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authorraysan5 <raysan5@gmail.com>2016-08-06 19:29:58 +0200
committerraysan5 <raysan5@gmail.com>2016-08-06 19:29:58 +0200
commit865b216ebef8e62a19f3a264001ddf17601f95c5 (patch)
treef31468099c8d85cf8767161c3e9c4b16391276d1
parent7f9513fbf41e9d340307fc0f9aeed8e5f4293a96 (diff)
downloadraylib-865b216ebef8e62a19f3a264001ddf17601f95c5.tar.gz
raylib-865b216ebef8e62a19f3a264001ddf17601f95c5.zip
Updated Lua examples
Most of the examples already working! Only some of them still fail, mostly related to data arrays...
-rw-r--r--examples/audio_module_playing.lua14
-rw-r--r--examples/core_2d_camera.lua2
-rw-r--r--examples/core_3d_picking.lua8
-rw-r--r--examples/core_world_screen.lua2
-rw-r--r--examples/models_billboard.lua2
-rw-r--r--examples/models_box_collisions.lua2
-rw-r--r--examples/models_cubicmap.lua8
-rw-r--r--examples/models_heightmap.lua2
-rw-r--r--examples/rlua_execute_file.c66
-rw-r--r--examples/shaders_custom_uniform.lua2
-rw-r--r--examples/shaders_model_shader.lua2
-rw-r--r--examples/shaders_postprocessing.lua2
-rw-r--r--examples/shaders_standard_lighting.lua24
-rw-r--r--examples/text_rbmf_fonts.lua2
-rw-r--r--examples/text_writing_anim.lua2
-rw-r--r--examples/textures_particles_trail_blending.lua5
-rw-r--r--examples/textures_raw_data.lua2
17 files changed, 69 insertions, 78 deletions
diff --git a/examples/audio_module_playing.lua b/examples/audio_module_playing.lua
index 38cf9afe..3c5ad641 100644
--- a/examples/audio_module_playing.lua
+++ b/examples/audio_module_playing.lua
@@ -11,16 +11,6 @@
MAX_CIRCLES = 64
---[[
-typedef struct { -- TODO: Find a Lua alternative: TABLES?
- Vector2 position
- float radius
- float alpha
- float speed
- Color color
-} CircleWave
---]]
-
-- Initialization
-------------------------------------------------------------------------------------------
local screenWidth = 800
@@ -78,7 +68,7 @@ while not WindowShouldClose() do -- Detect window close button or ESC key
circles[i].radius = GetRandomValue(10, 40)
circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius)
circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius)
- circles[i].color = colors[GetRandomValue(0, 13)]
+ circles[i].color = colors[GetRandomValue(1, 14)]
circles[i].speed = GetRandomValue(1, 100)/20000.0
end
end
@@ -112,7 +102,7 @@ while not WindowShouldClose() do -- Detect window close button or ESC key
-- Draw time bar
DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY)
- DrawRectangle(20, screenHeight - 20 - 12, timePlayed, 12, MAROON)
+ DrawRectangle(20, screenHeight - 20 - 12, timePlayed//1, 12, MAROON)
DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, WHITE)
EndDrawing()
diff --git a/examples/core_2d_camera.lua b/examples/core_2d_camera.lua
index a7c0515a..95302c26 100644
--- a/examples/core_2d_camera.lua
+++ b/examples/core_2d_camera.lua
@@ -91,7 +91,7 @@ while not WindowShouldClose() do -- Detect window close button or
ClearBackground(RAYWHITE)
- Begin2dMode(camera) -- ERROR: Lua Error: attempt to index a number value (?)
+ Begin2dMode(camera)
DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY)
diff --git a/examples/core_3d_picking.lua b/examples/core_3d_picking.lua
index 2e1dc7c4..1adee67c 100644
--- a/examples/core_3d_picking.lua
+++ b/examples/core_3d_picking.lua
@@ -41,7 +41,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-secon
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update internal camera and our camera
if (IsMouseButtonPressed(MOUSE.LEFT_BUTTON)) then
-- NOTE: This function is NOT WORKING properly!
@@ -49,8 +49,10 @@ while not WindowShouldClose() do -- Detect window close button or ESC
-- Check collision between ray and box
collision = CheckCollisionRayBox(ray,
- (BoundingBox)((Vector3)(cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2),
- (Vector3)(cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2)))
+ BoundingBox(Vector3(cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2),
+ Vector3(cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2)))
+
+ --print("collision check:", collision)
end
---------------------------------------------------------------------------------------
diff --git a/examples/core_world_screen.lua b/examples/core_world_screen.lua
index ebad41f8..51f2cdbf 100644
--- a/examples/core_world_screen.lua
+++ b/examples/core_world_screen.lua
@@ -56,7 +56,7 @@ while not WindowShouldClose() do -- Detect window close button or ESC key
End3dMode()
- DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20)//2, cubeScreenPosition.y, 20, BLACK)
+ DrawText("Enemy: 100 / 100", cubeScreenPosition.x//1 - MeasureText("Enemy: 100 / 100", 20)//2, cubeScreenPosition.y//1, 20, BLACK)
DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20))//2, 25, 20, GRAY)
EndDrawing()
diff --git a/examples/models_billboard.lua b/examples/models_billboard.lua
index 25b00510..457198e6 100644
--- a/examples/models_billboard.lua
+++ b/examples/models_billboard.lua
@@ -34,7 +34,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-secon
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update internal camera and our camera
---------------------------------------------------------------------------------------
-- Draw
diff --git a/examples/models_box_collisions.lua b/examples/models_box_collisions.lua
index d8b2e4b5..4a3107b9 100644
--- a/examples/models_box_collisions.lua
+++ b/examples/models_box_collisions.lua
@@ -60,7 +60,7 @@ while not WindowShouldClose() do -- Detect window close button or ESC
enemyBoxPos.z - enemyBoxSize.z/2),
Vector3(enemyBoxPos.x + enemyBoxSize.x/2,
enemyBoxPos.y + enemyBoxSize.y/2,
- enemyBoxPos.z + enemyBoxSize.z/2))) then collision = true
+ enemyBoxPos.z + enemyBoxSize.z/2)))) then collision = true
end
-- Check collisions player vs enemy-sphere
diff --git a/examples/models_cubicmap.lua b/examples/models_cubicmap.lua
index 53cb2c12..bae3bac2 100644
--- a/examples/models_cubicmap.lua
+++ b/examples/models_cubicmap.lua
@@ -32,17 +32,17 @@ local mapPosition = Vector3(-16.0, 0.0, -8.0) -- Set model position
UnloadImage(image) -- Unload cubesmap image from RAM, already uploaded to VRAM
SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
-SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position
-SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
+SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position
+SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
+SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
-------------------------------------------------------------------------------------------
-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update internal camera and our camera
---------------------------------------------------------------------------------------
-- Draw
diff --git a/examples/models_heightmap.lua b/examples/models_heightmap.lua
index 6d7f6f3f..4240f8b7 100644
--- a/examples/models_heightmap.lua
+++ b/examples/models_heightmap.lua
@@ -37,7 +37,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-secon
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update internal camera and our camera
---------------------------------------------------------------------------------------
-- Draw
diff --git a/examples/rlua_execute_file.c b/examples/rlua_execute_file.c
index 5c2d8654..6050cf14 100644
--- a/examples/rlua_execute_file.c
+++ b/examples/rlua_execute_file.c
@@ -29,8 +29,8 @@ int main()
//--------------------------------------------------------------------------------------
// ExecuteLuaFile("core_basic_window.lua"); // OK!
- // ExecuteLuaFile("core_input_keys.lua"); // OK!
- // ExecuteLuaFile("core_input_mouse.lua"); // OK!
+ // ExecuteLuaFile("core_input_keys.lua"); // OK!
+ // ExecuteLuaFile("core_input_mouse.lua"); // OK!
// ExecuteLuaFile("core_mouse_wheel.lua"); // OK!
// ExecuteLuaFile("core_input_gamepad.lua"); // OK!
// ExecuteLuaFile("core_random_values.lua"); // OK!
@@ -38,13 +38,13 @@ int main()
// ExecuteLuaFile("core_drop_files.lua"); // ERROR: GetDroppedFiles()
// ExecuteLuaFile("core_storage_values.lua"); // OK!
// ExecuteLuaFile("core_gestures_detection.lua"); // OK!
- // ExecuteLuaFile("core_3d_mode.lua"); // ERROR: Lua Error: attempt to index a number value - Begin3dMode()
- // ExecuteLuaFile("core_3d_picking.lua"); // ERROR: Lua Error: attempt to index a number value
- // ExecuteLuaFile("core_3d_camera_free.lua"); // ERROR: Lua Error: attempt to index a number value
- // ExecuteLuaFile("core_3d_camera_first_person.lua"); // ERROR: Lua Error: attempt to index a number value
- // ExecuteLuaFile("core_2d_camera.lua"); // ERROR: Lua Error: attempt to index a number value - Begin2dMode()
- // ExecuteLuaFile("core_world_screen.lua"); // ERROR: Lua Error: attempt to index a number value
- // ExecuteLuaFile("core_oculus_rift.lua"); // ERROR: Lua Error: attempt to index a number value
+ // ExecuteLuaFile("core_3d_mode.lua"); // OK!
+ // ExecuteLuaFile("core_3d_picking.lua"); // ISSUE: CheckCollisionRayBox() returns false despite touching box
+ // ExecuteLuaFile("core_3d_camera_free.lua"); // OK!
+ // ExecuteLuaFile("core_3d_camera_first_person.lua"); // OK!
+ // ExecuteLuaFile("core_2d_camera.lua"); // OK!
+ // ExecuteLuaFile("core_world_screen.lua"); // OK!
+ // ExecuteLuaFile("core_oculus_rift.lua"); // OK!
// ExecuteLuaFile("shapes_logo_raylib.lua"); // OK!
// ExecuteLuaFile("shapes_basic_shapes.lua"); // OK!
// ExecuteLuaFile("shapes_colors_palette.lua"); // OK!
@@ -54,31 +54,31 @@ int main()
// ExecuteLuaFile("textures_rectangle.lua"); // OK!
// ExecuteLuaFile("textures_srcrec_dstrec.lua"); // OK!
// ExecuteLuaFile("textures_to_image.lua"); // OK!
- // ExecuteLuaFile("textures_raw_data.lua"); // ERROR: Lua Error: attempt to index a number value
- // ExecuteLuaFile("textures_formats_loading.lua"); // ISSUE: texture.id not exposed to be checked
- // ExecuteLuaFile("textures_particles_trail_blending.lua"); // ERROR: Using struct
- // ExecuteLuaFile("textures_image_processing.lua"); // ERROR: GetImageData() --> UpdateTexture()
- // ExecuteLuaFile("textures_image_drawing.lua"); // OK!
- // ExecuteLuaFile("text_sprite_fonts.lua"); // OK!
- // ExecuteLuaFile("text_bmfont_ttf.lua"); // OK!
- // ExecuteLuaFile("text_rbmf_fonts.lua"); // ERROR: Lua Error: attempt to index a nil value
- // ExecuteLuaFile("text_format_text.lua"); // OK! NOTE: Use lua string.format() instead of raylib FormatText()
- // ExecuteLuaFile("text_font_select.lua"); // OK!
- // ExecuteLuaFile("text_writing_anim.lua"); // ERROR: SubText()
- // ExecuteLuaFile("models_geometric_shapes.lua"); // ERROR: Lua Error: attempt to index a number value - Begin3dMode(camera)
- // ExecuteLuaFile("models_box_collisions.lua"); //
- // ExecuteLuaFile("models_billboard.lua"); //
- // ExecuteLuaFile("models_obj_loading.lua"); //
- // ExecuteLuaFile("models_heightmap.lua"); //
- // ExecuteLuaFile("models_cubicmap.lua"); //
- // ExecuteLuaFile("shaders_model_shader.lua"); //
- // ExecuteLuaFile("shaders_shapes_textures.lua"); //
- // ExecuteLuaFile("shaders_custom_uniform.lua"); //
- // ExecuteLuaFile("shaders_postprocessing.lua"); //
- // ExecuteLuaFile("shaders_standard_lighting.lua"); //
+ // ExecuteLuaFile("textures_raw_data.lua"); // ERROR: bad argument #2 to 'LoadImageEx' (number expected, got no value)
+ // ExecuteLuaFile("textures_formats_loading.lua"); // ISSUE: texture.id not exposed to be checked (not really an issue...)
+ // ExecuteLuaFile("textures_particles_trail_blending.lua"); // OK!
+ // ExecuteLuaFile("textures_image_processing.lua"); // ERROR: GetImageData() --> UpdateTexture()
+ // ExecuteLuaFile("textures_image_drawing.lua"); // OK!
+ // ExecuteLuaFile("text_sprite_fonts.lua"); // OK!
+ // ExecuteLuaFile("text_bmfont_ttf.lua"); // OK!
+ // ExecuteLuaFile("text_rbmf_fonts.lua"); // OK!
+ // ExecuteLuaFile("text_format_text.lua"); // OK! NOTE: Use lua string.format() instead of raylib FormatText()
+ // ExecuteLuaFile("text_font_select.lua"); // OK!
+ // ExecuteLuaFile("text_writing_anim.lua"); // OK!
+ // ExecuteLuaFile("models_geometric_shapes.lua"); // OK!
+ // ExecuteLuaFile("models_box_collisions.lua"); // OK!
+ // ExecuteLuaFile("models_billboard.lua"); // OK!
+ // ExecuteLuaFile("models_obj_loading.lua"); // OK!
+ // ExecuteLuaFile("models_heightmap.lua"); // OK!
+ // ExecuteLuaFile("models_cubicmap.lua"); // OK!
+ // ExecuteLuaFile("shaders_model_shader.lua"); // OK!
+ // ExecuteLuaFile("shaders_shapes_textures.lua"); // OK!
+ // ExecuteLuaFile("shaders_custom_uniform.lua"); // ISSUE: SetShaderValue()
+ // ExecuteLuaFile("shaders_postprocessing.lua"); // OK!
+ // ExecuteLuaFile("shaders_standard_lighting.lua"); // ERROR: CreateLight() returns an opaque pointer (fields can not be accessed)
// ExecuteLuaFile("audio_sound_loading.lua"); // OK!
// ExecuteLuaFile("audio_music_stream.lua"); // OK!
- ExecuteLuaFile("audio_module_playing.lua"); // ERROR: Using struct
+ // ExecuteLuaFile("audio_module_playing.lua"); // OK!
ExecuteLuaFile("audio_raw_stream.lua"); // ERROR: UpdateAudioStream()
// De-Initialization
@@ -86,5 +86,5 @@ int main()
CloseLuaDevice(); // Close Lua device and free resources
//--------------------------------------------------------------------------------------
- return 0;
+ return 0;
} \ No newline at end of file
diff --git a/examples/shaders_custom_uniform.lua b/examples/shaders_custom_uniform.lua
index b4e4d483..fb93adc1 100644
--- a/examples/shaders_custom_uniform.lua
+++ b/examples/shaders_custom_uniform.lua
@@ -66,7 +66,7 @@ while not WindowShouldClose() do -- Detect window close button or ESC key
-- Send new value to the shader to be used on drawing
SetShaderValue(shader, swirlCenterLoc, swirlCenter, 2)
- UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update internal camera and our camera
---------------------------------------------------------------------------------------
-- Draw
diff --git a/examples/shaders_model_shader.lua b/examples/shaders_model_shader.lua
index b31c8609..d1436a7e 100644
--- a/examples/shaders_model_shader.lua
+++ b/examples/shaders_model_shader.lua
@@ -50,7 +50,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-pe
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update internal camera and our camera
---------------------------------------------------------------------------------------
-- Draw
diff --git a/examples/shaders_postprocessing.lua b/examples/shaders_postprocessing.lua
index 0913fbbd..f20f31ec 100644
--- a/examples/shaders_postprocessing.lua
+++ b/examples/shaders_postprocessing.lua
@@ -52,7 +52,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-s
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update internal camera and our camera
---------------------------------------------------------------------------------------
-- Draw
diff --git a/examples/shaders_standard_lighting.lua b/examples/shaders_standard_lighting.lua
index 7c354d54..2f3700ff 100644
--- a/examples/shaders_standard_lighting.lua
+++ b/examples/shaders_standard_lighting.lua
@@ -27,9 +27,9 @@ InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader")
-- Define the camera to look into our 3d world
local camera = Camera(Vector3(4.0, 4.0, 4.0), Vector3(0.0, 1.5, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
-local position = Vector3(0.0, 0.0, 0.0) -- Set model position
local dwarf = LoadModel("resources/model/dwarf.obj") -- Load OBJ model
+local position = Vector3(0.0, 0.0, 0.0) -- Set model position
local material = LoadStandardMaterial()
@@ -37,30 +37,30 @@ material.texDiffuse = LoadTexture("resources/model/dwarf_diffuse.png") -- Load
material.texNormal = LoadTexture("resources/model/dwarf_normal.png") -- Load model normal texture
material.texSpecular = LoadTexture("resources/model/dwarf_specular.png") -- Load model specular texture
material.colDiffuse = WHITE
-material.colAmbient = (Color)(0, 0, 10, 255)
+material.colAmbient = Color(0, 0, 10, 255)
material.colSpecular = WHITE
material.glossiness = 50.0
dwarf.material = material -- Apply material to model
-local spotLight = CreateLight(LIGHT_SPOT, (Vector3)(3.0, 5.0, 2.0), (Color)(255, 255, 255, 255))
-spotLight.target = (Vector3)(0.0, 0.0, 0.0)
+local spotLight = CreateLight(LightType.SPOT, Vector3(3.0, 5.0, 2.0), Color(255, 255, 255, 255))
+spotLight.target = Vector3(0.0, 0.0, 0.0)
spotLight.intensity = 2.0
-spotLight.diffuse = (Color)(255, 100, 100, 255)
+spotLight.diffuse = Color(255, 100, 100, 255)
spotLight.coneAngle = 60.0
-local dirLight = CreateLight(LIGHT_DIRECTIONAL, (Vector3)(0.0, -3.0, -3.0), (Color)(255, 255, 255, 255))
-dirLight.target = (Vector3)(1.0, -2.0, -2.0)
+local dirLight = CreateLight(LightType.DIRECTIONAL, Vector3(0.0, -3.0, -3.0), Color(255, 255, 255, 255))
+dirLight.target = Vector3(1.0, -2.0, -2.0)
dirLight.intensity = 2.0
-dirLight.diffuse = (Color)(100, 255, 100, 255)
+dirLight.diffuse = Color(100, 255, 100, 255)
-local pointLight = CreateLight(LIGHT_POINT, (Vector3)(0.0, 4.0, 5.0), (Color)(255, 255, 255, 255))
+local pointLight = CreateLight(LightType.POINT, Vector3(0.0, 4.0, 5.0), Color(255, 255, 255, 255))
pointLight.intensity = 2.0
-pointLight.diffuse = (Color)(100, 100, 255, 255)
+pointLight.diffuse = Color(100, 100, 255, 255)
pointLight.radius = 3.0
-- Setup orbital camera
-SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
+SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
@@ -71,7 +71,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-s
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update internal camera and our camera
---------------------------------------------------------------------------------------
-- Draw
diff --git a/examples/text_rbmf_fonts.lua b/examples/text_rbmf_fonts.lua
index 0e0e4142..31a733f1 100644
--- a/examples/text_rbmf_fonts.lua
+++ b/examples/text_rbmf_fonts.lua
@@ -47,7 +47,7 @@ local positions = {}
for i = 1, 8 do
positions[i] = Vector2(0, 0)
positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].size*2, spacings[i]).x/2
- positions[i].y = 60 + fonts[i].size + 50*i
+ positions[i].y = 60 + fonts[i].size + 45*(i - 1)
end
local colors = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, BLACK }
diff --git a/examples/text_writing_anim.lua b/examples/text_writing_anim.lua
index 05195dc4..f4af9f58 100644
--- a/examples/text_writing_anim.lua
+++ b/examples/text_writing_anim.lua
@@ -38,7 +38,7 @@ while not WindowShouldClose() do -- Detect window close button or ESC
ClearBackground(RAYWHITE)
- DrawText(string.sub(message, 0, framesCounter/10), 210, 160, 20, MAROON)
+ DrawText(string.sub(message, 0, framesCounter//10), 210, 160, 20, MAROON)
DrawText("PRESS [ENTER] to RESTART!", 240, 280, 20, LIGHTGRAY)
diff --git a/examples/textures_particles_trail_blending.lua b/examples/textures_particles_trail_blending.lua
index 38036bcf..d2c2518e 100644
--- a/examples/textures_particles_trail_blending.lua
+++ b/examples/textures_particles_trail_blending.lua
@@ -11,7 +11,6 @@
MAX_PARTICLES = 200
--- Particle structure with basic data
-- Initialization
-------------------------------------------------------------------------------------------
local screenWidth = 800
@@ -56,7 +55,7 @@ while not WindowShouldClose() do -- Detect window close button or ESC
mouseTail[i].active = true
mouseTail[i].alpha = 1.0
mouseTail[i].position = GetMousePosition()
- i = MAX_PARTICLES
+ break
end
end
@@ -90,7 +89,7 @@ while not WindowShouldClose() do -- Detect window close button or ESC
if (mouseTail[i].active) then
DrawTexturePro(smoke, Rectangle(0, 0, smoke.width, smoke.height),
Rectangle(mouseTail[i].position.x, mouseTail[i].position.y,
- smoke.width*mouseTail[i].size, smoke.height*mouseTail[i].size),
+ smoke.width*mouseTail[i].size//1, smoke.height*mouseTail[i].size//1),
Vector2(smoke.width*mouseTail[i].size/2, smoke.height*mouseTail[i].size/2),
mouseTail[i].rotation, Fade(mouseTail[i].color, mouseTail[i].alpha)) end
end
diff --git a/examples/textures_raw_data.lua b/examples/textures_raw_data.lua
index 16c1c0ad..8a955adf 100644
--- a/examples/textures_raw_data.lua
+++ b/examples/textures_raw_data.lua
@@ -36,7 +36,7 @@ local pixels = {}
for y = 1, height do
for x = 1, width do
- if (((x/32+y/32)/1)%2 == 0) then pixels[y*height + x] = DARKBLUE
+ if ((((x - 1)/32+(y - 1)//32)//1)%2 == 0) then pixels[y*height + x] = DARKBLUE
else pixels[y*height + x] = SKYBLUE end
end
end