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authorraysan5 <raysan5@gmail.com>2016-08-11 12:08:41 +0200
committerraysan5 <raysan5@gmail.com>2016-08-11 12:08:41 +0200
commit29f14186c1da2c73c6e0c94c8a744f163784e762 (patch)
tree1b0af18634d79c6aaf4ef7bb6570db766c71b039
parent289e04a62a64a6e82aa5da3397baaa7f48cc45ed (diff)
downloadraylib-29f14186c1da2c73c6e0c94c8a744f163784e762.tar.gz
raylib-29f14186c1da2c73c6e0c94c8a744f163784e762.zip
Updated games to latest raylib version
Updated to new audio system
-rw-r--r--games/drturtle/05_drturtle_audio.c15
-rw-r--r--games/drturtle/06_drturtle_final.c17
-rw-r--r--games/drturtle/drturtle_final_web.c19
-rw-r--r--games/just_do/just_do.c17
-rw-r--r--games/light_my_ritual/light_my_ritual.c20
-rw-r--r--games/light_my_ritual/screens/screen_gameplay.c21
-rw-r--r--games/light_my_ritual/screens/screen_logo_raylib.c5
-rw-r--r--games/raylib_demo/raylib_demo.c20
-rw-r--r--games/skully_escape/skully_escape.c11
9 files changed, 93 insertions, 52 deletions
diff --git a/games/drturtle/05_drturtle_audio.c b/games/drturtle/05_drturtle_audio.c
index 4a36d015..b94de106 100644
--- a/games/drturtle/05_drturtle_audio.c
+++ b/games/drturtle/05_drturtle_audio.c
@@ -12,7 +12,7 @@
*
* Enjoy using raylib. :)
*
-* This game has been created using raylib 1.1 (www.raylib.com)
+* This game has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
@@ -59,8 +59,9 @@ int main()
Sound die = LoadSound("resources/die.wav");
Sound growl = LoadSound("resources/gamera.wav");
- // Start playing streaming music
- PlayMusicStream("resources/speeding.ogg");
+ // Load music stream and start playing music
+ Music music = LoadMusicStream("resources/speeding.ogg");
+ PlayMusicStream(music);
// Define scrolling variables
int backScrolling = 0;
@@ -118,6 +119,8 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
+ UpdateMusicStream(music); // Refill music stream buffers (if required)
+
framesCounter++;
// Game screens management
@@ -458,10 +461,10 @@ int main()
UnloadSound(die);
UnloadSound(growl);
- StopMusicStream(); // Stop music
- CloseAudioDevice(); // Close audio device
+ UnloadMusicStream(music); // Unload music
+ CloseAudioDevice(); // Close audio device
- CloseWindow(); // Close window and OpenGL context
+ CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
diff --git a/games/drturtle/06_drturtle_final.c b/games/drturtle/06_drturtle_final.c
index 128b23a5..48708094 100644
--- a/games/drturtle/06_drturtle_final.c
+++ b/games/drturtle/06_drturtle_final.c
@@ -12,7 +12,7 @@
*
* Enjoy using raylib. :)
*
-* This game has been created using raylib 1.1 (www.raylib.com)
+* This game has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
@@ -39,7 +39,7 @@ int main()
InitWindow(screenWidth, screenHeight, "Dr. Turtle & Mr. GAMERA");
// Initialize audio device
- InitAudioDevice();
+ InitAudioDevice();
// Load game resources: textures
Texture2D sky = LoadTexture("resources/sky.png");
@@ -62,8 +62,9 @@ int main()
Sound die = LoadSound("resources/die.wav");
Sound growl = LoadSound("resources/gamera.wav");
- // Start playing streaming music
- PlayMusicStream("resources/speeding.ogg");
+ // Load music stream and start playing music
+ Music music = LoadMusicStream("resources/speeding.ogg");
+ PlayMusicStream(music);
// Define scrolling variables
int backScrolling = 0;
@@ -127,6 +128,8 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
+ UpdateMusicStream(music); // Refill music stream buffers (if required)
+
framesCounter++;
// Sea color tint effect
@@ -483,10 +486,10 @@ int main()
UnloadSound(die);
UnloadSound(growl);
- StopMusicStream(); // Stop music
- CloseAudioDevice(); // Close audio device
+ UnloadMusicStream(music); // Unload music
+ CloseAudioDevice(); // Close audio device
- CloseWindow(); // Close window and OpenGL context
+ CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
diff --git a/games/drturtle/drturtle_final_web.c b/games/drturtle/drturtle_final_web.c
index 25f4074b..bec7ebd0 100644
--- a/games/drturtle/drturtle_final_web.c
+++ b/games/drturtle/drturtle_final_web.c
@@ -12,7 +12,7 @@
*
* Enjoy using raylib. :)
*
-* This game has been created using raylib 1.1 (www.raylib.com)
+* This game has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
@@ -54,6 +54,8 @@ Sound eat;
Sound die;
Sound growl;
+Music music;
+
// Define scrolling variables
int backScrolling = 0;
int seaScrolling = 0;
@@ -124,8 +126,9 @@ int main()
die = LoadSound("resources/die.wav");
growl = LoadSound("resources/gamera.wav");
- // Start playing streaming music
- PlayMusicStream("resources/speeding.ogg");
+ // Load music stream and start playing music
+ music = LoadMusicStream("resources/speeding.ogg");
+ PlayMusicStream(music);
playerBounds = (Rectangle){ 30 + 14, playerRail*120 + 90 + 14, 100, 100 };
@@ -190,10 +193,10 @@ int main()
UnloadSound(die);
UnloadSound(growl);
- StopMusicStream(); // Stop music
- CloseAudioDevice(); // Close audio device
+ UnloadMusicStream(music); // Unload music
+ CloseAudioDevice(); // Close audio device
- CloseWindow(); // Close window and OpenGL context
+ CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
@@ -206,8 +209,8 @@ void UpdateDrawFrame(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateMusicStream();
-
+ UpdateMusicStream(music); // Refill music stream buffers (if required)
+
framesCounter++;
// Sea color tint effect
diff --git a/games/just_do/just_do.c b/games/just_do/just_do.c
index beac9e14..811150d3 100644
--- a/games/just_do/just_do.c
+++ b/games/just_do/just_do.c
@@ -6,7 +6,7 @@
*
* Developed by: Ramon Santamaria (Ray San)
*
-* This game has been created using raylib (www.raylib.com)
+* This game has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* raylib - Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com)
@@ -23,7 +23,7 @@
//----------------------------------------------------------------------------------
// Global Variables Definition (local to this module)
//----------------------------------------------------------------------------------
-const int screenWidth = 1280; // Moved to screens.h
+const int screenWidth = 1280; // Moved to screens.h
const int screenHeight = 720; // Moved to screens.h
// Required variables to manage screen transitions (fade-in, fade-out)
@@ -35,6 +35,7 @@ int transToScreen = -1;
int framesCounter = 0;
//static Sound levelWin;
+Music music;
//----------------------------------------------------------------------------------
// Local Functions Declaration
@@ -57,10 +58,11 @@ int main(void)
//SetupFlags(FLAG_FULLSCREEN_MODE);
InitWindow(screenWidth, screenHeight, windowTitle);
- // TODO: Load global data here (assets that must be available in all screens, i.e. fonts)
+ // Load global data here (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
levelWin = LoadSound("resources/win.wav");
+ music = LoadMusicStream("resources/ambient.ogg");
// Setup and Init first screen
currentScreen = LOGO;
@@ -85,8 +87,9 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
- // TODO: Unload all global loaded data (i.e. fonts) here!
+ // Unload all global loaded data (i.e. fonts) here!
UnloadSound(levelWin);
+ UnloadMusicStream(music);
CloseAudioDevice();
@@ -197,6 +200,8 @@ void UpdateDrawFrame(void)
InitLevel08Screen();
}
+ UpdateMusicStream(music);
+
switch(currentScreen)
{
case LOGO:
@@ -209,8 +214,8 @@ void UpdateDrawFrame(void)
TransitionToScreen(LEVEL00);
InitLevel00Screen();
- PlayMusicStream("resources/ambient.ogg");
- SetMusicVolume(0.6f);
+ PlayMusicStream(music);
+ SetMusicVolume(music, 0.6f);
}
} break;
case LEVEL00:
diff --git a/games/light_my_ritual/light_my_ritual.c b/games/light_my_ritual/light_my_ritual.c
index 0f1dc47e..000eca36 100644
--- a/games/light_my_ritual/light_my_ritual.c
+++ b/games/light_my_ritual/light_my_ritual.c
@@ -35,6 +35,8 @@ bool onTransition = false;
bool transFadeOut = false;
int transFromScreen = -1;
int transToScreen = -1;
+
+static Music music;
//----------------------------------------------------------------------------------
// Local Functions Declaration
@@ -66,11 +68,13 @@ int main(void)
UnloadImage(image); // Unload image from CPU memory (RAM)
- //PlayMusicStream("resources/audio/come_play_with_me.ogg");
-
font = LoadSpriteFont("resources/font_arcadian.png");
//doors = LoadTexture("resources/textures/doors.png");
//sndDoor = LoadSound("resources/audio/door.ogg");
+
+ music = LoadMusicStream("resources/audio/ambient.ogg");
+ PlayMusicStream(music);
+ SetMusicVolume(music, 1.0f);
// Setup and Init first screen
currentScreen = LOGO_RL;
@@ -105,6 +109,8 @@ int main(void)
UnloadSpriteFont(font);
//UnloadSound(sndDoor);
+ UnloadMusicStream(music);
+
free(lightsMap);
CloseAudioDevice();
@@ -218,13 +224,17 @@ void UpdateDrawFrame(void)
rlUpdateLogoScreen();
if (rlFinishLogoScreen()) TransitionToScreen(TITLE);
-
+
} break;
case TITLE:
{
UpdateTitleScreen();
- if (FinishTitleScreen() == 1) TransitionToScreen(GAMEPLAY);
+ if (FinishTitleScreen() == 1)
+ {
+ StopMusicStream(music);
+ TransitionToScreen(GAMEPLAY);
+ }
} break;
case GAMEPLAY:
@@ -244,7 +254,7 @@ void UpdateDrawFrame(void)
UpdateTransition();
}
- UpdateMusicStream();
+ if (currentScreen != GAMEPLAY) UpdateMusicStream(music);
//----------------------------------------------------------------------------------
// Draw
diff --git a/games/light_my_ritual/screens/screen_gameplay.c b/games/light_my_ritual/screens/screen_gameplay.c
index b91d2545..c1779f73 100644
--- a/games/light_my_ritual/screens/screen_gameplay.c
+++ b/games/light_my_ritual/screens/screen_gameplay.c
@@ -64,7 +64,7 @@ typedef struct Enemy {
Color color;
} Enemy;
-typedef struct Light {
+typedef struct LightSpot {
Vector2 position;
int radius;
int requiredEnergy;
@@ -74,7 +74,7 @@ typedef struct Light {
int framesCounter;
int currentFrame;
Rectangle frameRec;
-} Light;
+} LightSpot;
typedef enum { LEVEL_I, LEVEL_II, LEVEL_III, LEVEL_FINISHED } LightedLevel;
@@ -92,9 +92,9 @@ static bool pause;
static Player player;
-static Light lightsI[MAX_LIGHTS_I];
-static Light lightsII[MAX_LIGHTS_II];
-static Light lightsIII[MAX_LIGHTS_III];
+static LightSpot lightsI[MAX_LIGHTS_I];
+static LightSpot lightsII[MAX_LIGHTS_II];
+static LightSpot lightsIII[MAX_LIGHTS_III];
static Enemy enemies[MAX_ENEMIES];
@@ -133,6 +133,8 @@ static Rectangle lightOff, lightOn;
static Sound fxLightOn, fxLightOff;
+static Music music;
+
// Debug variables
static bool enemiesStopped;
@@ -286,7 +288,8 @@ void InitGameplayScreen(void)
enemiesStopped = false;
- PlayMusicStream("resources/audio/ritual.ogg");
+ music = LoadMusicStream("resources/audio/ritual.ogg");
+ PlayMusicStream(music);
}
// Gameplay Screen Update logic
@@ -549,10 +552,12 @@ void UpdateGameplayScreen(void)
{
alphaRitual += 0.02f;
- SetMusicVolume(1.0f - alphaRitual);
+ SetMusicVolume(music, 1.0f - alphaRitual);
if (alphaRitual > 1.0f) finishScreen = 1;
}
+
+ UpdateMusicStream(music);
}
// Gameplay Screen Draw logic
@@ -757,6 +762,8 @@ void UnloadGameplayScreen(void)
// Unload sounds
UnloadSound(fxLightOn);
UnloadSound(fxLightOff);
+
+ UnloadMusicStream(music);
}
// Gameplay Screen should finish?
diff --git a/games/light_my_ritual/screens/screen_logo_raylib.c b/games/light_my_ritual/screens/screen_logo_raylib.c
index 40157b10..f21055d7 100644
--- a/games/light_my_ritual/screens/screen_logo_raylib.c
+++ b/games/light_my_ritual/screens/screen_logo_raylib.c
@@ -75,9 +75,6 @@ void rlInitLogoScreen(void)
state = 0;
alpha = 1.0f;
-
- PlayMusicStream("resources/audio/ambient.ogg");
- SetMusicVolume(1.0f);
}
// Logo Screen Update logic
@@ -204,7 +201,7 @@ void rlDrawLogoScreen(void)
// Logo Screen Unload logic
void rlUnloadLogoScreen(void)
{
- // TODO: Unload LOGO screen variables here!
+ // Unload LOGO screen variables here!
}
// Logo Screen should finish?
diff --git a/games/raylib_demo/raylib_demo.c b/games/raylib_demo/raylib_demo.c
index 22213b46..722d8ce6 100644
--- a/games/raylib_demo/raylib_demo.c
+++ b/games/raylib_demo/raylib_demo.c
@@ -123,6 +123,8 @@ Model cat;
Sound fxWav;
Sound fxOgg;
+Music music;
+
Vector2 soundBallsPosition[MAX_BALLS];
Color soundBallsColor[MAX_BALLS];
bool soundBallsActive[MAX_BALLS];
@@ -203,11 +205,13 @@ int main()
catTexture = LoadTexture("resources/catsham.png"); // Load model texture
cat = LoadModel("resources/cat.obj"); // Load OBJ model
- cat.material.texDiffuse = texture; // Set cat model diffuse texture
+ cat.material.texDiffuse = catTexture; // Set cat model diffuse texture
fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file
+ music = LoadMusicStream("resources/audio/guitar_noodling.ogg"); // Load music
+
for (int i = 0; i < MAX_BALLS; i++)
{
soundBallsPosition[i] = (Vector2){ 650 + 560/2 + GetRandomValue(-280, 280), 220 + 200 + GetRandomValue(-200, 200) };
@@ -267,6 +271,8 @@ int main()
UnloadSound(fxWav);
UnloadSound(fxOgg);
+
+ UnloadMusicStream(music);
CloseAudioDevice();
@@ -464,11 +470,11 @@ void UpdateDrawOneFrame(void)
if (selectedModule == AUDIO)
{
- if (IsKeyPressed(KEY_SPACE) && !MusicIsPlaying()) PlayMusicStream("resources/audio/guitar_noodling.ogg"); // Play music stream
+ if (IsKeyPressed(KEY_SPACE) && !IsMusicPlaying(music)) PlayMusicStream(music); // Play music stream
if (IsKeyPressed('S'))
{
- StopMusicStream();
+ StopMusicStream(music);
timePlayed = 0.0f;
for (int i = 0; i < MAX_BALLS; i++)
@@ -482,9 +488,11 @@ void UpdateDrawOneFrame(void)
}
}
- if (MusicIsPlaying())
+ if (IsMusicPlaying(music))
{
- timePlayed = GetMusicTimePlayed() / GetMusicTimeLength() * 100 * 4;
+ UpdateMusicStream(music);
+
+ timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*100*4;
if ((framesCounter%10) == 0)
{
@@ -842,7 +850,7 @@ void UpdateDrawOneFrame(void)
DrawRectangle(150, 390, 400, 12, LIGHTGRAY);
DrawRectangle(150, 390, (int)timePlayed, 12, MAROON);
- if (MusicIsPlaying())
+ if (IsMusicPlaying(music))
{
DrawText("PRESS 'S' to STOP PLAYING MUSIC", 165, 425, 20, GRAY);
diff --git a/games/skully_escape/skully_escape.c b/games/skully_escape/skully_escape.c
index 22cc04e4..83f9732b 100644
--- a/games/skully_escape/skully_escape.c
+++ b/games/skully_escape/skully_escape.c
@@ -2,7 +2,7 @@
*
* SKULLY ESCAPE [KING GAME JAM 2015]
*
-* This game has been created using raylib (www.raylib.com)
+* This game has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
@@ -32,6 +32,8 @@ int transFromScreen = -1;
int transToScreen = -1;
static int framesCounter = 0;
+
+Music music;
//----------------------------------------------------------------------------------
// Local Functions Declaration
@@ -57,7 +59,8 @@ int main(void)
// Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
- PlayMusicStream("resources/audio/come_play_with_me.ogg");
+ music = LoadMusicStream("resources/audio/come_play_with_me.ogg");
+ PlayMusicStream(music);
font = LoadSpriteFont("resources/textures/alagard.png");
doors = LoadTexture("resources/textures/doors.png");
@@ -93,6 +96,8 @@ int main(void)
UnloadSound(sndDoor);
UnloadSound(sndScream);
+ UnloadMusicStream(music);
+
CloseAudioDevice();
CloseWindow(); // Close window and OpenGL context
@@ -368,7 +373,7 @@ void UpdateDrawFrame(void)
UpdateTransition();
}
- UpdateMusicStream();
+ UpdateMusicStream(music);
//----------------------------------------------------------------------------------
// Draw