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| author | raysan5 <raysan5@gmail.com> | 2014-03-16 20:27:58 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-03-16 20:27:58 +0100 |
| commit | 0a71a92eeb6cd05631c268005758bb9d4066f659 (patch) | |
| tree | bfa1c17fcce2c38a1d18644e0c1108c9993589bb | |
| parent | 4127638f92cc451754bd13899b9fc51d802c7136 (diff) | |
| download | raylib-0a71a92eeb6cd05631c268005758bb9d4066f659.tar.gz raylib-0a71a92eeb6cd05631c268005758bb9d4066f659.zip | |
Text formatting
| -rw-r--r-- | tools/README.txt | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/tools/README.txt b/tools/README.txt index 4c9f6614..58bc4f0a 100644 --- a/tools/README.txt +++ b/tools/README.txt @@ -8,29 +8,23 @@ * ***********************************************************************************************/ - rrem creates a .rres resource with embedded files and a .h header to access embedded data - Usage example: 1) Create 'resources.rres' and 'resources.h' including 3 files: - rrem image01.png image02.jpg sound03.wav - + rrem image01.png image02.jpg sound03.wav 2) In your raylib program, just add at top: #include "resources.h" - 3) When a resource is required, just load it using: Texture2D mytex = LoadTextureFromRES("resources.rres", RES_image01); Sound mysound = LoadSoundFromRES("resources.rres", RES_sound03); - Note that you can check resources id names in resources.h file - -Have fun! :) +Have fun! :)
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