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| author | victorfisac <victorfisac@gmail.com> | 2016-06-08 17:27:13 +0200 |
|---|---|---|
| committer | victorfisac <victorfisac@gmail.com> | 2016-06-08 17:27:13 +0200 |
| commit | f5f5ce0d33467b01e7830c580dc06e34739259c2 (patch) | |
| tree | 0faa716c06e53bc5ffbc72b9d3d5db2861778c6e | |
| parent | 88f474743763ae9d93f9734c0a22643213edf9b6 (diff) | |
| download | raylib-f5f5ce0d33467b01e7830c580dc06e34739259c2.tar.gz raylib-f5f5ce0d33467b01e7830c580dc06e34739259c2.zip | |
Fix default android project game with new functions
| -rw-r--r-- | templates/android_project/jni/basic_game.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/templates/android_project/jni/basic_game.c b/templates/android_project/jni/basic_game.c index 8a0413c3..a1adb287 100644 --- a/templates/android_project/jni/basic_game.c +++ b/templates/android_project/jni/basic_game.c @@ -43,7 +43,7 @@ void android_main(struct android_app *app) int framesCounter = 0; // Used to count frames - PlayMusicStream("ambient.ogg"); + PlayMusicStream(0, "ambient.ogg"); SetTargetFPS(60); // Not required on Android, already locked to 60 fps //-------------------------------------------------------------------------------------- @@ -53,7 +53,7 @@ void android_main(struct android_app *app) { // Update //---------------------------------------------------------------------------------- - UpdateMusicStream(); + UpdateMusicStream(0); switch(currentScreen) { @@ -74,7 +74,7 @@ void android_main(struct android_app *app) // TODO: Update TITLE screen variables here! // Press enter to change to GAMEPLAY screen - if (GetGestureType() == GESTURE_TAP) + if (IsGestureDetected(GESTURE_TAP)) { PlaySound(fx); currentScreen = GAMEPLAY; @@ -85,7 +85,7 @@ void android_main(struct android_app *app) // TODO: Update GAMEPLAY screen variables here! // Press enter to change to ENDING screen - if (GetGestureType() == GESTURE_TAP) + if (IsGestureDetected(GESTURE_TAP)) { PlaySound(fx); currentScreen = ENDING; @@ -96,7 +96,7 @@ void android_main(struct android_app *app) // TODO: Update ENDING screen variables here! // Press enter to return to TITLE screen - if (GetGestureType() == GESTURE_TAP) + if (IsGestureDetected(GESTURE_TAP)) { PlaySound(fx); currentScreen = TITLE; |
