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authorraysan5 <raysan5@gmail.com>2016-02-21 00:44:55 +0100
committerraysan5 <raysan5@gmail.com>2016-02-21 00:44:55 +0100
commit9f5efeb309e15999a2b057dc7670169cf8d7d1b8 (patch)
treeda84ca471f7e94157809b8510a89a9eb47f91404
parent182054b6620302ba7a3ce857cf6bd403408d01db (diff)
downloadraylib-9f5efeb309e15999a2b057dc7670169cf8d7d1b8.tar.gz
raylib-9f5efeb309e15999a2b057dc7670169cf8d7d1b8.zip
Update makefiles
-rw-r--r--games/drturtle/makefile6
-rw-r--r--games/just_do/makefile2
-rw-r--r--games/light_my_ritual/makefile4
-rw-r--r--games/makefile12
-rw-r--r--games/raylib_demo/makefile116
-rw-r--r--games/raylib_demo/raylib_demo.c64
-rw-r--r--games/skully_escape/makefile10
-rw-r--r--templates/advance_game/makefile19
-rw-r--r--templates/basic_game/makefile11
-rw-r--r--templates/simple_game/makefile11
-rw-r--r--templates/standard_game/makefile11
11 files changed, 168 insertions, 98 deletions
diff --git a/games/drturtle/makefile b/games/drturtle/makefile
index 6641a5fd..f9efd3e8 100644
--- a/games/drturtle/makefile
+++ b/games/drturtle/makefile
@@ -69,7 +69,7 @@ else
CFLAGS = -O2 -Wall -std=c99
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1
+ CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1 --shell-file ../../templates/web_shell/shell.html
#-s ASSERTIONS=1 --preload-file resources
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
@@ -79,7 +79,7 @@ endif
ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
else
- INCLUDES = -I. -IC:/raylib/raylib/src -IC:/raylib/raylib/src
+ INCLUDES = -I. -I../../src
# external libraries headers
# GLFW3
INCLUDES += -I../../external/glfw3/include
@@ -93,7 +93,7 @@ endif
ifeq ($(PLATFORM),PLATFORM_RPI)
LFLAGS = -L. -L../../src -L/opt/vc/lib
else
- LFLAGS = -L. -LC:/raylib/raylib/src -L../../../src
+ LFLAGS = -L. -L../../src
# external libraries to link with
# GLFW3
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
diff --git a/games/just_do/makefile b/games/just_do/makefile
index 4c36b154..5cca9df5 100644
--- a/games/just_do/makefile
+++ b/games/just_do/makefile
@@ -72,7 +72,7 @@ else
CFLAGS = -O2 -Wall -std=c99
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3
+ CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --shell-file ../../templates/web_shell/shell.html
#-s ASSERTIONS=1 --preload-file resources
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
diff --git a/games/light_my_ritual/makefile b/games/light_my_ritual/makefile
index 90a02278..84d7e994 100644
--- a/games/light_my_ritual/makefile
+++ b/games/light_my_ritual/makefile
@@ -2,7 +2,7 @@
#
# raylib - Advance Game
#
-# makefile to compile advance game
+# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
#
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
#
@@ -71,7 +71,7 @@ else
CFLAGS = -O2 -Wall -std=c99
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1
+ CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1 --shell-file ../../templates/web_shell/shell.html
#-s ASSERTIONS=1 --preload-file resources
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
diff --git a/games/makefile b/games/makefile
index 792642ce..2d992896 100644
--- a/games/makefile
+++ b/games/makefile
@@ -70,7 +70,7 @@ else
CFLAGS = -O2 -Wall -std=c99
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3
+ CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --shell-file ../../templates/web_shell/shell.html
#-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it)
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
@@ -98,13 +98,13 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
else
LFLAGS = -L. -L../src
# external libraries to link with
-# GLFW3
- LFLAGS += -L../external/glfw3/lib/$(LIBPATH)
+ # GLFW3
+ LFLAGS += -L../external/glfw3/lib/$(LIBPATH)
ifneq ($(PLATFORM_OS),OSX)
# OpenAL Soft
LFLAGS += -L../external/openal_soft/lib/$(LIBPATH)
- # GLEW - Not required any more, replaced by GLAD
- #LFLAGS += -L../external/glew/lib/$(LIBPATH)
+ # GLEW: Not used, replaced by GLAD
+ #LFLAGS += -L../../external/glew/lib/$(LIBPATH)
endif
endif
@@ -137,7 +137,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- # just adjust the correct path to libraylib.bc
+ # NOTE: Set the correct path to libraylib.bc
LIBS = ../src/libraylib.bc
endif
diff --git a/games/raylib_demo/makefile b/games/raylib_demo/makefile
index 3e2fe614..a4435bb0 100644
--- a/games/raylib_demo/makefile
+++ b/games/raylib_demo/makefile
@@ -2,7 +2,7 @@
#
# raylib - Basic Game
#
-# makefile to compile basic game
+# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
#
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
#
@@ -23,31 +23,57 @@
#
#**************************************************************************************************
-# define raylib platform (by default, compile for RPI)
-# Other possible platform: PLATFORM_DESKTOP, PLATFORM_WEB, PLATFORM_RPI
-PLATFORM ?= PLATFORM_WEB
+# define raylib platform to compile for
+# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
+# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
+PLATFORM ?= PLATFORM_DESKTOP
+
+# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
+ ifeq ($(OS),Windows_NT)
+ PLATFORM_OS=WINDOWS
+ LIBPATH=win32
+ else
+ UNAMEOS:=$(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS=LINUX
+ LIBPATH=linux
+ else
+ ifeq ($(UNAMEOS),Darwin)
+ PLATFORM_OS=OSX
+ LIBPATH=osx
+ endif
+ endif
+ endif
+endif
# define compiler: gcc for C program, define as g++ for C++
ifeq ($(PLATFORM),PLATFORM_WEB)
# define emscripten compiler
CC = emcc
else
+ifeq ($(PLATFORM_OS),OSX)
+ # define llvm compiler for mac
+ CC = clang
+else
# define default gcc compiler
CC = gcc
endif
+endif
# define compiler flags:
# -O2 defines optimization level
# -Wall turns on most, but not all, compiler warnings
# -std=c99 use standard C from 1999 revision
ifeq ($(PLATFORM),PLATFORM_RPI)
- CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline
+ CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
else
- CFLAGS = -O1 -Wall -std=c99
+ CFLAGS = -O2 -Wall -std=c99
endif
-
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
+ CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html
+ #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it)
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
endif
@@ -59,33 +85,66 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
else
INCLUDES = -I. -I../../src
+# external libraries headers
+# GLFW3
+ INCLUDES += -I../../external/glfw3/include
+# GLEW - Not required any more, replaced by GLAD
+ #INCLUDES += -I../external/glew/include
+# OpenAL Soft
+ INCLUDES += -I../../external/openal_soft/include
endif
# define library paths containing required libs
-ifeq ($(PLATFORM),PLATFORM_WEB)
- LFLAGS = -L.
-else
+ifeq ($(PLATFORM),PLATFORM_RPI)
LFLAGS = -L. -L../../src -L/opt/vc/lib
+else
+ LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
+ # external libraries to link with
+ # GLFW3
+ LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
+ ifneq ($(PLATFORM_OS),OSX)
+ # OpenAL Soft
+ LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
+ # GLEW: Not used, replaced by GLAD
+ #LFLAGS += -L../../external/glew/lib/$(LIBPATH)
+ endif
endif
# define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),LINUX)
+ # libraries for Debian GNU/Linux desktop compiling
+ # requires the following packages:
+ # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
+ LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread
+ # on XWindow could require also below libraries, just uncomment
+ #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ else
+ ifeq ($(PLATFORM_OS),OSX)
+ # libraries for OS X 10.9 desktop compiling
+ # requires the following packages:
+ # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
+ LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
+ else
+ # libraries for Windows desktop compiling
+ # NOTE: GLFW3 and OpenAL Soft libraries should be installed
+ LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32
+ endif
+ endif
+endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# libraries for Raspberry Pi compiling
# NOTE: OpenAL Soft library should be installed (libopenal1 package)
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
-else
- # libraries for Windows desktop compiling
- # NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
endif
-
ifeq ($(PLATFORM),PLATFORM_WEB)
+ # NOTE: Set the correct path to libraylib.bc
LIBS = ../../src/libraylib.bc
endif
# define additional parameters and flags for windows
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
WINFLAGS = ../../src/resources -Wl,--subsystem,windows
@@ -99,21 +158,30 @@ endif
# in this case, the 'default' target entry is qidv_raylib
default: raylib_demo
-# compile qidv_raylib
+# compile raylib demo
raylib_demo: raylib_demo.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# clean everything
clean:
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),OSX)
+ find . -type f -perm +ugo+x -delete
+ rm -f *.o
+ else
+ ifeq ($(PLATFORM_OS),LINUX)
+ find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+ else
+ del *.o *.exe
+ endif
+ endif
+endif
ifeq ($(PLATFORM),PLATFORM_RPI)
+ find . -type f -executable -delete
rm -f *.o
-# find . -executable -delete
-else
-ifeq ($(PLATFORM),PLATFORM_WEB)
- del *.html *.js
-else
- del *.o *.exe
endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ del *.o *.html *.js
endif
@echo Cleaning done
diff --git a/games/raylib_demo/raylib_demo.c b/games/raylib_demo/raylib_demo.c
index 5bbccbe8..7f6f291a 100644
--- a/games/raylib_demo/raylib_demo.c
+++ b/games/raylib_demo/raylib_demo.c
@@ -1,10 +1,8 @@
/*******************************************************************************************
*
-* raylib - Talk: QIDV raylib (Learn Videogames Programming)
+* raylib - Features demo 01 (Learn Videogames Programming)
*
-* Aprende a Programar Videojuegos con raylib
-*
-* This talk has been created using raylib v1.2 (www.raylib.com)
+* This show has been created using raylib v1.4 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
@@ -703,11 +701,11 @@ void UpdateDrawOneFrame(void)
{
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x5c5a5aff));
- DrawTextEx(fontRomulus, "Open-Close Window", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
- DrawTextEx(fontRomulus, "Manage Drawing Area", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
- DrawTextEx(fontRomulus, "Manage Inputs", (Vector2){ 48, 290 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
- DrawTextEx(fontRomulus, "Manage Timming", (Vector2){ 48, 320 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
- DrawTextEx(fontRomulus, "Auxiliar Functions", (Vector2){ 48, 350 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
+ DrawTextEx(fontRomulus, "Open-Close Window", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
+ DrawTextEx(fontRomulus, "Manage Drawing Area", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
+ DrawTextEx(fontRomulus, "Manage Inputs", (Vector2){ 48, 290 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
+ DrawTextEx(fontRomulus, "Manage Timming", (Vector2){ 48, 320 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
+ DrawTextEx(fontRomulus, "Auxiliar Functions", (Vector2){ 48, 350 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
switch (coreWindow)
{
@@ -733,16 +731,16 @@ void UpdateDrawOneFrame(void)
if (framesCounter > 140)
{
- DrawTextEx(fontMecha, "MOVE ME", (Vector2){ ballPosition.x - 26, ballPosition.y - 20 }, GetFontBaseSize(fontMecha), 2, BLACK);
- DrawTextEx(fontMecha, "[ W A S D ]", (Vector2){ ballPosition.x - 36, ballPosition.y }, GetFontBaseSize(fontMecha), 2, BLACK);
+ DrawTextEx(fontMecha, "MOVE ME", (Vector2){ ballPosition.x - 26, ballPosition.y - 20 }, fontMecha.size, 2, BLACK);
+ DrawTextEx(fontMecha, "[ W A S D ]", (Vector2){ ballPosition.x - 36, ballPosition.y }, fontMecha.size, 2, BLACK);
}
} break;
case SHAPES:
{
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0xcd5757ff));
- DrawTextEx(fontRomulus, "Draw Basic Shapes", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0xcd5757ff));
- DrawTextEx(fontRomulus, "Basic Collision Detection", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0xcd5757ff));
+ DrawTextEx(fontRomulus, "Draw Basic Shapes", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0xcd5757ff));
+ DrawTextEx(fontRomulus, "Basic Collision Detection", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0xcd5757ff));
DrawCircle(screenWidth/4, 120 + 240, 35, DARKBLUE);
DrawCircleGradient(screenWidth/4, 220 + 240, 60, GREEN, SKYBLUE);
@@ -763,8 +761,8 @@ void UpdateDrawOneFrame(void)
{
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x60815aff));
- DrawTextEx(fontRomulus, "Load Images and Textures", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x60815aff));
- DrawTextEx(fontRomulus, "Draw Textures", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x60815aff));
+ DrawTextEx(fontRomulus, "Load Images and Textures", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x60815aff));
+ DrawTextEx(fontRomulus, "Draw Textures", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x60815aff));
DrawRectangle(138, 348, 260, 260, GRAY);
DrawTexturePro(lena, (Rectangle){ 0, 0, lena.width, lena.height }, (Rectangle){ 140 + 128, 350 + 128, lena.width/2*scaleFactor, lena.height/2*scaleFactor }, (Vector2){ lena.width/4*scaleFactor, lena.height/4*scaleFactor }, 0.0f, WHITE);
@@ -780,21 +778,21 @@ void UpdateDrawOneFrame(void)
{
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x377764ff));
- DrawTextEx(fontRomulus, "Load SpriteFonts", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x377764ff));
- DrawTextEx(fontRomulus, "Draw Text", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x377764ff));
- DrawTextEx(fontRomulus, "Text Formatting", (Vector2){ 48, 290 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x377764ff));
+ DrawTextEx(fontRomulus, "Load SpriteFonts", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x377764ff));
+ DrawTextEx(fontRomulus, "Draw Text", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x377764ff));
+ DrawTextEx(fontRomulus, "Text Formatting", (Vector2){ 48, 290 }, fontRomulus.size*2, 4, GetColor(0x377764ff));
DrawTexture(texAlagard, 60, 360, WHITE);
- DrawTextEx(fontMechaC, msg1, (Vector2){ 540 + 168, 210 }, GetFontBaseSize(fontMechaC), -3, WHITE);
- DrawTextEx(fontAlagardC, msg2, (Vector2){ 460 + 140, 260 }, GetFontBaseSize(fontAlagardC), -2, WHITE);
- DrawTextEx(fontJupiterC, msg3, (Vector2){ 640 + 70, 300 }, GetFontBaseSize(fontJupiterC), 2, WHITE);
+ DrawTextEx(fontMechaC, msg1, (Vector2){ 540 + 168, 210 }, fontMechaC.size, -3, WHITE);
+ DrawTextEx(fontAlagardC, msg2, (Vector2){ 460 + 140, 260 }, fontAlagardC.size, -2, WHITE);
+ DrawTextEx(fontJupiterC, msg3, (Vector2){ 640 + 70, 300 }, fontJupiterC.size, 2, WHITE);
- DrawTextEx(fontAlagard, "It also includes some...", (Vector2){ 650 + 70, 400 }, GetFontBaseSize(fontAlagard)*2, 2, MAROON);
- DrawTextEx(fontPixelplay, "...free fonts in rBMF format...", (Vector2){ 705 - 26, 450 }, GetFontBaseSize(fontPixelplay)*2, 4, ORANGE);
- DrawTextEx(fontMecha, "...to be used even in...", (Vector2){ 700 + 40, 500 }, GetFontBaseSize(fontMecha)*2, 4, DARKGREEN);
- DrawTextEx(fontSetback, "...comercial projects...", (Vector2){ 710, 550 }, GetFontBaseSize(fontSetback)*2, 4, DARKBLUE);
- DrawTextEx(fontRomulus, "...completely for free!", (Vector2){ 710 + 17, 600 }, GetFontBaseSize(fontRomulus)*2, 3, DARKPURPLE);
+ DrawTextEx(fontAlagard, "It also includes some...", (Vector2){ 650 + 70, 400 }, fontAlagard.size*2, 2, MAROON);
+ DrawTextEx(fontPixelplay, "...free fonts in rBMF format...", (Vector2){ 705 - 26, 450 }, fontPixelplay.size*2, 4, ORANGE);
+ DrawTextEx(fontMecha, "...to be used even in...", (Vector2){ 700 + 40, 500 }, fontMecha.size*2, 4, DARKGREEN);
+ DrawTextEx(fontSetback, "...comercial projects...", (Vector2){ 710, 550 }, fontSetback.size*2, 4, DARKBLUE);
+ DrawTextEx(fontRomulus, "...completely for free!", (Vector2){ 710 + 17, 600 }, fontRomulus.size*2, 3, DARKPURPLE);
DrawText("This is a custom font spritesheet, raylib can load it automatically!", 228, 360 + 295, 10, GRAY);
@@ -803,9 +801,9 @@ void UpdateDrawOneFrame(void)
{
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x417794ff));
- DrawTextEx(fontRomulus, "Draw Geometric Models", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x417794ff));
- DrawTextEx(fontRomulus, "Load 3D Models", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x417794ff));
- DrawTextEx(fontRomulus, "Draw 3D Models", (Vector2){ 48, 290 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x417794ff));
+ DrawTextEx(fontRomulus, "Draw Geometric Models", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x417794ff));
+ DrawTextEx(fontRomulus, "Load 3D Models", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x417794ff));
+ DrawTextEx(fontRomulus, "Draw 3D Models", (Vector2){ 48, 290 }, fontRomulus.size*2, 4, GetColor(0x417794ff));
Begin3dMode(camera);
@@ -823,7 +821,7 @@ void UpdateDrawOneFrame(void)
DrawCylinder((Vector3){1, 0, -4}, 0, 1.5, 3, 8, GOLD);
DrawCylinderWires((Vector3){1, 0, -4}, 0, 1.5, 3, 8, PINK);
- DrawModelEx(cat, (Vector3){ 8.0f, 0.0f, 2.0f }, (Vector3){ 0.0f, 0.5f*framesCounter, 0.0f }, (Vector3){ 0.1f, 0.1f, 0.1f }, WHITE);
+ DrawModelEx(cat, (Vector3){ 8.0f, 0.0f, 2.0f }, (Vector3){ 0.0f, 1.0f, 0.0f }, 0.5f*framesCounter, (Vector3){ 0.1f, 0.1f, 0.1f }, WHITE);
DrawGizmo((Vector3){ 8.0f, 0.0f, 2.0f });
DrawGrid(10.0, 1.0); // Draw a grid
@@ -837,8 +835,8 @@ void UpdateDrawOneFrame(void)
{
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x8c7539ff));
- DrawTextEx(fontRomulus, "Load and Play Sounds", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x8c7539ff));
- DrawTextEx(fontRomulus, "Play Music (streaming)", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x8c7539ff));
+ DrawTextEx(fontRomulus, "Load and Play Sounds", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x8c7539ff));
+ DrawTextEx(fontRomulus, "Play Music (streaming)", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x8c7539ff));
DrawText("PRESS SPACE to START PLAYING MUSIC", 135, 350, 20, GRAY);
DrawRectangle(150, 390, 400, 12, LIGHTGRAY);
@@ -891,7 +889,7 @@ void UpdateDrawOneFrame(void)
case ENDING:
{
// Draw ENDING screen
- DrawTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", (Vector2){ screenWidth/2 - MeasureTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", GetFontBaseSize(fontAlagard)*4, 4).x/2, 80 }, GetFontBaseSize(fontAlagard)*4, 4, MAROON);
+ DrawTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", (Vector2){ screenWidth/2 - MeasureTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", fontAlagard.size*4, 4).x/2, 80 }, fontAlagard.size*4, 4, MAROON);
DrawTexture(raylibLogoA, logoPositionX, logoPositionY - 40, WHITE);
diff --git a/games/skully_escape/makefile b/games/skully_escape/makefile
index 0a343037..d47760d3 100644
--- a/games/skully_escape/makefile
+++ b/games/skully_escape/makefile
@@ -71,7 +71,7 @@ else
CFLAGS = -O2 -Wall -std=c99
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1
+ CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1 --shell-file ../../templates/web_shell/shell.html
#-s ASSERTIONS=1 --preload-file resources
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
@@ -81,7 +81,7 @@ endif
ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
else
- INCLUDES = -I. -IC:/raylib/raylib/src -IC:/raylib/raylib/src
+ INCLUDES = -I. -I../../src
# external libraries headers
# GLFW3
INCLUDES += -I../../external/glfw3/include
@@ -95,7 +95,7 @@ endif
ifeq ($(PLATFORM),PLATFORM_RPI)
LFLAGS = -L. -L../../src -L/opt/vc/lib
else
- LFLAGS = -L. -LC:/raylib/raylib/src -L../../../src
+ LFLAGS = -L. -L../../src -L../../../src
# external libraries to link with
# GLFW3
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
@@ -133,14 +133,14 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- LIBS = C:/raylib/raylib/src/libraylib.bc
+ LIBS = ../../src/libraylib.bc
endif
# define additional parameters and flags for windows
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
- WINFLAGS = C:/raylib/raylib/src/resources
+ WINFLAGS = ../../src/resources
#-Wl,--subsystem,windows
endif
diff --git a/templates/advance_game/makefile b/templates/advance_game/makefile
index b6dfc534..e19eb746 100644
--- a/templates/advance_game/makefile
+++ b/templates/advance_game/makefile
@@ -72,7 +72,8 @@ else
CFLAGS = -O2 -Wall -std=c99
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
+ CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html
+ #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it)
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
endif
@@ -87,8 +88,8 @@ else
# external libraries headers
# GLFW3
INCLUDES += -I../../external/glfw3/include
-# GLEW
- INCLUDES += -I../../external/glew/include
+# GLEW - Not required any more, replaced by GLAD
+ #INCLUDES += -I../external/glew/include
# OpenAL Soft
INCLUDES += -I../../external/openal_soft/include
endif
@@ -100,12 +101,12 @@ else
LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
# external libraries to link with
# GLFW3
- LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
+ LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
ifneq ($(PLATFORM_OS),OSX)
# OpenAL Soft
LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
- # GLEW
- LFLAGS += -L../../external/glew/lib/$(LIBPATH)
+ # GLEW: Not used, replaced by GLAD
+ #LFLAGS += -L../../external/glew/lib/$(LIBPATH)
endif
endif
@@ -128,7 +129,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
else
# libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
+ LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32
endif
endif
endif
@@ -138,8 +139,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- # just adjust the correct path to libraylib.bc
- LIBS = C:/raylib/raylib/src/libraylib.bc
+ # NOTE: Set the correct path to libraylib.bc
+ LIBS = ../../src/libraylib.bc
endif
# define additional parameters and flags for windows
diff --git a/templates/basic_game/makefile b/templates/basic_game/makefile
index 9a52c4eb..05732040 100644
--- a/templates/basic_game/makefile
+++ b/templates/basic_game/makefile
@@ -72,7 +72,8 @@ else
CFLAGS = -O2 -Wall -std=c99
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
+ CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html
+ #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it)
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
endif
@@ -104,8 +105,8 @@ else
ifneq ($(PLATFORM_OS),OSX)
# OpenAL Soft
LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
- # GLEW
- LFLAGS += -L../../external/glew/lib/$(LIBPATH)
+ # GLEW: Not used, replaced by GLAD
+ #LFLAGS += -L../../external/glew/lib/$(LIBPATH)
endif
endif
@@ -138,8 +139,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- # just adjust the correct path to libraylib.bc
- LIBS = C:/raylib/raylib/src/libraylib.bc
+ # NOTE: Set the correct path to libraylib.bc
+ LIBS = ../../src/libraylib.bc
endif
# define additional parameters and flags for windows
diff --git a/templates/simple_game/makefile b/templates/simple_game/makefile
index 30216e5d..41fef740 100644
--- a/templates/simple_game/makefile
+++ b/templates/simple_game/makefile
@@ -72,7 +72,8 @@ else
CFLAGS = -O2 -Wall -std=c99
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
+ CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html
+ #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it)
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
endif
@@ -104,8 +105,8 @@ else
ifneq ($(PLATFORM_OS),OSX)
# OpenAL Soft
LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
- # GLEW
- LFLAGS += -L../../external/glew/lib/$(LIBPATH)
+ # GLEW: Not used, replaced by GLAD
+ #LFLAGS += -L../../external/glew/lib/$(LIBPATH)
endif
endif
@@ -138,8 +139,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- # just adjust the correct path to libraylib.bc
- LIBS = C:/raylib/raylib/src/libraylib.bc
+ # NOTE: Set the correct path to libraylib.bc
+ LIBS = ../../src/libraylib.bc
endif
# define additional parameters and flags for windows
diff --git a/templates/standard_game/makefile b/templates/standard_game/makefile
index ec847b0e..90f0e6f2 100644
--- a/templates/standard_game/makefile
+++ b/templates/standard_game/makefile
@@ -72,7 +72,8 @@ else
CFLAGS = -O2 -Wall -std=c99
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
+ CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html
+ #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it)
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
endif
@@ -104,8 +105,8 @@ else
ifneq ($(PLATFORM_OS),OSX)
# OpenAL Soft
LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
- # GLEW
- LFLAGS += -L../../external/glew/lib/$(LIBPATH)
+ # GLEW: Not used, replaced by GLAD
+ #LFLAGS += -L../../external/glew/lib/$(LIBPATH)
endif
endif
@@ -138,8 +139,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- # just adjust the correct path to libraylib.bc
- LIBS = C:/raylib/raylib/src/libraylib.bc
+ # NOTE: Set the correct path to libraylib.bc
+ LIBS = ../../src/libraylib.bc
endif
# define additional parameters and flags for windows