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authorraysan5 <raysan5@gmail.com>2016-06-03 13:22:24 +0200
committerraysan5 <raysan5@gmail.com>2016-06-03 13:22:24 +0200
commit501ef80bed15aff369b39712214169325fd5419b (patch)
treec9fa276f4e9af4fef2b71cab1a8b25c943059422
parent7ca639722316ce020a8359c52c815dca2b4015e8 (diff)
downloadraylib-501ef80bed15aff369b39712214169325fd5419b.tar.gz
raylib-501ef80bed15aff369b39712214169325fd5419b.zip
Updated camera 2d example
-rw-r--r--examples/core_2d_camera.c92
1 files changed, 71 insertions, 21 deletions
diff --git a/examples/core_2d_camera.c b/examples/core_2d_camera.c
index 5e6b7c6c..73e1d65f 100644
--- a/examples/core_2d_camera.c
+++ b/examples/core_2d_camera.c
@@ -11,6 +11,8 @@
#include "raylib.h"
+#define MAX_BUILDINGS 100
+
int main()
{
// Initialization
@@ -20,16 +22,31 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
+ Rectangle player = { 400, 280, 40, 40 };
+ Rectangle buildings[MAX_BUILDINGS] = { 0, 0, 0, 0 };
+ Color buildColors[MAX_BUILDINGS] = { 80, 80, 80, 255 };
+
+ int spacing = 0;
+
+ for (int i = 0; i < MAX_BUILDINGS; i++)
+ {
+ buildings[i].width = GetRandomValue(50, 200);
+ buildings[i].height = GetRandomValue(100, 800);
+ buildings[i].y = screenHeight - 130 - buildings[i].height;
+ buildings[i].x = -6000 + spacing;
+
+ spacing += buildings[i].width;
+
+ buildColors[i] = (Color){ GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255 };
+ }
+
Camera2D camera;
+ camera.target = (Vector2){ player.x + 20, player.y + 20 };
camera.offset = (Vector2){ 0, 0 };
- camera.target = (Vector2){ 400, 200 };
camera.rotation = 0.0f;
camera.zoom = 1.0f;
- Rectangle player = { 400, 200, 40, 40 };
- camera.target = (Vector2){ player.x + 20, player.y + 20 };
-
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@@ -38,24 +55,36 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_RIGHT)) player.x -= 2;
- else if (IsKeyDown(KEY_LEFT)) player.x += 2;
- else if (IsKeyDown(KEY_UP)) player.y -= 2;
- else if (IsKeyDown(KEY_DOWN)) player.y += 2;
+ if (IsKeyDown(KEY_RIGHT))
+ {
+ player.x += 2; // Player movement
+ camera.offset.x -= 2; // Camera displacement with player movement
+ }
+ else if (IsKeyDown(KEY_LEFT))
+ {
+ player.x -= 2; // Player movement
+ camera.offset.x += 2; // Camera displacement with player movement
+ }
// Camera target follows player
camera.target = (Vector2){ player.x + 20, player.y + 20 };
- if (IsKeyDown(KEY_R)) camera.rotation--;
- else if (IsKeyDown(KEY_F)) camera.rotation++;
+ // Camera rotation controls
+ if (IsKeyDown(KEY_A)) camera.rotation--;
+ else if (IsKeyDown(KEY_S)) camera.rotation++;
- // Camera controls
- if (IsKeyDown(KEY_R)) camera.rotation--;
- else if (IsKeyDown(KEY_F)) camera.rotation++;
+ // Limit camera rotation to 80 degrees (-40 to 40)
+ if (camera.rotation > 40) camera.rotation = 40;
+ else if (camera.rotation < -40) camera.rotation = -40;
+ // Camera zoom controls
camera.zoom += ((float)GetMouseWheelMove()*0.05f);
- if (IsKeyPressed(KEY_Z))
+ if (camera.zoom > 3.0f) camera.zoom = 3.0f;
+ else if (camera.zoom < 0.1f) camera.zoom = 0.1f;
+
+ // Camera reset (zoom and rotation)
+ if (IsKeyPressed(KEY_R))
{
camera.zoom = 1.0f;
camera.rotation = 0.0f;
@@ -64,17 +93,38 @@ int main()
// Draw
//----------------------------------------------------------------------------------
- BeginDrawingEx(camera);
-
+ BeginDrawing();
+
ClearBackground(RAYWHITE);
+
+ Begin2dMode(camera);
- DrawText("2D CAMERA TEST", 20, 20, 20, GRAY);
+ DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY);
+
+ for (int i = 0; i < MAX_BUILDINGS; i++) DrawRectangleRec(buildings[i], buildColors[i]);
+
+ DrawRectangleRec(player, RED);
+
+ DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN);
+ DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN);
+
+ End2dMode();
+
+ DrawText("SCREEN AREA", 640, 10, 20, RED);
+
+ DrawRectangle(0, 0, screenWidth, 5, RED);
+ DrawRectangle(0, 5, 5, screenHeight - 10, RED);
+ DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED);
+ DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED);
- DrawRectangle(0, 300, screenWidth, 50, GRAY);
- DrawRectangleRec(player, RED);
+ DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f));
+ DrawRectangleLines( 10, 10, 250, 113, BLUE);
- DrawRectangle(camera.origin.x, 0, 1, screenHeight, GREEN);
- DrawRectangle(0, camera.origin.y, screenWidth, 1, GREEN);
+ DrawText("Free 2d camera controls:", 20, 20, 10, BLACK);
+ DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY);
+ DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY);
+ DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY);
+ DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------