEx(Mesh data); // Load a 3d model (from vertex data)
//Model LoadModelFromRES(const char *rresName, int resId); // TODO: Load a 3d model from rRES file (raylib Resource)
-Model LoadHeightmap(Image heightmap, float maxHeight); // Load a heightmap image as a 3d model
+Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model
Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
void UnloadModel(Model model); // Unload 3d model from memory
void SetModelTexture(Model *model, Texture2D texture); // Link a texture to a model