aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorraysan5 <raysan5@gmail.com>2015-08-27 16:09:21 +0200
committerraysan5 <raysan5@gmail.com>2015-08-27 16:13:44 +0200
commit72e909f556eb477912fec8a75c61d004d6df409a (patch)
tree00129f0b7063bcb9ec005e9764753a4fd5a895c8
parent0919d43dfbe31c521b0526f87fa971a0013ebd2f (diff)
downloadraylib-72e909f556eb477912fec8a75c61d004d6df409a.tar.gz
raylib-72e909f556eb477912fec8a75c61d004d6df409a.zip
Added raylib 1.3 description and knowledgements
-rw-r--r--README.md37
1 files changed, 33 insertions, 4 deletions
diff --git a/README.md b/README.md
index 64ee1684..09526488 100644
--- a/README.md
+++ b/README.md
@@ -73,12 +73,34 @@ Now raylib can easily deploy games to Android devices and Raspberry Pi (console
Lots of code changes and lot of testing have concluded in this amazing new raylib 1.2.
+notes on raylib 1.3
+-------------------
+
+On September 2015, after 1 year of raylib 1.2 release, arrives raylib 1.3. This version adds shaders functionality,
+improves textures module and provides some new modules (camera system, gestures system, IMGUI).
+
+Shaders, the biggest addition to raylib, with support for simple and easy shaders loading and use. Loaded shaders can be
+assigned to models or used as fullscreen postrocessing shaders.
+
+Textures module has been improved to support most of the internal texture formats available in OpenGL
+(RGB565, RGB888, RGBA5551, RGBA4444, etc.), including compressed texture formats (DXT, ETC1, ETC2, ASTC, PVRT).
+
+New camera module offers the user multiple preconfigured ready-to-use camera systems (free camera, 1st person, third person),
+very easy to use, just calling functions: SetCameraMode() and UpdateCamera().
+
+New gestures module simplifies getures detection on Android and HTML5 programs.
+
+New IMGUI (Immediate Mode GUI) module: raygui, offers a set of functions to create simple user interfaces,
+primary intended for tools development, still in experimental state but already fully functional.
+
+Lots of code changes and lot of testing have concluded in this amazing new raylib 1.3.
+
features
--------
* Written in plain C code (C99)
* Uses C# PascalCase/camelCase notation
- * Hardware accelerated with OpenGL (1.1, 3.3+ or ES2)
+ * Hardware accelerated with OpenGL (1.1, 3.3 or ES2)
* Unique OpenGL abstraction layer [rlgl]
* Powerful fonts module with SpriteFonts support
* Multiple textures support, including DDS, PKM and mipmaps generation
@@ -247,9 +269,16 @@ acknowledgments
The following people have contributed in some way to make raylib project a reality. Big thanks to them!
- - [Zopokx](https://github.com/Zopokx) for testing and hosting the web.
+ - [Zopokx](https://github.com/Zopokx) for testing the web.
- [Elendow](http://www.elendow.com) for testing and helping on web development.
- - Victor Dual for implementation and testing of 3D shapes functions.
- - Marc Palau for implementation and testing of 3D shapes functions.
+ - Victor Dual for implementating and testing of 3D shapes functions.
+ - Marc Palau for implementating and testing of 3D shapes functions and helping on development of camera and getures modules.
+ - Kevin Gato for improving texture internal formats support and helping on raygui development.
+ - Daniel Nicolas for improving texture internal formats support and helping on raygui development.
+ - Marc Agüera for testing and using raylib on a real product (Koala Seasons)
+ - Daniel Moreno for testing and using raylib on a real product (Koala Seasons)
+ - Daniel Gomez for testing and using raylib on a real product (Koala Seasons)
+ - Sergio Martinez for helping on raygui development and tools development.
+
[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"