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authorraysan5 <raysan5@gmail.com>2014-09-18 19:00:30 +0200
committerraysan5 <raysan5@gmail.com>2014-09-18 19:00:30 +0200
commit1ef1f3d7ea40992b507ed6969df465fabb383910 (patch)
tree3585d630ff583f9a52ff1de9e169eb0f1ad29f54
parent815f90974cede854883bb6ace76358840d23ef86 (diff)
downloadraylib-1ef1f3d7ea40992b507ed6969df465fabb383910.tar.gz
raylib-1ef1f3d7ea40992b507ed6969df465fabb383910.zip
Multiple templates to start a game
Some basic to advance templates are provided to be use as base code for new games
-rw-r--r--templates/advance_game/advance_game.c226
-rw-r--r--templates/advance_game/makefile118
-rw-r--r--templates/advance_game/screens/screen_ending.c80
-rw-r--r--templates/advance_game/screens/screen_ending.obin0 -> 1622 bytes
-rw-r--r--templates/advance_game/screens/screen_gameplay.c80
-rw-r--r--templates/advance_game/screens/screen_gameplay.obin0 -> 1632 bytes
-rw-r--r--templates/advance_game/screens/screen_logo.c81
-rw-r--r--templates/advance_game/screens/screen_logo.obin0 -> 1362 bytes
-rw-r--r--templates/advance_game/screens/screen_options.c71
-rw-r--r--templates/advance_game/screens/screen_options.obin0 -> 1047 bytes
-rw-r--r--templates/advance_game/screens/screen_title.c81
-rw-r--r--templates/advance_game/screens/screen_title.obin0 -> 1617 bytes
-rw-r--r--templates/advance_game/screens/screens.h92
-rw-r--r--templates/basic_game/basic_game.c152
-rw-r--r--templates/basic_game/makefile90
-rw-r--r--templates/basic_test/basic_test.c59
-rw-r--r--templates/basic_test/makefile90
-rw-r--r--templates/simple_game/makefile98
-rw-r--r--templates/simple_game/screens.c195
-rw-r--r--templates/simple_game/screens.h74
-rw-r--r--templates/simple_game/screens.obin0 -> 3124 bytes
-rw-r--r--templates/simple_game/simple_game.c98
-rw-r--r--templates/standard_game/makefile118
-rw-r--r--templates/standard_game/screens/screen_ending.c80
-rw-r--r--templates/standard_game/screens/screen_ending.obin0 -> 1622 bytes
-rw-r--r--templates/standard_game/screens/screen_gameplay.c80
-rw-r--r--templates/standard_game/screens/screen_gameplay.obin0 -> 1632 bytes
-rw-r--r--templates/standard_game/screens/screen_logo.c81
-rw-r--r--templates/standard_game/screens/screen_logo.obin0 -> 1362 bytes
-rw-r--r--templates/standard_game/screens/screen_options.c71
-rw-r--r--templates/standard_game/screens/screen_options.obin0 -> 1047 bytes
-rw-r--r--templates/standard_game/screens/screen_title.c81
-rw-r--r--templates/standard_game/screens/screen_title.obin0 -> 1617 bytes
-rw-r--r--templates/standard_game/screens/screens.h92
-rw-r--r--templates/standard_game/standard_game.c144
35 files changed, 2432 insertions, 0 deletions
diff --git a/templates/advance_game/advance_game.c b/templates/advance_game/advance_game.c
new file mode 100644
index 00000000..891bbaf1
--- /dev/null
+++ b/templates/advance_game/advance_game.c
@@ -0,0 +1,226 @@
+/*******************************************************************************************
+*
+* raylib - Advance Game template
+*
+* <Game title>
+* <Game description>
+*
+* This game has been created using raylib (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+#include "screens/screens.h" // NOTE: Defines global variable: currentScreen
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Required variables to manage screen transitions (fade-in, fade-out)
+float transAlpha = 0;
+bool onTransition = false;
+bool transFadeOut = false;
+int transFromScreen = -1;
+int transToScreen = -1;
+
+//----------------------------------------------------------------------------------
+// Local Functions Declaration
+//----------------------------------------------------------------------------------
+void TransitionToScreen(int screen);
+void UpdateTransition(void);
+void DrawTransition(void);
+
+//----------------------------------------------------------------------------------
+// Main entry point
+//----------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //---------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+ const char windowTitle[30] = "<game name goes here>";
+
+ InitWindow(screenWidth, screenHeight, windowTitle);
+
+ // TODO: Load global data here (assets that must be available in all screens, i.e. fonts)
+
+ // Setup and Init first screen
+ currentScreen = LOGO;
+ InitLogoScreen();
+
+ SetTargetFPS(60);
+ //----------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (!onTransition)
+ {
+ switch(currentScreen)
+ {
+ case LOGO:
+ {
+ UpdateLogoScreen();
+
+ if (FinishLogoScreen()) TransitionToScreen(TITLE);
+
+ } break;
+ case TITLE:
+ {
+ UpdateTitleScreen();
+
+ if (FinishTitleScreen() == 1) TransitionToScreen(OPTIONS);
+ else if (FinishTitleScreen() == 2) TransitionToScreen(GAMEPLAY);
+
+ } break;
+ case OPTIONS:
+ {
+ UpdateOptionsScreen();
+
+ if (FinishOptionsScreen()) TransitionToScreen(TITLE);
+
+ } break;
+ case GAMEPLAY:
+ {
+ UpdateGameplayScreen();
+
+ if (FinishGameplayScreen()) TransitionToScreen(ENDING);
+
+ } break;
+ case ENDING:
+ {
+ UpdateEndingScreen();
+
+ if (FinishEndingScreen()) TransitionToScreen(TITLE);
+
+ } break;
+ default: break;
+ }
+ }
+ else
+ {
+ // Update transition (fade-in, fade-out)
+ UpdateTransition();
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ switch(currentScreen)
+ {
+ case LOGO: DrawLogoScreen(); break;
+ case TITLE: DrawTitleScreen(); break;
+ case OPTIONS: DrawOptionsScreen(); break;
+ case GAMEPLAY: DrawGameplayScreen(); break;
+ case ENDING: DrawEndingScreen(); break;
+ default: break;
+ }
+
+ if (onTransition) DrawTransition();
+
+ //DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+
+ // TODO: Unload all global loaded data (i.e. fonts) here!
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+void TransitionToScreen(int screen)
+{
+ onTransition = true;
+ transFromScreen = currentScreen;
+ transToScreen = screen;
+}
+
+void UpdateTransition(void)
+{
+ if (!transFadeOut)
+ {
+ transAlpha += 0.01;
+
+ if (transAlpha >= 1.0)
+ {
+ transAlpha = 1.0;
+
+ switch (transFromScreen)
+ {
+ case LOGO: UnloadLogoScreen(); break;
+ case TITLE: UnloadTitleScreen(); break;
+ case OPTIONS: UnloadOptionsScreen(); break;
+ case GAMEPLAY: UnloadGameplayScreen(); break;
+ case ENDING: UnloadEndingScreen(); break;
+ default: break;
+ }
+
+ switch (transToScreen)
+ {
+ case LOGO:
+ {
+ InitLogoScreen();
+ currentScreen = LOGO;
+ } break;
+ case TITLE:
+ {
+ InitTitleScreen();
+ currentScreen = TITLE;
+ } break;
+ case OPTIONS:
+ {
+ InitOptionsScreen();
+ currentScreen = OPTIONS;
+ } break;
+ case GAMEPLAY:
+ {
+ InitGameplayScreen();
+ currentScreen = GAMEPLAY;
+ } break;
+ case ENDING:
+ {
+ InitEndingScreen();
+ currentScreen = ENDING;
+ } break;
+ default: break;
+ }
+
+ transFadeOut = true;
+ }
+ }
+ else // Transition fade out logic
+ {
+ transAlpha -= 0.01f;
+
+ if (transAlpha <= 0)
+ {
+ transAlpha = 0;
+ transFadeOut = false;
+ onTransition = false;
+ transFromScreen = -1;
+ transToScreen = -1;
+ }
+ }
+}
+
+void DrawTransition(void)
+{
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(BLACK, transAlpha));
+} \ No newline at end of file
diff --git a/templates/advance_game/makefile b/templates/advance_game/makefile
new file mode 100644
index 00000000..bf4b5589
--- /dev/null
+++ b/templates/advance_game/makefile
@@ -0,0 +1,118 @@
+#**************************************************************************************************
+#
+# raylib - Advance Game
+#
+# makefile to compile advance game
+#
+# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
+# will the authors be held liable for any damages arising from the use of this software.
+#
+# Permission is granted to anyone to use this software for any purpose, including commercial
+# applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
+# in the product documentation would be appreciated but is not required.
+#
+# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+# as being the original software.
+#
+# 3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+# define raylib platform if not defined (by default, compile for RPI)
+# Other possible platform: PLATFORM_DESKTOP
+PLATFORM ?= PLATFORM_RPI
+
+# define compiler: gcc for C program, define as g++ for C++
+CC = gcc
+
+# define compiler flags:
+# -O2 defines optimization level
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 use standard C from 1999 revision
+CFLAGS = -O2 -Wall -std=c99
+#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
+
+# define any directories containing required header files
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ INCLUDES = -I. -I./screens -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
+else
+ INCLUDES = -I. -I./screens -I../../src
+endif
+
+# define library paths containing required libs
+LFLAGS = -L. -L../../src -L/opt/vc/lib
+
+# define any libraries to link into executable
+# if you want to link libraries (libname.so or libname.a), use the -lname
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ # libraries for Raspberry Pi compiling
+ # NOTE: OpenAL Soft library should be installed (libopenal1 package)
+ LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal
+else
+ # libraries for Windows desktop compiling
+ # NOTE: GLFW3 and OpenAL Soft libraries should be installed
+ LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
+endif
+
+# define additional parameters and flags for windows
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # resources file contains windows exe icon
+ # -Wl,--subsystem,windows hides the console window
+ WINFLAGS = ../../src/resources -Wl,--subsystem,windows
+endif
+
+# define all screen object files required
+SCREENS = \
+ screens/screen_logo.o \
+ screens/screen_title.o \
+ screens/screen_options.o \
+ screens/screen_gameplay.o \
+ screens/screen_ending.o \
+
+# typing 'make' will invoke the first target entry in the file,
+# in this case, the 'default' target entry is advance_game
+default: advance_game
+
+# compile template - advance_game
+advance_game: advance_game.c $(SCREENS)
+ $(CC) -o $@ $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile screen LOGO
+screens/screen_logo.o: screens/screen_logo.c
+ $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+
+# compile screen TITLE
+screens/screen_title.o: screens/screen_title.c
+ $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+
+# compile screen OPTIONS
+screens/screen_options.o: screens/screen_options.c
+ $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+
+# compile screen GAMEPLAY
+screens/screen_gameplay.o: screens/screen_gameplay.c
+ $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+
+# compile screen ENDING
+screens/screen_ending.o: screens/screen_ending.c
+ $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+
+# clean everything
+clean:
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ rm -f screens/*.o
+# find . -executable -delete
+else
+ del screens/*.o *.exe
+endif
+ @echo Cleaning done
+
+# instead of defining every module one by one, we can define a pattern
+# this pattern below will automatically compile every module defined on $(OBJS)
+#%.exe : %.c
+# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
diff --git a/templates/advance_game/screens/screen_ending.c b/templates/advance_game/screens/screen_ending.c
new file mode 100644
index 00000000..3d9f81a1
--- /dev/null
+++ b/templates/advance_game/screens/screen_ending.c
@@ -0,0 +1,80 @@
+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Ending screen global variables
+static int framesCounter;
+static int finishScreen;
+
+//----------------------------------------------------------------------------------
+// Ending Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Ending Screen Initialization logic
+void InitEndingScreen(void)
+{
+ // TODO: Initialize ENDING screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Ending Screen Update logic
+void UpdateEndingScreen(void)
+{
+ // TODO: Update ENDING screen variables here!
+
+ // Press enter to return to TITLE screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ finishScreen = 1;
+ }
+}
+
+// Ending Screen Draw logic
+void DrawEndingScreen(void)
+{
+ // TODO: Draw ENDING screen here!
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
+ DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
+ DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE);
+}
+
+// Ending Screen Unload logic
+void UnloadEndingScreen(void)
+{
+ // TODO: Unload ENDING screen variables here!
+}
+
+// Ending Screen should finish?
+int FinishEndingScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file
diff --git a/templates/advance_game/screens/screen_ending.o b/templates/advance_game/screens/screen_ending.o
new file mode 100644
index 00000000..5d819b16
--- /dev/null
+++ b/templates/advance_game/screens/screen_ending.o
Binary files differ
diff --git a/templates/advance_game/screens/screen_gameplay.c b/templates/advance_game/screens/screen_gameplay.c
new file mode 100644
index 00000000..307f2ea3
--- /dev/null
+++ b/templates/advance_game/screens/screen_gameplay.c
@@ -0,0 +1,80 @@
+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Gameplay screen global variables
+static int framesCounter;
+static int finishScreen;
+
+//----------------------------------------------------------------------------------
+// Gameplay Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Gameplay Screen Initialization logic
+void InitGameplayScreen(void)
+{
+ // TODO: Initialize GAMEPLAY screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Gameplay Screen Update logic
+void UpdateGameplayScreen(void)
+{
+ // TODO: Update GAMEPLAY screen variables here!
+
+ // Press enter to change to ENDING screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ finishScreen = 1;
+ }
+}
+
+// Gameplay Screen Draw logic
+void DrawGameplayScreen(void)
+{
+ // TODO: Draw GAMEPLAY screen here!
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE);
+ DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
+ DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON);
+}
+
+// Gameplay Screen Unload logic
+void UnloadGameplayScreen(void)
+{
+ // TODO: Unload GAMEPLAY screen variables here!
+}
+
+// Gameplay Screen should finish?
+int FinishGameplayScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file
diff --git a/templates/advance_game/screens/screen_gameplay.o b/templates/advance_game/screens/screen_gameplay.o
new file mode 100644
index 00000000..b31cccb3
--- /dev/null
+++ b/templates/advance_game/screens/screen_gameplay.o
Binary files differ
diff --git a/templates/advance_game/screens/screen_logo.c b/templates/advance_game/screens/screen_logo.c
new file mode 100644
index 00000000..1cd42830
--- /dev/null
+++ b/templates/advance_game/screens/screen_logo.c
@@ -0,0 +1,81 @@
+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Logo screen global variables
+static int framesCounter;
+static int finishScreen;
+
+//----------------------------------------------------------------------------------
+// Logo Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Logo Screen Initialization logic
+void InitLogoScreen(void)
+{
+ // TODO: Initialize LOGO screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Logo Screen Update logic
+void UpdateLogoScreen(void)
+{
+ // TODO: Update LOGO screen variables here!
+
+ framesCounter++; // Count frames
+
+ // Wait for 2 seconds (120 frames) before jumping to TITLE screen
+ if (framesCounter > 120)
+ {
+ finishScreen = true;
+ }
+}
+
+// Logo Screen Draw logic
+void DrawLogoScreen(void)
+{
+ // TODO: Draw LOGO screen here!
+ DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
+ DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY);
+}
+
+// Logo Screen Unload logic
+void UnloadLogoScreen(void)
+{
+ // TODO: Unload LOGO screen variables here!
+}
+
+// Logo Screen should finish?
+int FinishLogoScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file
diff --git a/templates/advance_game/screens/screen_logo.o b/templates/advance_game/screens/screen_logo.o
new file mode 100644
index 00000000..10a99746
--- /dev/null
+++ b/templates/advance_game/screens/screen_logo.o
Binary files differ
diff --git a/templates/advance_game/screens/screen_options.c b/templates/advance_game/screens/screen_options.c
new file mode 100644
index 00000000..87d32264
--- /dev/null
+++ b/templates/advance_game/screens/screen_options.c
@@ -0,0 +1,71 @@
+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Options Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Options screen global variables
+static int framesCounter;
+static int finishScreen;
+
+//----------------------------------------------------------------------------------
+// Options Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Options Screen Initialization logic
+void InitOptionsScreen(void)
+{
+ // TODO: Initialize OPTIONS screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Options Screen Update logic
+void UpdateOptionsScreen(void)
+{
+ // TODO: Update OPTIONS screen variables here!
+}
+
+// Options Screen Draw logic
+void DrawOptionsScreen(void)
+{
+ // TODO: Draw OPTIONS screen here!
+}
+
+// Options Screen Unload logic
+void UnloadOptionsScreen(void)
+{
+ // TODO: Unload OPTIONS screen variables here!
+}
+
+// Options Screen should finish?
+int FinishOptionsScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file
diff --git a/templates/advance_game/screens/screen_options.o b/templates/advance_game/screens/screen_options.o
new file mode 100644
index 00000000..17153fd9
--- /dev/null
+++ b/templates/advance_game/screens/screen_options.o
Binary files differ
diff --git a/templates/advance_game/screens/screen_title.c b/templates/advance_game/screens/screen_title.c
new file mode 100644
index 00000000..9c288fb5
--- /dev/null
+++ b/templates/advance_game/screens/screen_title.c
@@ -0,0 +1,81 @@
+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Title Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Title screen global variables
+static int framesCounter;
+static int finishScreen;
+
+//----------------------------------------------------------------------------------
+// Title Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Title Screen Initialization logic
+void InitTitleScreen(void)
+{
+ // TODO: Initialize TITLE screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Title Screen Update logic
+void UpdateTitleScreen(void)
+{
+ // TODO: Update TITLE screen variables here!
+
+ // Press enter to change to GAMEPLAY screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ //finishScreen = 1; // OPTIONS
+ finishScreen = 2; // GAMEPLAY
+ }
+}
+
+// Title Screen Draw logic
+void DrawTitleScreen(void)
+{
+ // TODO: Draw TITLE screen here!
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN);
+ DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
+ DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
+}
+
+// Title Screen Unload logic
+void UnloadTitleScreen(void)
+{
+ // TODO: Unload TITLE screen variables here!
+}
+
+// Title Screen should finish?
+int FinishTitleScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file
diff --git a/templates/advance_game/screens/screen_title.o b/templates/advance_game/screens/screen_title.o
new file mode 100644
index 00000000..cbe17297
--- /dev/null
+++ b/templates/advance_game/screens/screen_title.o
Binary files differ
diff --git a/templates/advance_game/screens/screens.h b/templates/advance_game/screens/screens.h
new file mode 100644
index 00000000..88537d9b
--- /dev/null
+++ b/templates/advance_game/screens/screens.h
@@ -0,0 +1,92 @@
+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Screens Functions Declarations (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#ifndef SCREENS_H
+#define SCREENS_H
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen;
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+GameScreen currentScreen;
+
+#ifdef __cplusplus
+extern "C" { // Prevents name mangling of functions
+#endif
+
+//----------------------------------------------------------------------------------
+// Logo Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitLogoScreen(void);
+void UpdateLogoScreen(void);
+void DrawLogoScreen(void);
+void UnloadLogoScreen(void);
+int FinishLogoScreen(void);
+
+//----------------------------------------------------------------------------------
+// Title Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitTitleScreen(void);
+void UpdateTitleScreen(void);
+void DrawTitleScreen(void);
+void UnloadTitleScreen(void);
+int FinishTitleScreen(void);
+
+//----------------------------------------------------------------------------------
+// Options Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitOptionsScreen(void);
+void UpdateOptionsScreen(void);
+void DrawOptionsScreen(void);
+void UnloadOptionsScreen(void);
+int FinishOptionsScreen(void);
+
+//----------------------------------------------------------------------------------
+// Gameplay Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitGameplayScreen(void);
+void UpdateGameplayScreen(void);
+void DrawGameplayScreen(void);
+void UnloadGameplayScreen(void);
+int FinishGameplayScreen(void);
+
+//----------------------------------------------------------------------------------
+// Ending Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitEndingScreen(void);
+void UpdateEndingScreen(void);
+void DrawEndingScreen(void);
+void UnloadEndingScreen(void);
+int FinishEndingScreen(void);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // SCREENS_H \ No newline at end of file
diff --git a/templates/basic_game/basic_game.c b/templates/basic_game/basic_game.c
new file mode 100644
index 00000000..990552c8
--- /dev/null
+++ b/templates/basic_game/basic_game.c
@@ -0,0 +1,152 @@
+/*******************************************************************************************
+*
+* raylib - Basic Game template
+*
+* <Game title>
+* <Game description>
+*
+* This game has been created using raylib v1.2 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen;
+
+//----------------------------------------------------------------------------------
+// Main entry point
+//----------------------------------------------------------------------------------
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+ const char windowTitle[30] = "<game name goes here>";
+
+ GameScreen currentScreen = LOGO;
+
+ InitWindow(screenWidth, screenHeight, windowTitle);
+
+ // TODO: Initialize all required variables and load all required data here!
+
+ int framesCounter = 0; // Used to count frames
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ switch(currentScreen)
+ {
+ case LOGO:
+ {
+ // TODO: Update LOGO screen variables here!
+
+ framesCounter++; // Count frames
+
+ // Wait for 2 seconds (120 frames) before jumping to TITLE screen
+ if (framesCounter > 120)
+ {
+ currentScreen = TITLE;
+ }
+ } break;
+ case TITLE:
+ {
+ // TODO: Update TITLE screen variables here!
+
+ // Press enter to change to GAMEPLAY screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ currentScreen = GAMEPLAY;
+ }
+ } break;
+ case GAMEPLAY:
+ {
+ // TODO: Update GAMEPLAY screen variables here!
+
+ // Press enter to change to ENDING screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ currentScreen = ENDING;
+ }
+ } break;
+ case ENDING:
+ {
+ // TODO: Update ENDING screen variables here!
+
+ // Press enter to return to TITLE screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ currentScreen = TITLE;
+ }
+ } break;
+ default: break;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ switch(currentScreen)
+ {
+ case LOGO:
+ {
+ // TODO: Draw LOGO screen here!
+ DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
+ DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY);
+
+ } break;
+ case TITLE:
+ {
+ // TODO: Draw TITLE screen here!
+ DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
+ DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
+ DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
+
+ } break;
+ case GAMEPLAY:
+ {
+ // TODO: Draw GAMEPLAY screen here!
+ DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE);
+ DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
+ DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON);
+
+ } break;
+ case ENDING:
+ {
+ // TODO: Draw ENDING screen here!
+ DrawRectangle(0, 0, screenWidth, screenHeight, BLUE);
+ DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
+ DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE);
+
+ } break;
+ default: break;
+ }
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+
+ // TODO: Unload all loaded data (textures, fonts, audio) here!
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/templates/basic_game/makefile b/templates/basic_game/makefile
new file mode 100644
index 00000000..6b3d647e
--- /dev/null
+++ b/templates/basic_game/makefile
@@ -0,0 +1,90 @@
+#**************************************************************************************************
+#
+# raylib - Basic Game
+#
+# makefile to compile basic game
+#
+# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
+# will the authors be held liable for any damages arising from the use of this software.
+#
+# Permission is granted to anyone to use this software for any purpose, including commercial
+# applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
+# in the product documentation would be appreciated but is not required.
+#
+# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+# as being the original software.
+#
+# 3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+# define raylib platform (by default, compile for RPI)
+# Other possible platform: PLATFORM_DESKTOP
+PLATFORM ?= PLATFORM_RPI
+
+# define compiler: gcc for C program, define as g++ for C++
+CC = gcc
+
+# define compiler flags:
+# -O2 defines optimization level
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 use standard C from 1999 revision
+CFLAGS = -O2 -Wall -std=c99
+#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
+
+# define any directories containing required header files
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
+else
+ INCLUDES = -I. -I../../src
+endif
+
+# define library paths containing required libs
+LFLAGS = -L. -L../../src -L/opt/vc/lib
+
+# define any libraries to link into executable
+# if you want to link libraries (libname.so or libname.a), use the -lname
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ # libraries for Raspberry Pi compiling
+ # NOTE: OpenAL Soft library should be installed (libopenal1 package)
+ LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal
+else
+ # libraries for Windows desktop compiling
+ # NOTE: GLFW3 and OpenAL Soft libraries should be installed
+ LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
+endif
+
+# define additional parameters and flags for windows
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # resources file contains windows exe icon
+ # -Wl,--subsystem,windows hides the console window
+ WINFLAGS = ../../src/resources -Wl,--subsystem,windows
+endif
+
+# typing 'make' will invoke the first target entry in the file,
+# in this case, the 'default' target entry is basic_game
+default: basic_game
+
+# compile template - basic_game
+basic_game: basic_game.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# clean everything
+clean:
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ rm -f *.o
+# find . -executable -delete
+else
+ del *.o *.exe
+endif
+ @echo Cleaning done
+
+# instead of defining every module one by one, we can define a pattern
+# this pattern below will automatically compile every module defined on $(OBJS)
+#%.exe : %.c
+# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
diff --git a/templates/basic_test/basic_test.c b/templates/basic_test/basic_test.c
new file mode 100644
index 00000000..d4359df5
--- /dev/null
+++ b/templates/basic_test/basic_test.c
@@ -0,0 +1,59 @@
+/*******************************************************************************************
+*
+* raylib - Template for basic test
+*
+* <Test description>
+*
+* This example has been created using raylib v1.2 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib basic test - <test description>");
+
+ // TODO: Initialize all required variables and load all required data here!
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("BASIC TEST TEMPLATE", 270, 180, 20, LIGHTGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+
+ // TODO: Unload all loaded data (textures, fonts, audio) here!
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/templates/basic_test/makefile b/templates/basic_test/makefile
new file mode 100644
index 00000000..648c4802
--- /dev/null
+++ b/templates/basic_test/makefile
@@ -0,0 +1,90 @@
+#**************************************************************************************************
+#
+# raylib - Basic Test
+#
+# makefile to compile basic test
+#
+# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
+# will the authors be held liable for any damages arising from the use of this software.
+#
+# Permission is granted to anyone to use this software for any purpose, including commercial
+# applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
+# in the product documentation would be appreciated but is not required.
+#
+# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+# as being the original software.
+#
+# 3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+# define raylib platform if not defined (by default, compile for RPI)
+# Other possible platform: PLATFORM_DESKTOP
+PLATFORM ?= PLATFORM_RPI
+
+# define compiler: gcc for C program, define as g++ for C++
+CC = gcc
+
+# define compiler flags:
+# -O2 defines optimization level
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 use standard C from 1999 revision
+CFLAGS = -O2 -Wall -std=c99
+#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
+
+# define any directories containing required header files
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
+else
+ INCLUDES = -I. -I../../src
+endif
+
+# define library paths containing required libs
+LFLAGS = -L. -L../../src -L/opt/vc/lib
+
+# define any libraries to link into executable
+# if you want to link libraries (libname.so or libname.a), use the -lname
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ # libraries for Raspberry Pi compiling
+ # NOTE: OpenAL Soft library should be installed (libopenal1 package)
+ LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal
+else
+ # libraries for Windows desktop compiling
+ # NOTE: GLFW3 and OpenAL Soft libraries should be installed
+ LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
+endif
+
+# define additional parameters and flags for windows
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # resources file contains windows exe icon
+ # -Wl,--subsystem,windows hides the console window
+ WINFLAGS = ../../src/resources -Wl,--subsystem,windows
+endif
+
+# typing 'make' will invoke the first target entry in the file,
+# in this case, the 'default' target entry is basic_test
+default: basic_test
+
+# compile template - basic_test
+basic_test: basic_test.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# clean everything
+clean:
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ rm -f *.o
+# find . -executable -delete
+else
+ del *.o *.exe
+endif
+ @echo Cleaning done
+
+# instead of defining every module one by one, we can define a pattern
+# this pattern below will automatically compile every module defined on $(OBJS)
+#%.exe : %.c
+# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
diff --git a/templates/simple_game/makefile b/templates/simple_game/makefile
new file mode 100644
index 00000000..418df1a3
--- /dev/null
+++ b/templates/simple_game/makefile
@@ -0,0 +1,98 @@
+#**************************************************************************************************
+#
+# raylib - Simple Game
+#
+# makefile to compile simple game
+#
+# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
+# will the authors be held liable for any damages arising from the use of this software.
+#
+# Permission is granted to anyone to use this software for any purpose, including commercial
+# applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
+# in the product documentation would be appreciated but is not required.
+#
+# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+# as being the original software.
+#
+# 3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+# define raylib platform (by default, compile for RPI)
+# Other possible platform: PLATFORM_DESKTOP
+PLATFORM ?= PLATFORM_RPI
+
+# define compiler: gcc for C program, define as g++ for C++
+CC = gcc
+
+# define compiler flags:
+# -O2 defines optimization level
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 use standard C from 1999 revision
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
+else
+ CFLAGS = -O2 -Wall -std=c99
+endif
+#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
+
+# define any directories containing required header files
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
+else
+ INCLUDES = -I. -I../../src
+endif
+
+# define library paths containing required libs
+LFLAGS = -L. -L../../src -L/opt/vc/lib
+
+# define any libraries to link into executable
+# if you want to link libraries (libname.so or libname.a), use the -lname
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ # libraries for Raspberry Pi compiling
+ # NOTE: OpenAL Soft library should be installed (libopenal1 package)
+ LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal
+else
+ # libraries for Windows desktop compiling
+ # NOTE: GLFW3 and OpenAL Soft libraries should be installed
+ LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
+endif
+
+# define additional parameters and flags for windows
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # resources file contains windows exe icon
+ # -Wl,--subsystem,windows hides the console window
+ WINFLAGS = ../../src/resources -Wl,--subsystem,windows
+endif
+
+# typing 'make' will invoke the first target entry in the file,
+# in this case, the 'default' target entry is simple_game
+default: simple_game
+
+# compile template - simple_game
+simple_game: simple_game.c screens.o
+ $(CC) -o $@ $< screens.o $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile screens
+screens.o: screens.c
+ $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+
+# clean everything
+clean:
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ rm -f *.o
+# find . -executable -delete
+else
+ del *.o *.exe
+endif
+ @echo Cleaning done
+
+# instead of defining every module one by one, we can define a pattern
+# this pattern below will automatically compile every module defined on $(OBJS)
+#%.exe : %.c
+# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
diff --git a/templates/simple_game/screens.c b/templates/simple_game/screens.c
new file mode 100644
index 00000000..742cf6f8
--- /dev/null
+++ b/templates/simple_game/screens.c
@@ -0,0 +1,195 @@
+/**********************************************************************************************
+*
+* raylib - Simple Game template
+*
+* Screens Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (visible to other modules)
+//----------------------------------------------------------------------------------
+GameScreen currentScreen = LOGO;
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Logo screen global variables
+static int framesCounter;
+
+// Title screen global variables
+
+// Gameplay screen global variables
+
+// Ending screen global variables
+
+//----------------------------------------------------------------------------------
+// Logo Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Logo Screen Initialization logic
+void InitLogoScreen(void)
+{
+ // TODO: Initialize LOGO screen variables here!
+ framesCounter = 0;
+}
+
+// Logo Screen Update logic
+void UpdateLogoScreen(void)
+{
+ // TODO: Update LOGO screen variables here!
+
+ framesCounter++; // Count frames
+
+ // Wait for 2 seconds (120 frames) before jumping to TITLE screen
+ if (framesCounter > 120)
+ {
+ currentScreen = TITLE;
+ }
+}
+
+// Logo Screen Draw logic
+void DrawLogoScreen(void)
+{
+ // TODO: Draw LOGO screen here!
+ DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
+ DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY);
+}
+
+// Logo Screen Unload logic
+void UnloadLogoScreen(void)
+{
+ // TODO: Unload LOGO screen variables here!
+}
+
+//----------------------------------------------------------------------------------
+// Title Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Title Screen Initialization logic
+void InitTitleScreen(void)
+{
+ // TODO: Initialize TITLE screen variables here!
+}
+
+// Title Screen Update logic
+void UpdateTitleScreen(void)
+{
+ // TODO: Update TITLE screen variables here!
+
+ // Press enter to change to GAMEPLAY screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ currentScreen = GAMEPLAY;
+ }
+}
+
+// Title Screen Draw logic
+void DrawTitleScreen(void)
+{
+ // TODO: Draw TITLE screen here!
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN);
+ DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
+ DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
+}
+
+// Title Screen Unload logic
+void UnloadTitleScreen(void)
+{
+ // TODO: Unload TITLE screen variables here!
+}
+
+//----------------------------------------------------------------------------------
+// Gameplay Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Gameplay Screen Initialization logic
+void InitGameplayScreen(void)
+{
+ // TODO: Initialize GAMEPLAY screen variables here!
+}
+
+// Gameplay Screen Update logic
+void UpdateGameplayScreen(void)
+{
+ // TODO: Update GAMEPLAY screen variables here!
+
+ // Press enter to change to ENDING screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ currentScreen = ENDING;
+ }
+}
+
+// Gameplay Screen Draw logic
+void DrawGameplayScreen(void)
+{
+ // TODO: Draw GAMEPLAY screen here!
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE);
+ DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
+ DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON);
+}
+
+// Gameplay Screen Unload logic
+void UnloadGameplayScreen(void)
+{
+ // TODO: Unload GAMEPLAY screen variables here!
+}
+
+//----------------------------------------------------------------------------------
+// Ending Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Ending Screen Initialization logic
+void InitEndingScreen(void)
+{
+ // TODO: Initialize ENDING screen variables here!
+}
+
+// Ending Screen Update logic
+void UpdateEndingScreen(void)
+{
+ // TODO: Update ENDING screen variables here!
+
+ // Press enter to return to TITLE screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ currentScreen = TITLE;
+ }
+}
+
+// Ending Screen Draw logic
+void DrawEndingScreen(void)
+{
+ // TODO: Draw ENDING screen here!
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
+ DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
+ DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE);
+}
+
+// Ending Screen Unload logic
+void UnloadEndingScreen(void)
+{
+ // TODO: Unload ENDING screen variables here!
+} \ No newline at end of file
diff --git a/templates/simple_game/screens.h b/templates/simple_game/screens.h
new file mode 100644
index 00000000..7afaebeb
--- /dev/null
+++ b/templates/simple_game/screens.h
@@ -0,0 +1,74 @@
+/**********************************************************************************************
+*
+* raylib - Simple Game template
+*
+* Screens Functions Declarations (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#ifndef SCREENS_H
+#define SCREENS_H
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen;
+
+#ifdef __cplusplus
+extern "C" { // Prevents name mangling of functions
+#endif
+
+//----------------------------------------------------------------------------------
+// Logo Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitLogoScreen(void);
+void UpdateLogoScreen(void);
+void DrawLogoScreen(void);
+void UnloadLogoScreen(void);
+
+//----------------------------------------------------------------------------------
+// Title Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitTitleScreen(void);
+void UpdateTitleScreen(void);
+void DrawTitleScreen(void);
+void UnloadTitleScreen(void);
+
+//----------------------------------------------------------------------------------
+// Gameplay Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitGameplayScreen(void);
+void UpdateGameplayScreen(void);
+void DrawGameplayScreen(void);
+void UnloadGameplayScreen(void);
+
+//----------------------------------------------------------------------------------
+// Ending Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitEndingScreen(void);
+void UpdateEndingScreen(void);
+void DrawEndingScreen(void);
+void UnloadEndingScreen(void);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // SCREENS_H \ No newline at end of file
diff --git a/templates/simple_game/screens.o b/templates/simple_game/screens.o
new file mode 100644
index 00000000..7ed0860c
--- /dev/null
+++ b/templates/simple_game/screens.o
Binary files differ
diff --git a/templates/simple_game/simple_game.c b/templates/simple_game/simple_game.c
new file mode 100644
index 00000000..b4d75719
--- /dev/null
+++ b/templates/simple_game/simple_game.c
@@ -0,0 +1,98 @@
+/*******************************************************************************************
+*
+* raylib - Simple Game template
+*
+* <Game title>
+* <Game description>
+*
+* This game has been created using raylib (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* raylib - Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Defined in other modules
+//----------------------------------------------------------------------------------
+extern GameScreen currentScreen; // Defined in screens.c
+
+//----------------------------------------------------------------------------------
+// Main entry point
+//----------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //---------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+ const char windowTitle[30] = "<game name goes here>";
+
+ InitWindow(screenWidth, screenHeight, windowTitle);
+
+ // Initialize all screens
+ InitLogoScreen();
+ InitTitleScreen();
+ InitGameplayScreen();
+ InitEndingScreen();
+
+ // Define first screen
+ currentScreen = LOGO;
+
+ SetTargetFPS(60);
+ //----------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ switch(currentScreen)
+ {
+ case LOGO: UpdateLogoScreen(); break; // Update LOGO currentScreen
+ case TITLE: UpdateTitleScreen(); break; // Update TITLE currentScreen
+ case GAMEPLAY: UpdateGameplayScreen(); break; // Update GAMEPLAY currentScreen
+ case ENDING: UpdateEndingScreen(); break; // Update END currentScreen
+ default: break;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ switch(currentScreen)
+ {
+ case LOGO: DrawLogoScreen(); break; // Draw LOGO currentScreen
+ case TITLE: DrawTitleScreen(); break; // Draw TITLE currentScreen
+ case GAMEPLAY: DrawGameplayScreen(); break; // Draw GAMEPLAY currentScreen
+ case ENDING: DrawEndingScreen(); break; // Draw END currentScreen
+ default: break;
+ }
+
+ DrawFPS(screenWidth - 100, 20);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+
+ // Unload all loaded data (textures, fonts, audio)
+ UnloadLogoScreen();
+ UnloadTitleScreen();
+ UnloadGameplayScreen();
+ UnloadEndingScreen();
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/templates/standard_game/makefile b/templates/standard_game/makefile
new file mode 100644
index 00000000..2aacd54c
--- /dev/null
+++ b/templates/standard_game/makefile
@@ -0,0 +1,118 @@
+#**************************************************************************************************
+#
+# raylib - Standard Game
+#
+# makefile to compile standard game
+#
+# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
+# will the authors be held liable for any damages arising from the use of this software.
+#
+# Permission is granted to anyone to use this software for any purpose, including commercial
+# applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
+# in the product documentation would be appreciated but is not required.
+#
+# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+# as being the original software.
+#
+# 3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+# define raylib platform if not defined (by default, compile for RPI)
+# Other possible platform: PLATFORM_DESKTOP
+PLATFORM ?= PLATFORM_RPI
+
+# define compiler: gcc for C program, define as g++ for C++
+CC = gcc
+
+# define compiler flags:
+# -O2 defines optimization level
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 use standard C from 1999 revision
+CFLAGS = -O2 -Wall -std=c99
+#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
+
+# define any directories containing required header files
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ INCLUDES = -I. -I./screens -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
+else
+ INCLUDES = -I. -I./screens -I../../src
+endif
+
+# define library paths containing required libs
+LFLAGS = -L. -L../../src -L/opt/vc/lib
+
+# define any libraries to link into executable
+# if you want to link libraries (libname.so or libname.a), use the -lname
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ # libraries for Raspberry Pi compiling
+ # NOTE: OpenAL Soft library should be installed (libopenal1 package)
+ LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal
+else
+ # libraries for Windows desktop compiling
+ # NOTE: GLFW3 and OpenAL Soft libraries should be installed
+ LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
+endif
+
+# define additional parameters and flags for windows
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # resources file contains windows exe icon
+ # -Wl,--subsystem,windows hides the console window
+ WINFLAGS = ../../src/resources -Wl,--subsystem,windows
+endif
+
+# define all screen object files required
+SCREENS = \
+ screens/screen_logo.o \
+ screens/screen_title.o \
+ screens/screen_options.o \
+ screens/screen_gameplay.o \
+ screens/screen_ending.o \
+
+# typing 'make' will invoke the first target entry in the file,
+# in this case, the 'default' target entry is standard_game
+default: standard_game
+
+# compile template - standard_game
+standard_game: standard_game.c $(SCREENS)
+ $(CC) -o $@ $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile screen LOGO
+screens/screen_logo.o: screens/screen_logo.c
+ $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+
+# compile screen TITLE
+screens/screen_title.o: screens/screen_title.c
+ $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+
+# compile screen OPTIONS
+screens/screen_options.o: screens/screen_options.c
+ $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+
+# compile screen GAMEPLAY
+screens/screen_gameplay.o: screens/screen_gameplay.c
+ $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+
+# compile screen ENDING
+screens/screen_ending.o: screens/screen_ending.c
+ $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+
+# clean everything
+clean:
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ rm -f screens/*.o
+# find . -executable -delete
+else
+ del screens/*.o *.exe
+endif
+ @echo Cleaning done
+
+# instead of defining every module one by one, we can define a pattern
+# this pattern below will automatically compile every module defined on $(OBJS)
+#%.exe : %.c
+# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
diff --git a/templates/standard_game/screens/screen_ending.c b/templates/standard_game/screens/screen_ending.c
new file mode 100644
index 00000000..e01cd6ad
--- /dev/null
+++ b/templates/standard_game/screens/screen_ending.c
@@ -0,0 +1,80 @@
+/**********************************************************************************************
+*
+* raylib - Standard Game template
+*
+* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Ending screen global variables
+static int framesCounter;
+static int finishScreen;
+
+//----------------------------------------------------------------------------------
+// Ending Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Ending Screen Initialization logic
+void InitEndingScreen(void)
+{
+ // TODO: Initialize ENDING screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Ending Screen Update logic
+void UpdateEndingScreen(void)
+{
+ // TODO: Update ENDING screen variables here!
+
+ // Press enter to return to TITLE screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ finishScreen = 1;
+ }
+}
+
+// Ending Screen Draw logic
+void DrawEndingScreen(void)
+{
+ // TODO: Draw ENDING screen here!
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
+ DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
+ DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE);
+}
+
+// Ending Screen Unload logic
+void UnloadEndingScreen(void)
+{
+ // TODO: Unload ENDING screen variables here!
+}
+
+// Ending Screen should finish?
+int FinishEndingScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file
diff --git a/templates/standard_game/screens/screen_ending.o b/templates/standard_game/screens/screen_ending.o
new file mode 100644
index 00000000..5d819b16
--- /dev/null
+++ b/templates/standard_game/screens/screen_ending.o
Binary files differ
diff --git a/templates/standard_game/screens/screen_gameplay.c b/templates/standard_game/screens/screen_gameplay.c
new file mode 100644
index 00000000..13752d01
--- /dev/null
+++ b/templates/standard_game/screens/screen_gameplay.c
@@ -0,0 +1,80 @@
+/**********************************************************************************************
+*
+* raylib - Standard Game template
+*
+* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Gameplay screen global variables
+static int framesCounter;
+static int finishScreen;
+
+//----------------------------------------------------------------------------------
+// Gameplay Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Gameplay Screen Initialization logic
+void InitGameplayScreen(void)
+{
+ // TODO: Initialize GAMEPLAY screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Gameplay Screen Update logic
+void UpdateGameplayScreen(void)
+{
+ // TODO: Update GAMEPLAY screen variables here!
+
+ // Press enter to change to ENDING screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ finishScreen = 1;
+ }
+}
+
+// Gameplay Screen Draw logic
+void DrawGameplayScreen(void)
+{
+ // TODO: Draw GAMEPLAY screen here!
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE);
+ DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
+ DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON);
+}
+
+// Gameplay Screen Unload logic
+void UnloadGameplayScreen(void)
+{
+ // TODO: Unload GAMEPLAY screen variables here!
+}
+
+// Gameplay Screen should finish?
+int FinishGameplayScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file
diff --git a/templates/standard_game/screens/screen_gameplay.o b/templates/standard_game/screens/screen_gameplay.o
new file mode 100644
index 00000000..b31cccb3
--- /dev/null
+++ b/templates/standard_game/screens/screen_gameplay.o
Binary files differ
diff --git a/templates/standard_game/screens/screen_logo.c b/templates/standard_game/screens/screen_logo.c
new file mode 100644
index 00000000..41cb5678
--- /dev/null
+++ b/templates/standard_game/screens/screen_logo.c
@@ -0,0 +1,81 @@
+/**********************************************************************************************
+*
+* raylib - Standard Game template
+*
+* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Logo screen global variables
+static int framesCounter;
+static int finishScreen;
+
+//----------------------------------------------------------------------------------
+// Logo Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Logo Screen Initialization logic
+void InitLogoScreen(void)
+{
+ // TODO: Initialize LOGO screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Logo Screen Update logic
+void UpdateLogoScreen(void)
+{
+ // TODO: Update LOGO screen variables here!
+
+ framesCounter++; // Count frames
+
+ // Wait for 2 seconds (120 frames) before jumping to TITLE screen
+ if (framesCounter > 120)
+ {
+ finishScreen = true;
+ }
+}
+
+// Logo Screen Draw logic
+void DrawLogoScreen(void)
+{
+ // TODO: Draw LOGO screen here!
+ DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
+ DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY);
+}
+
+// Logo Screen Unload logic
+void UnloadLogoScreen(void)
+{
+ // TODO: Unload LOGO screen variables here!
+}
+
+// Logo Screen should finish?
+int FinishLogoScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file
diff --git a/templates/standard_game/screens/screen_logo.o b/templates/standard_game/screens/screen_logo.o
new file mode 100644
index 00000000..10a99746
--- /dev/null
+++ b/templates/standard_game/screens/screen_logo.o
Binary files differ
diff --git a/templates/standard_game/screens/screen_options.c b/templates/standard_game/screens/screen_options.c
new file mode 100644
index 00000000..bb490672
--- /dev/null
+++ b/templates/standard_game/screens/screen_options.c
@@ -0,0 +1,71 @@
+/**********************************************************************************************
+*
+* raylib - Standard Game template
+*
+* Options Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Options screen global variables
+static int framesCounter;
+static int finishScreen;
+
+//----------------------------------------------------------------------------------
+// Options Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Options Screen Initialization logic
+void InitOptionsScreen(void)
+{
+ // TODO: Initialize OPTIONS screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Options Screen Update logic
+void UpdateOptionsScreen(void)
+{
+ // TODO: Update OPTIONS screen variables here!
+}
+
+// Options Screen Draw logic
+void DrawOptionsScreen(void)
+{
+ // TODO: Draw OPTIONS screen here!
+}
+
+// Options Screen Unload logic
+void UnloadOptionsScreen(void)
+{
+ // TODO: Unload OPTIONS screen variables here!
+}
+
+// Options Screen should finish?
+int FinishOptionsScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file
diff --git a/templates/standard_game/screens/screen_options.o b/templates/standard_game/screens/screen_options.o
new file mode 100644
index 00000000..17153fd9
--- /dev/null
+++ b/templates/standard_game/screens/screen_options.o
Binary files differ
diff --git a/templates/standard_game/screens/screen_title.c b/templates/standard_game/screens/screen_title.c
new file mode 100644
index 00000000..0082fa12
--- /dev/null
+++ b/templates/standard_game/screens/screen_title.c
@@ -0,0 +1,81 @@
+/**********************************************************************************************
+*
+* raylib - Standard Game template
+*
+* Title Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Title screen global variables
+static int framesCounter;
+static int finishScreen;
+
+//----------------------------------------------------------------------------------
+// Title Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Title Screen Initialization logic
+void InitTitleScreen(void)
+{
+ // TODO: Initialize TITLE screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Title Screen Update logic
+void UpdateTitleScreen(void)
+{
+ // TODO: Update TITLE screen variables here!
+
+ // Press enter to change to GAMEPLAY screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ //finishScreen = 1; // OPTIONS
+ finishScreen = 2; // GAMEPLAY
+ }
+}
+
+// Title Screen Draw logic
+void DrawTitleScreen(void)
+{
+ // TODO: Draw TITLE screen here!
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN);
+ DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
+ DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
+}
+
+// Title Screen Unload logic
+void UnloadTitleScreen(void)
+{
+ // TODO: Unload TITLE screen variables here!
+}
+
+// Title Screen should finish?
+int FinishTitleScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file
diff --git a/templates/standard_game/screens/screen_title.o b/templates/standard_game/screens/screen_title.o
new file mode 100644
index 00000000..cbe17297
--- /dev/null
+++ b/templates/standard_game/screens/screen_title.o
Binary files differ
diff --git a/templates/standard_game/screens/screens.h b/templates/standard_game/screens/screens.h
new file mode 100644
index 00000000..eb4aa8b7
--- /dev/null
+++ b/templates/standard_game/screens/screens.h
@@ -0,0 +1,92 @@
+/**********************************************************************************************
+*
+* raylib - Standard Game template
+*
+* Screens Functions Declarations (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#ifndef SCREENS_H
+#define SCREENS_H
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen;
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+GameScreen currentScreen;
+
+#ifdef __cplusplus
+extern "C" { // Prevents name mangling of functions
+#endif
+
+//----------------------------------------------------------------------------------
+// Logo Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitLogoScreen(void);
+void UpdateLogoScreen(void);
+void DrawLogoScreen(void);
+void UnloadLogoScreen(void);
+int FinishLogoScreen(void);
+
+//----------------------------------------------------------------------------------
+// Title Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitTitleScreen(void);
+void UpdateTitleScreen(void);
+void DrawTitleScreen(void);
+void UnloadTitleScreen(void);
+int FinishTitleScreen(void);
+
+//----------------------------------------------------------------------------------
+// Options Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitOptionsScreen(void);
+void UpdateOptionsScreen(void);
+void DrawOptionsScreen(void);
+void UnloadOptionsScreen(void);
+int FinishOptionsScreen(void);
+
+//----------------------------------------------------------------------------------
+// Gameplay Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitGameplayScreen(void);
+void UpdateGameplayScreen(void);
+void DrawGameplayScreen(void);
+void UnloadGameplayScreen(void);
+int FinishGameplayScreen(void);
+
+//----------------------------------------------------------------------------------
+// Ending Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitEndingScreen(void);
+void UpdateEndingScreen(void);
+void DrawEndingScreen(void);
+void UnloadEndingScreen(void);
+int FinishEndingScreen(void);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // SCREENS_H \ No newline at end of file
diff --git a/templates/standard_game/standard_game.c b/templates/standard_game/standard_game.c
new file mode 100644
index 00000000..e4dafc70
--- /dev/null
+++ b/templates/standard_game/standard_game.c
@@ -0,0 +1,144 @@
+/*******************************************************************************************
+*
+* raylib - Standard Game template
+*
+* <Game title>
+* <Game description>
+*
+* This game has been created using raylib (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* raylib - Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+#include "screens/screens.h" // NOTE: Defines currentScreen
+
+//----------------------------------------------------------------------------------
+// Main entry point
+//----------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //---------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+ const char windowTitle[30] = "<game name goes here>";
+
+ InitWindow(screenWidth, screenHeight, windowTitle);
+
+ // TODO: Load global data here (assets that must be available in all screens, i.e. fonts)
+
+ // Define and init first screen
+ currentScreen = LOGO; // NOTE: currentScreen is defined in screens.h as a global variable
+ InitLogoScreen();
+
+ SetTargetFPS(60);
+ //----------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ switch(currentScreen)
+ {
+ case LOGO:
+ {
+ UpdateLogoScreen();
+
+ if (FinishLogoScreen())
+ {
+ UnloadLogoScreen();
+ currentScreen = TITLE;
+ InitTitleScreen();
+ }
+ } break;
+ case TITLE:
+ {
+ UpdateTitleScreen();
+
+ // NOTE: FinishTitleScreen() return an int defining the screen to jump to
+ if (FinishTitleScreen() == 1)
+ {
+ UnloadTitleScreen();
+ currentScreen = OPTIONS;
+ InitOptionsScreen();
+ }
+ else if (FinishTitleScreen() == 2)
+ {
+ UnloadTitleScreen();
+ currentScreen = GAMEPLAY;
+ InitGameplayScreen();
+ }
+ } break;
+ case OPTIONS:
+ {
+ UpdateOptionsScreen();
+
+ if (FinishOptionsScreen())
+ {
+ UnloadOptionsScreen();
+ currentScreen = TITLE;
+ InitTitleScreen();
+ }
+ } break;
+ case GAMEPLAY:
+ {
+ UpdateGameplayScreen();
+
+ if (FinishGameplayScreen())
+ {
+ UnloadGameplayScreen();
+ currentScreen = ENDING;
+ InitEndingScreen();
+ }
+ } break;
+ case ENDING:
+ {
+ UpdateEndingScreen();
+
+ if (FinishEndingScreen())
+ {
+ UnloadEndingScreen();
+ currentScreen = TITLE;
+ InitTitleScreen();
+ }
+ } break;
+ default: break;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ switch(currentScreen)
+ {
+ case LOGO: DrawLogoScreen(); break;
+ case TITLE: DrawTitleScreen(); break;
+ case OPTIONS: DrawOptionsScreen(); break;
+ case GAMEPLAY: DrawGameplayScreen(); break;
+ case ENDING: DrawEndingScreen(); break;
+ default: break;
+ }
+
+ //DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+
+ // TODO: Unload all global loaded data (i.e. fonts) here!
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file