aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorraysan5 <raysan5@gmail.com>2014-09-16 22:54:42 +0200
committerraysan5 <raysan5@gmail.com>2014-09-16 22:54:42 +0200
commit8e2680f41fbab871cfdbb01fc945803f9af6e12a (patch)
tree214a42bea3407e4919a51cb66634ce079ef1dbdb
parentfc6081fe70ab7c3b037c0ab9f38478904d3cdde2 (diff)
downloadraylib-8e2680f41fbab871cfdbb01fc945803f9af6e12a.tar.gz
raylib-8e2680f41fbab871cfdbb01fc945803f9af6e12a.zip
raylib 1.2 release files
Default libraylib.a uses OpenGL 1.1 to maximize compatibility
-rw-r--r--release/win32-mingw/include/raylib.h132
-rw-r--r--release/win32-mingw/lib/libraylib.abin262548 -> 247866 bytes
-rw-r--r--release/win32-mingw/resources/raylib_icon.obin107204 -> 107204 bytes
3 files changed, 79 insertions, 53 deletions
diff --git a/release/win32-mingw/include/raylib.h b/release/win32-mingw/include/raylib.h
index da5427c0..9c754952 100644
--- a/release/win32-mingw/include/raylib.h
+++ b/release/win32-mingw/include/raylib.h
@@ -1,7 +1,7 @@
-/*********************************************************************************************
-*
-* raylib 1.1 (www.raylib.com)
-*
+/**********************************************************************************************
+*
+* raylib 1.2 (www.raylib.com)
+*
* A simple and easy-to-use library to learn videogames programming
*
* Features:
@@ -14,7 +14,7 @@
* Basic 3d support for Shapes, Models, Heightmaps and Billboards
* Powerful math module for Vector and Matrix operations [raymath]
* Audio loading and playing with streaming support
-*
+*
* Used external libs:
* GLFW3 (www.glfw.org) for window/context management and input
* GLEW for OpenGL extensions loading (3.3+ and ES2)
@@ -31,21 +31,21 @@
* One custom default font is loaded automatically when InitWindow()
* If using OpenGL 3.3+ or ES2, one default shader is loaded automatically (internally defined)
*
-* -- LICENSE (raylib v1.1, April 2014) --
+* -- LICENSE (raylib v1.2, September 2014) --
*
-* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
-*
+*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
-* Permission is granted to anyone to use this software for any purpose, including commercial
+* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
@@ -58,6 +58,15 @@
#ifndef RAYLIB_H
#define RAYLIB_H
+// Choose your platform here or just define it at compile time: -DPLATFORM_DESKTOP
+//#define PLATFORM_DESKTOP // Windows, Linux or OSX
+//#define PLATFORM_ANDROID // Android device
+//#define PLATFORM_RPI // Raspberry Pi
+
+#if defined(PLATFORM_ANDROID)
+ #include <android_native_app_glue.h> // Defines android_app struct
+#endif
+
//----------------------------------------------------------------------------------
// Some basic Defines
//----------------------------------------------------------------------------------
@@ -65,10 +74,10 @@
#define PI 3.14159265358979323846
#endif
-#define DEG2RAD (PI / 180.0)
-#define RAD2DEG (180.0 / PI)
+#define DEG2RAD (PI / 180.0f)
+#define RAD2DEG (180.0f / PI)
-// Keyboard Function Keys
+// Keyboard Function Keys
#define KEY_SPACE 32
#define KEY_ESCAPE 256
#define KEY_ENTER 257
@@ -107,16 +116,16 @@
// Gamepad Buttons
// NOTE: Adjusted for a PS3 USB Controller
-#define GAMEPAD_BUTTON_A 2
-#define GAMEPAD_BUTTON_B 1
-#define GAMEPAD_BUTTON_X 3
-#define GAMEPAD_BUTTON_Y 4
-#define GAMEPAD_BUTTON_R1 7
-#define GAMEPAD_BUTTON_R2 5
-#define GAMEPAD_BUTTON_L1 6
-#define GAMEPAD_BUTTON_L2 8
-#define GAMEPAD_BUTTON_SELECT 9
-#define GAMEPAD_BUTTON_START 10
+#define GAMEPAD_BUTTON_A 2
+#define GAMEPAD_BUTTON_B 1
+#define GAMEPAD_BUTTON_X 3
+#define GAMEPAD_BUTTON_Y 4
+#define GAMEPAD_BUTTON_R1 7
+#define GAMEPAD_BUTTON_R2 5
+#define GAMEPAD_BUTTON_L1 6
+#define GAMEPAD_BUTTON_L2 8
+#define GAMEPAD_BUTTON_SELECT 9
+#define GAMEPAD_BUTTON_START 10
// TODO: Review Xbox360 USB Controller Buttons
@@ -234,6 +243,7 @@ typedef struct VertexData {
typedef struct Model {
VertexData mesh;
unsigned int vaoId;
+ unsigned int vboId[4];
unsigned int textureId;
//Matrix transform;
} Model;
@@ -256,37 +266,45 @@ extern "C" { // Prevents name mangling of functions
//------------------------------------------------------------------------------------
// Window and Graphics Device Functions (Module: core)
//------------------------------------------------------------------------------------
-void InitWindow(int width, int height, const char *title); // Initialize Window and Graphics Context (OpenGL)
-void InitWindowEx(int width, int height, const char* title, // Initialize Window and Graphics Context (OpenGL),...
- bool resizable, const char *cursorImage); // ...define if windows-resizable and custom cursor
-void CloseWindow(); // Close Window and Terminate Context
-bool WindowShouldClose(); // Detect if KEY_ESCAPE pressed or Close icon pressed
-void ToggleFullscreen(); // Fullscreen toggle (by default F11)
+#if defined(PLATFORM_ANDROID)
+void InitWindow(int width, int height, struct android_app *state); // Init Android activity
+#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
+void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
+#endif
+
+void CloseWindow(void); // Close Window and Terminate Context
+bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
+void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP)
+#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
void SetCustomCursor(const char *cursorImage); // Set a custom cursor icon/image
void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
+#endif
+int GetScreenWidth(void); // Get current screen width
+int GetScreenHeight(void); // Get current screen height
void ClearBackground(Color color); // Sets Background Color
-void BeginDrawing(); // Setup drawing canvas to start drawing
-void EndDrawing(); // End canvas drawing and Swap Buffers (Double Buffering)
+void BeginDrawing(void); // Setup drawing canvas to start drawing
+void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
void Begin3dMode(Camera cam); // Initializes 3D mode for drawing (Camera setup)
-void End3dMode(); // Ends 3D mode and returns to default 2D orthographic mode
+void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
void SetTargetFPS(int fps); // Set target FPS (maximum)
-float GetFPS(); // Returns current FPS
-float GetFrameTime(); // Returns time in seconds for one frame
+float GetFPS(void); // Returns current FPS
+float GetFrameTime(void); // Returns time in seconds for one frame
Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
int GetHexValue(Color color); // Returns hexadecimal value for a Color
int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
-Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0 to 1.0
+Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
-void ShowLogo(); // Activates raylib logo at startup
+void ShowLogo(void); // Activates raylib logo at startup
//------------------------------------------------------------------------------------
// Input Handling Functions (Module: core)
//------------------------------------------------------------------------------------
+#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
bool IsKeyPressed(int key); // Detect if a key has been pressed once
bool IsKeyDown(int key); // Detect if a key is being pressed
bool IsKeyReleased(int key); // Detect if a key has been released once
@@ -296,10 +314,10 @@ bool IsMouseButtonPressed(int button); // Detect if a mouse but
bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
bool IsMouseButtonUp(int button); // Detect if a mouse button is NOT being pressed
-int GetMouseX(); // Returns mouse position X
-int GetMouseY(); // Returns mouse position Y
-Vector2 GetMousePosition(); // Returns mouse position XY
-int GetMouseWheelMove(); // Returns mouse wheel movement Y
+int GetMouseX(void); // Returns mouse position X
+int GetMouseY(void); // Returns mouse position Y
+Vector2 GetMousePosition(void); // Returns mouse position XY
+int GetMouseWheelMove(void); // Returns mouse wheel movement Y
bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
Vector2 GetGamepadMovement(int gamepad); // Return axis movement vector for a gamepad
@@ -307,6 +325,13 @@ bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad b
bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed
bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once
bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed
+#endif
+
+#if defined(PLATFORM_ANDROID)
+int GetTouchX(void); // Returns touch position X
+int GetTouchY(void); // Returns touch position Y
+Vector2 GetTouchPosition(void); // Returns touch position XY
+#endif
//------------------------------------------------------------------------------------
// Basic Shapes Drawing Functions (Module: shapes)
@@ -354,12 +379,12 @@ void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters
- float rotation, Color tint);
+ float rotation, Color tint);
//------------------------------------------------------------------------------------
// Font Loading and Text Drawing Functions (Module: text)
//------------------------------------------------------------------------------------
-SpriteFont GetDefaultFont(); // Get the default SpriteFont
+SpriteFont GetDefaultFont(void); // Get the default SpriteFont
SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
@@ -406,13 +431,13 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotation, Vector3 scale,
void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set)
void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
-void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
+void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)
//------------------------------------------------------------------------------------
-void InitAudioDevice(); // Initialize audio device and context
-void CloseAudioDevice(); // Close the audio device and context (and music stream)
+void InitAudioDevice(void); // Initialize audio device and context
+void CloseAudioDevice(void); // Close the audio device and context (and music stream)
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
@@ -425,12 +450,13 @@ void SetSoundVolume(Sound sound, float volume); // Set volume fo
void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
void PlayMusicStream(char *fileName); // Start music playing (open stream)
-void StopMusicStream(); // Stop music playing (close stream)
-void PauseMusicStream(); // Pause music playing
-bool MusicIsPlaying(); // Check if music is playing
+void StopMusicStream(void); // Stop music playing (close stream)
+void PauseMusicStream(void); // Pause music playing
+void ResumeMusicStream(void); // Resume playing paused music
+bool MusicIsPlaying(void); // Check if music is playing
void SetMusicVolume(float volume); // Set volume for music (1.0 is max level)
-float GetMusicTimeLength(); // Get current music time length (in seconds)
-float GetMusicTimePlayed(); // Get current music time played (in seconds)
+float GetMusicTimeLength(void); // Get current music time length (in seconds)
+float GetMusicTimePlayed(void); // Get current music time played (in seconds)
#ifdef __cplusplus
}
diff --git a/release/win32-mingw/lib/libraylib.a b/release/win32-mingw/lib/libraylib.a
index e24e8308..c3f76e92 100644
--- a/release/win32-mingw/lib/libraylib.a
+++ b/release/win32-mingw/lib/libraylib.a
Binary files differ
diff --git a/release/win32-mingw/resources/raylib_icon.o b/release/win32-mingw/resources/raylib_icon.o
index f90f06d4..2038c07a 100644
--- a/release/win32-mingw/resources/raylib_icon.o
+++ b/release/win32-mingw/resources/raylib_icon.o
Binary files differ