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authorRay <raysan5@gmail.com>2013-11-19 00:14:40 +0100
committerRay <raysan5@gmail.com>2013-11-19 00:14:40 +0100
commitc3488dcaa7097f01eae2b218425c2f73b264f508 (patch)
tree8be423c5b2074a270e9a4a7960084bd275e8edaf
parent0d06b81734e892b0cab6e63f588bc4cdcce42a2b (diff)
downloadraylib-c3488dcaa7097f01eae2b218425c2f73b264f508.tar.gz
raylib-c3488dcaa7097f01eae2b218425c2f73b264f508.zip
Update README.md
-rw-r--r--README.md14
1 files changed, 5 insertions, 9 deletions
diff --git a/README.md b/README.md
index 62527e27..8a6dbf36 100644
--- a/README.md
+++ b/README.md
@@ -1,9 +1,5 @@
-
<img src="http://www.raylib.com/favicon.ico" width=256>
-raylib
-=======
-
about
-----
@@ -12,7 +8,7 @@ raylib is a simple and easy-to-use library to learn C videogames programming.
raylib is highly inspired by Borland BGI graphics lib (more specifically WinBGI) and by XNA framework.
Allegro and SDL have also been analyzed for reference.
-Want to see how easy is making games with raylib? Jump to [code examples!] (http://www.raylib.com/examples.htm)
+Want to see how easy is making games with raylib? Jump to [code examples!] (http://www.raylib.com/examples.php)
history
-------
@@ -51,10 +47,10 @@ features
* Basic 3D Support (camera, basic models, OBJ models, etc)
* Powerful Text module with SpriteFonts support
-raylib uses on its core module the outstanding [GLFW3] (http://glfw.org/) library. The best option by far I found for
+raylib uses on its core module the outstanding [GLFW3] (http://www.glfw.org/) library. The best option by far I found for
window/context and input management (clean, focused, great license, well documented, modern, ...).
-raylib is licensed under a zlib/libpng license like GLFW3. View [LICENSE] (link to license file).
+raylib is licensed under a zlib/libpng license like GLFW3. View [LICENSE] (https://github.com/raysan5/raylib/blob/master/LICENSE.md).
tool requirements
------------------
@@ -101,7 +97,7 @@ contact
If you are using raylib and you enjoy it, please, [let me know][raysan5].
-If you feel you can help, then, [helpme!] (http://www.raylib.com/helpme.htm)
+If you feel you can help, then, [helpme!] (http://www.raylib.com/helpme.php)
acknowledgments
---------------
@@ -112,4 +108,4 @@ The following people have contributed in some way to make raylib project a reali
- Elendow
-[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San" \ No newline at end of file
+[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"