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authorvictorfisac <victorfisac@gmail.com>2016-06-08 17:27:13 +0200
committervictorfisac <victorfisac@gmail.com>2016-06-08 17:27:13 +0200
commitf5f5ce0d33467b01e7830c580dc06e34739259c2 (patch)
tree0faa716c06e53bc5ffbc72b9d3d5db2861778c6e
parent88f474743763ae9d93f9734c0a22643213edf9b6 (diff)
downloadraylib-f5f5ce0d33467b01e7830c580dc06e34739259c2.tar.gz
raylib-f5f5ce0d33467b01e7830c580dc06e34739259c2.zip
Fix default android project game with new functions
-rw-r--r--templates/android_project/jni/basic_game.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/templates/android_project/jni/basic_game.c b/templates/android_project/jni/basic_game.c
index 8a0413c3..a1adb287 100644
--- a/templates/android_project/jni/basic_game.c
+++ b/templates/android_project/jni/basic_game.c
@@ -43,7 +43,7 @@ void android_main(struct android_app *app)
int framesCounter = 0; // Used to count frames
- PlayMusicStream("ambient.ogg");
+ PlayMusicStream(0, "ambient.ogg");
SetTargetFPS(60); // Not required on Android, already locked to 60 fps
//--------------------------------------------------------------------------------------
@@ -53,7 +53,7 @@ void android_main(struct android_app *app)
{
// Update
//----------------------------------------------------------------------------------
- UpdateMusicStream();
+ UpdateMusicStream(0);
switch(currentScreen)
{
@@ -74,7 +74,7 @@ void android_main(struct android_app *app)
// TODO: Update TITLE screen variables here!
// Press enter to change to GAMEPLAY screen
- if (GetGestureType() == GESTURE_TAP)
+ if (IsGestureDetected(GESTURE_TAP))
{
PlaySound(fx);
currentScreen = GAMEPLAY;
@@ -85,7 +85,7 @@ void android_main(struct android_app *app)
// TODO: Update GAMEPLAY screen variables here!
// Press enter to change to ENDING screen
- if (GetGestureType() == GESTURE_TAP)
+ if (IsGestureDetected(GESTURE_TAP))
{
PlaySound(fx);
currentScreen = ENDING;
@@ -96,7 +96,7 @@ void android_main(struct android_app *app)
// TODO: Update ENDING screen variables here!
// Press enter to return to TITLE screen
- if (GetGestureType() == GESTURE_TAP)
+ if (IsGestureDetected(GESTURE_TAP))
{
PlaySound(fx);
currentScreen = TITLE;